Why high level players are quitting the game

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  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 6,673
    Thanks for the feedback. It's been passed on to NG.
  • HerbergeHerberge Member Posts: 221
    SUGGESTION:
    Build another dimension for high level players so they wont get bored. Create a Guild Arena which could be joined by a representative of each of the guild then from here, devs may add some spices to make this dimension more encouraging.
    Beantown
  • DaleDale Member Posts: 1,122
    As someone said elsewhere, high level players are finished with the game but don't know it yet. They have maxed out their camps and have nothing to do but believe the leader boards mean something. Then they complain when this belief takes up too much of their time.
    theRealBender
  • CmlCml Member Posts: 75
    lmfgunnut said:

    It has to be based on survivor level, much like the exploration levels. Player level allows too much variability. Maybe you let each player choose it as an option. Choose map, choose starting level. If you make it through with 3 stars you get awarded Round # X 3 in stars. Since I can make it through the 13th round, sometimes without injury, I might choose to start there. If I finish it I'm awarded 39 stars.

    @lmfgunnut

    Great idea.

    Let each player choose the starting level up to the level of highest survivor.
    If my highest survivor is lvl18, I can choose to start at max recommend lvl18.
    And the chosen starting lvl would be the same for all maps in the challenge.

    If I manage to finish a map with 3 stars, then automatically I would be awarded 3 stars for all lower levels. If I finish with 2 stars, then I would be awarded 2 stars for all lower levels and so on.

    @jester
    Reverse escape with 2 survivors?
    Thats scary man...
  • masmith93masmith93 Member Posts: 3,522
    @cml You just need an assault with a 90 degree spread :)
    Proud member of the Empty Memorial Club.
    WHMGTYSNNBC - Retirement Guild Leader
    Coming soon to Finland to hug Teeceezy.
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  • AmigaAmiga Member Posts: 3,770
    Definitely rewards after early missions should be based on player lvl. High lvl players needs milions of supplies, xp and for them is a totally waste of time when we receive 100-200 xp supplies per crate afrer early challenge missions. It's the biggest issue for me.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • KaLiKaLi Member Posts: 426
    This is why after being top 25 in leaderboards for many months on stars I have quit getting stars for challenges for now. I feel like I can finally play the game again and breathe for a little bit. Taking a break is always good! Now you can catch me top 25 for outposts ! ;)
  • Neil_JNeil_J Member Posts: 1,873
    edited April 2016
    Leaderboards are inconsequential to my guild, having only 4 members, however the issue of low-level challenges are also a problem.
    I'm in the process of levelling up to 18 like a reasonably large proportion of us, and also find any food/XP/equipment awards in the first few rounds of challenges totally useless so I will join the clarion call to bypass these early rounds.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • PimpOfTheDeadPimpOfTheDead Member Posts: 654
    Challenges are too easy & yes boring & repetitive at the lower levels, with that said I'm sure there's new players or relatively low level players that still have difficulty with them so raising the starting difficulty levels may not work, but to decrease the time us max players have to wait to get to those higher levels, why don't they they decrease the cool down time like they did for savior challenge? But not by just 30mins, but let's say up to between 9-12 stars per level, there's no cooldown meter, then start upping it to 10-20mins then 30mins then 1hr, so if some players wanted to start the challenge late or farm or do whatever they want, they aren't really on as many time restrictions constantly having to check their phone or could take a break if they wanted & still be able to max their challenge & take care of their personal lives at same time idk
  • tammytammy Member Posts: 1,716
    edited May 2016

    Geeze ....if too many more of the top players leave that's gonna put me further up...that just makes no sense to me...ill never be as good as the peeps that are leaving.

    Xoxo
    LEADER OF RETRIBUTION GUILD
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    CindyLouwubbawubbadewubbapup
  • MikewarriorMikewarrior Member Posts: 28
    Ive lost half my guild due 2 challenge a week grind, 25 to 35 rounds of 6 missions a week way way too much. PLEASE PLEASE GO BACK TO ONE CHALLENGE A WEEK WITH ONE DAY OFF, IT WAS LOT BETTER, Thanks;)
    [Deleted User]Reeconnwubbawubbadewubbapup
  • BorutoBoruto Member Posts: 1,118
    @KaLi As a friendly advice, please don't go to outpost to reach top 25 until next cycle reset which will happen in 3 days. It's a brutal competition at the top level because everyone in high 3K range trying stay above 4K range before next cycle reset.
  • KaLiKaLi Member Posts: 426
    @Boruto Yeah thanks for the advice i figured 4k is too much as you most likely will get knocked down from it by others anyways, safe bet is around 3.3k so that in the next few days you wont get knocked below 3K^
  • DERRICKDERRICK Member Posts: 329
    High level/maxed players are mostly capped after 2 days of challenge.. if you dont participate anymore in outposts, like me.. you would have nothing to do after half of week (except supply grinding) if we would go back to 1 challenge per week..
    I probably would quit, because at some point nothing else is more boring than grinding food or xp.
    ... .... ...... ...... ....... ... ......
    Perdtinwubbawubbadewubbapup
  • NCDawgFanNCDawgFan Member Posts: 2,070
    edited April 2016
    Good point @DERRICK. I had my 241 stars in less than 24 hours and trying for more with the level 22 walkers (especially the missions with the armour and fatties) is just pointless. Why accumulate mass healing times for my crew to try and get an additional star or two? I'm pretty sure my Guild is happy with 240.

