Suggestion for Carol’s leader trait rework - Angel of Mercy

Angel of Mercy

When using a melee weapon, Carol instantly kill any enemy inflicted by status effects (For example Stun or Burn) that are below {1}% of health. As a leader, each member of your team gains this trait. 

In the show Carol starts out weak and slowly progresses to become a ruthless protector of her group. This trait mirrors that progression. Considering that we have a range hero like Mercer who can take big chunks of health from a big group of enemies, this trait is not really overpowered. The percentages can be tuned accordingly. Moreover, this trait only buffs melee survivors and they really need to be buffed right now to restore some balance. 


  • ghost_pepperghost_pepper Member Posts: 969
    Interesting idea.
  • YikesYikes Member Posts: 85
    edited November 2021
    I am hoping that something like this will make melee heroes viable against higher level enemies  since it reduces the amount of overall damage that must be inflicted on the enemy.  Range units have the luxury of staying out of reach and chip away at the enemy’s heath. Melee heroes can’t do that as well as ranged heroes. 
  • ShianShian Member Posts: 84
    Hmmm using Beta to herd them then kill them instantly , that's cool
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