New Council Update and still no tweaks in XP balance!! Seriously???



  • Agree with the disappointment here.

  • AmigaAmiga Member Posts: 3,770
    edited April 2016
    Real money... Hmmm 1 tier lvl 18 gear to upgrade cost £20 X_x like a price for full AAA game.
    I Repeat - 1 tier of 1 gear...
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  • bumshoebumshoe Member Posts: 322
    It's funny you wrote silence must be heard. One should point out that your at the end of the game life cycle so things taking a long time kind of makes sense.

    Yes it's a pain but your lev 17 do twice the damage of my 14 and thus get more rewards in events and such.
    When soft cap comes I quit the game.
  • kryptonixkryptonix Member Posts: 253
    Upgrading a max weapon is already at a point in gold where it cost upwards of $100.
  • PapaSmurfPapaSmurf Member Posts: 92
    @Amiga It's insane, but there are people who spend the money. I used to play Game of War. I quit cold turkey after spending $700 and still not being very competitive. I learned the top players all had spent more than $10,000 to rule the game; that was the day I quit.

    I haven't spent any money on this game due to unemployment; and I'm not opposed to the developers making money (and me spending money). I am opposed to the "pay to win" concept.
    I like Zombies!
  • HershelsheadHershelshead Member Posts: 126
    It's all been said, and I agree 100%. Make it right already, how hard can it be? I'm sure it is much easier than ignoring so many of your loyal players.
  • AmigaAmiga Member Posts: 3,770
    There is already gas factor, healing time, bundles for $$. Why to mess up also with XP balance?? I don't get it really. People responsible for it aren't serious...
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  • LadyAquilaLadyAquila Member Posts: 625
    We have been told that they are working on the XP balance and how to properly scale the game economy. Like others here, I am disappointed that they are offering a level up before fixing that.
  • AmigaAmiga Member Posts: 3,770
    Exactly. It's fun to grind better gear and upgrade it but it's not fun to have a problem with upgrade because of lack of xp.
    I have ton of not upgraded useless gear... Shouldn't be like that!
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  • 我是云云我是云云 Member Posts: 25
    Please balance your game before doing any council upgrades.
    1. Fix the survivors gap in radio tent. "Max initial survivor level 16" means any legendary survivors you pull from radio tent could get a max initial survivor of level 16, not always level 7 or level 8!!
    2. Fix the xp balance. Or give us back all the xp we wasted on level 17 gears since xp is such a serious problem and feel so cheated with this new level 17 council upgrade.
  • DaleDale Member Posts: 1,122
    I like the idea of having additional levels. I'm not maxed out so having more to do is good.

    But what is the point if you can't get there without spending either lots of money or lots of time doing boring grinding? We call it grinding for a reason.

    As for myself, I will get there when I get there, if I get there. If my progress doesn't make my guild happy, I'll just find another guild.

    I do admit that I don't see the need to "catch up" or to "rule the game". Catch up to what? The world doesn't care who rules the game.
  • TerminatesTerminates Content Creator Posts: 942
    Lower the XPs for upgrades....thank you Developers ;)

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    Click HERE to view my Youtube channel. Watch for quick updates and early announcements regarding our beloved TWD NML game.
    Join the EH family and party with me!
  • AmigaAmiga Member Posts: 3,770
    edited April 2016
    Double XP kills after 45 lvl. Triple XP from scrapping after 45 lvl... just an examples..
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  • ggbatsggbats Member Posts: 210
    @Dale Im also happy to have more to do, it was getting old, but I was disappointed they never address the issue with XP.
  • DaleDale Member Posts: 1,122
    Who is it that thinks the economy makes sense? None of us but there has to be someone somewhere who likes it or it would have been changed by now. I'm not sure what they are trying to accomplish. This can't be the best way to maximize profits. Usually, a lot of people spending a little money turns out to be a greater amount than few people spending a lot.
  • TeeceezyTeeceezy Staff Posts: 3,579
    Thanks for all the feedback in this thread guys. We'll take notes.
  • AmigaAmiga Member Posts: 3,770
    We are glad that you pop in but this isn't new balance issue. It's known problem from weeks. Give us temporary solution until you bring promised changes in XP balance.
    For players below lvl 40 game is still fair but for those who want jump to council lvl 17 is a pine in the ass
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    ratonggbats[Deleted User]masmith93Survivor420
  • MichoneMichone Member Posts: 1
    I'm a very active player and I barely got time to catch up with the last concil upgrade...
    The prices should be lowered or it should be easier to get xp... Or do 1 challenge/week instead of 2...
  • SpankySpanky Member Posts: 41
    I haven't been playing quite as long as a lot of players, but I do agree the XP economy could use some adjusting. I don't mind earning what I want or need but the returns are so minimal compared to the time and effort one needs to invest.
  • AmigaAmiga Member Posts: 3,770
    What's the point to collect 144 pieces of gear when we can upgrade only few in big pain caused by lack of xp
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  • DaleDale Member Posts: 1,122
    Teeceezy said:

    Thanks for all the feedback in this thread guys. We'll take notes.

    By now, I imagine you have plenty of notes.

  • piffolomaniapiffolomania Member Posts: 145
    Hey if you want the answer to all your questions read this article by an ftp producer. Interesting stuff and the main reason this is the only ftp game I play. Hope people read and enjoy.
  • Sipher07Sipher07 Member Posts: 591
    Love you Amiga!!!! say it like it is!!!
    This game is getting ridiculous with higher and higher levels that make XP harder and harder and content is not expanding!!!!!
  • ReeconnReeconn Member Posts: 540
    Why has there only ever been 2 xp tent we need at least 5 XP tents
  • AmigaAmiga Member Posts: 3,770
    edited April 2016
    You love me, NG hate me ;)) Many ppl afraid to speak about game balance or they don't care. All we need to make this game better for everybody. We all are testers... We all spending many hrs daily and we know the best main problems with game balance. I'm the voice of our community ;))))
    Donation please send by PayPal to my account LOL HAHA

    XP tents need serious boost like farm's plot which been recently tewaked. Nothing change regarding XP tents. Strange isn't it??
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  • Sipher07Sipher07 Member Posts: 591
    The equivalent XP gold for level 17-18 upgrade is 15-25 US Dollars per level per item. INSANE!!!!!!!
  • Well game after lvl17 survivor will really mean end (of) game for lot of us.
    1. Terrible boring grinding system
    2. XP from zombies are ok until lvl10, above that you get not-worth-to-mention amount of XP from killing.
    3. XP need of item upgrades goues insane lvl17+ upgrades.
  • AmigaAmiga Member Posts: 3,770
    Like you said game till council lvl 15 was good balanced. Now we all know how bad it is...
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  • @Amiga
    What I really dont get is:
    XP for zombie killing: (Zombie LVL*10) --> linear
    XP need for weapon upgrades (green): Lvl15: 180k; Lvl16: 276k; Lvl17: 450k; Lvl18: ~650k --> looks exponential for me
    That is indeed a huge balance issue for the endgame...
  • Have a better example with golden items (item lvls are where you upgrade from), starting from Lvl13:
    103.6k; 140k; 210k; 322k; 525k; 700k
    +36.4k; +70k; +112k; +203k; +175k
    Well, not exponential, but kind of highly increasing until lvl18. It is easy to see the lack of balance concept....
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