    Once I get all I'm gonna get, and since I almost never raid. I go back to grinding XP to earn the 2.73m needed to upgrade a single weapon to level 21. Forget the challenge issue NG, please fix the XP issue.

    As for the two challenges per week, I am a fan if keeping two since I am retired and there is only so much golf I can play. Having two per week helps keep me busy but I realize I am in the minority here on that subject.

    And you are right, nothing is more boring than grinding XP. I don't grind supplies because I have nothing left to upgrade in my level 52 camp so I run half XP and half deadly missions.
    wubbawubbadewubbapup
  • SleestakSleestak Member Posts: 38
    I am not even a maxed out player....I am currently running this challenge with 2 level 16 survivors and one level 17......I just completed my ninth cycle of the challenge taking one star damage (which I shouldn't have taken....my fault for moving 4 spaces when I was trying to only move 3 and stay in overwatch)

    Nine cycles....nine.....of completely boring, repetitive challenge with terrible or mediocre rewards...just to get to the point where it might now start getting fun/challenging/rewarding.

    Our highest level player in our guild...who I know did spend money for gifts, weapons, gas, gold and phones quit last week. I can imagine how he felt....this seems more like work than fun to me....and he was picking up 40 more stars a challenge than I was.

    Are you guys happy with taking his money and saying adios? Wouldn't you rather keep him and others here that will keep spending more money?
    Julialicious
  • tammytammy Member Posts: 1,716
    Yup @Sleestak it makes no sense to me that they don't make a few changes in order to keep the paying players...people that spend here spend on whatever game they are playing..if they don't see value for $ they move on...simple as that.

    Xoxo
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    TUCOwubbawubbadewubbapup
  • Sipher07Sipher07 Member Posts: 591
    If you don't fix this game shitty XP imbalance, especially SINCE SHOW IS ON HIATUS your high level payers and players will DROP LIKE FLIES!!!!!!!!!!!!! And not come back because there's no reason to.
  • tammytammy Member Posts: 1,716
    For example...I have a bundle offer in my alt that includes a legendary shooter weapon, full tomatoes, gold, 10 radios and a survivor slot...I would buy that in a flash for my main but it's not available there...that's not a good marketing move. They lost another sale.

    Xoxo
    LEADER OF RETRIBUTION GUILD
    Click here to join RETRIBUTION guild
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    wubbawubbadewubbapup
  • [Deleted User][Deleted User] Posts: 2,344
    @tammy

    I'm actually glad I'm broke. No packs for me :)
    wubbawubbadewubbapup[Deleted User]
  • tammytammy Member Posts: 1,716
    edited May 2016
    @DarkFae the upshot is.....those smart minds need challenges that are not bug or update infected.

    Xoxo
    LEADER OF RETRIBUTION GUILD
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    wubbawubbadewubbapup
  • [Deleted User][Deleted User] Posts: 2,344
    @tammy

    I understand how you feel and wish there was a way to help. I might be losing a cherished friend soon also due to the same things and it is very, very frustrating sitting back and not being able to do anything while I watch it happen. :(
    wubbawubbadewubbapup[Deleted User]
  • SgtSalamiSgtSalami Member Posts: 561
    Yeah, the disappointment of many people who have spent a great deal of time and maybe money on this game is clear and deserved. Changes need to be made or people should and will be moving on.
  • DeathwishDeathwish Member Posts: 38
    edited May 2016
    Couple more people who have spent money on the game just quit. My old clan doesn't even exist anymore because they all quit. Now we have to try to find randoms and get lucky. Dude who replaced one of the ones who quit left his old guild bc they all quit too. All cited 2 challenges a week is too much- too time consuming and too time demanding, Upgrade cost scale is ridiculous, imbalanced. Many other complaints also mentioned here.
    [Deleted User]Avalon8wubbawubbadewubbapup
  • SleestakSleestak Member Posts: 38
    I expect to pay more resources and wait longer for upgrades the higher I get....that is pretty much every game out there.

    But I shouldn't have to work 5x harder and have to be online 5x as much as someone at a lower level during challenges.
    Sipher07
  • [Deleted User][Deleted User] Posts: 2,344
    @Sleestak

    What player level are you?
  • Sipher07Sipher07 Member Posts: 591
    Level 50
  • RazhyRazhy Member Posts: 8
  • RazhyRazhy Member Posts: 8
    @sleestak totally true
    I agree
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