@FuriousMoldovan@ZXer in my mind eye I just see that challenge spawn counter with x9 full at the mission start and every 1-2 rounds. And then I think... What's the point?
I know I shouldn't hyper focus on only that, but I can't help it.
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@FuriousMoldovan@ZXer in my mind eye I just see that challenge spawn counter with x9 full at the mission start and every 1-2 rounds. And then I think... What's the point?
I know I shouldn't hyper focus on only that, but I can't help it.
You answered it yourself - there's a whole lotta game before the last several challenge rounds.
@FuriousMoldovan@ZXer in my mind eye I just see that challenge spawn counter with x9 full at the mission start and every 1-2 rounds. And then I think... What's the point?
I know I shouldn't hyper focus on only that, but I can't help it.
Yeah I agree, there needs to be some combinations of things that need changing
For example even at full spawn counter but say countdown at 4, Michonne + MS with TR can really get it down. Plus CE, the 2 can really get the threat down very fast.
I just got my Michonne rerolled with weakening. She is already viable for TR purposes up to low 70s with plain vanilla MS
Comments
Can we finally get MS with:
Silver Tactical
Golden Lucky
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
can go slash and dice the counter even on nightmare
definitely interesting idea from FM
I know I shouldn't hyper focus on only that, but I can't help it.
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You answered it yourself - there's a whole lotta game before the last several challenge rounds.
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
For example even at full spawn counter but say countdown at 4, Michonne + MS with TR can really get it down. Plus CE, the 2 can really get the threat down very fast.
I just got my Michonne rerolled with weakening. She is already viable for TR purposes up to low 70s with plain vanilla MS
There is 1/3 chance to gain additional AP before roll WKN.