Challenge schedule changes - Discussion Thread

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  • BorutoBoruto Member Posts: 1,118
    edited May 2016
    Good to hear the good news. It doesn't really affect me much because I'm not in a guild yet but I'd love 30 min cooldown period.
  • DeathwishDeathwish Member Posts: 38
    Finally you guys listen to your players. I was literally going to quit today until my clan member mentioned this change coming. I was burnt out from two, boring, repetitive challenges every week so this is a great change. Shame it took this long to implement, we lost many clan members who won't be coming back.
    [Deleted User]InspTurbines
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @blynknz I'm starting "Two Challenges Per Week or Bust" campaign on Monday. It will be difficult to outpost those making their own lives difficult by feeling compelled to complete two per week, but I can try.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    masmith93Ondredblkjack0ocreativeusername
  • LadyAquilaLadyAquila Member Posts: 625
    I didn't mind the 2 a week like some here did, but these sound like good changes!
    solegendary
  • ZombieHunterZombieHunter Member Posts: 22
    Great job everyone - half the rewards every week if they remain the "same" as NG says. Now you all have more time to sleep or whatever.
    JVC_TWDJapes87
  • FurginatorFurginator Member Posts: 97
    Thank you!
  • ErykEryk Member Posts: 30
    This seems like we are going back to the original way of challenges with the slower progression my biggest issue is are the chests gonna be low level ones as you increase.

    A huge way to improve exp problems and make challenges more beneficial would be to have chests match your level. Getting lvl 3-10 equipment and next to no resources makes the grind really hard. It is nice to get gear above your level when you push past your recommended. But would gladly give that up to get my current level reward for all levels of challenges I do.

    Looking forward to seeing new challenge and hoping it's got improvements that truely help the game
    Japes87
  • MarkMark Member Posts: 253
    Big Thanks to @Teeceezy and the rest of the team at Next Games.
    Marvelous!

    Mark
    [Deleted User]
  • kmrkmr Member Posts: 113
    @Teeceezy what will happen the currently unopened rewards? Can we keep it during and after the changes? I have many of them waiting for the appropriate time to use these TGs.
    Zeena
  • krosslekrossle Member Posts: 51
    how could you all celebrate without any hard facts on the new rewardstructure?
    its very unlikly that in the end it will be better for everyone
    as stated tiers will work like before but we will only have the possibility to reach each of the tiers once per week instead of twice and with increasing steps between each tier we wont reach double the amount of tiers
    also its not stated that lower tiers still give at least 1k tg (to be as good as the current system for very low players it must even be more)
    without any numbers you cant say that with the same ammount of time/gas you will get the same ammount of tg per week
    another question will it still be possible to save crates? does the game know it this is a personal tier 4 grade or a guild tier 5 even if i dont open it in the same cycle?
    stevie05solegendaryZeenaInspTurbines
  • SgtSalamiSgtSalami Member Posts: 554
    Finally. Thank you NG. I am really interested in how the scaled rewards work out. I like the concept of getting more at the higher levels. It really gives incentive to hit the higher rewards.
  • AmigaAmiga Member Posts: 3,770
    edited May 2016
    @krossle
    TG is not the only reason to play challenge. I was sick to start over and over again every 3 days new challenge from 1 lvl walkers. Even TG didn't motivated me to play... Now I'm happy to have one challenge per week
    Of course rewards gap need to be reworked for 1 week challenge
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    theRealBender
  • TheLostOnesTheLostOnes Member Posts: 3,030
    @Amiga I fear the problem with repeatition that some players suffer from risk getting worse with the change (but we will have to wait and see).

    The challenge will level up slower, NG says. That means high-level players will have to go through MORE super-easy missions before it becomes fun. And it will be on the same map, even.

    Still, overall I'm optimistic about the change until we've seen it in action.
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    ggbatsZeenaLadyAquilaSlickRick
  • lmfgunnutlmfgunnut Member Posts: 1,636
    It has been incredible thus far watching the ingrates swarm begging for more after being granted what you'd think is the greatest gift ever based on the chorus of crying that led to this.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    MystiqueCherokee_Rose[Deleted User]Japes87
  • AmigaAmiga Member Posts: 3,770
    In overall we will have more time for Outpost ;)) which is good change
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    [Deleted User]
  • [Deleted User][Deleted User] Posts: 47
    edited May 2016
    apexstag said:

    so glad we have been listened to. the first game I have been involved in where a major change like this has been implemented pretty quickly after serious suggestion from a large number of the player base. impressed.
    interested to see the rewards now, does sound good though as the current 1000k trade goods don't really cut it at the high levels.
    next up, please implement better scrap value for upgraded gear, investing 2.5mil into a piece that still scraps at 7k is ridiculous. please also make all raids carry a minimum of trade goods, raiding is still largely irrelevant part of the game. perhaps it will be better now with 1 challenge and more time outside of star grabbing, but cycling 10 players with 0 TG and <10 ip is putting a lot of people off this part of the game.

    kudos for this change, it saved a lot of people from giving up I'm sure</p>

    ????? This has been asked for, for a long time. They're slower than molasses to fix anything
    "Everyone has a plan, until they get punched in the face"
    Mike Tyson
  • SgtSalamiSgtSalami Member Posts: 554
    @apexstag The clamor for change began the moment it was changed to 2 challenges a week. I believe that was in mid-February so I don't think it was so quick (3 months of discontent). However, I am so glad they finally listened to people and made the change.
  • Neil_JNeil_J Member Posts: 1,873
    edited May 2016
    Yayyyyyyyy! (Mostly, I think). Possibility of burn-out lessened, and more time for raiding/cycles.

    @Teeceezy As @Amiga says (on page 2 of this thread), there are still issues to be sorted but this is definitely a step in the right direction :)


    BTW, what is a "content creator"? I notice is appearing (in bright green) by some names.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    SgtSalami
  • DeadBeatDeadBeat Member Posts: 681
    edited May 2016
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  • Cherokee_RoseCherokee_Rose Moderator Posts: 794
    edited May 2016
    @Neil_J there is an announcement about content creators on the announcement page. :smile:
  • DramaDrama Member Posts: 39
    With the gradual increase in difficulty means the rewards will increase at a slower rate. The top guilds will still require the amount of stars per week that leaves no time for anything else, just in one challenge not two. I'm predicting upset people when they realize nothing changed except the package.
    Noprogamer16
  • eetueetu Member Posts: 637
    Drama said:

    . I'm predicting upset people when they realize nothing changed except the package.

    There is the 48h hiatus..
    MystiqueSgtSalamiatrainofficiallmfgunnut
  • DramaDrama Member Posts: 39
    If that's the only thing that changes I stand by my prediction. People will still get frustrated with the star grinding and low level reward crates. I'm cautiously optomistic things will be better, if not I'm finished with stars and probably guilds.
    Noprogamer16
  • DramaDrama Member Posts: 39
    edited May 2016
    Oops it posted twice
  • theRealBendertheRealBender Member Posts: 1,251
    Drama said:

    With the gradual increase in difficulty means the rewards will increase at a slower rate. The top guilds will still require the amount of stars per week that leaves no time for anything else, just in one challenge not two. I'm predicting upset people when they realize nothing changed except the package.

    For me, I will now have time to reach the most difficult levels (over 220 stars). With two challenges per week, they were over too quickly and I barely had time to reach 140 on the short one and 180 on the weekend one.
    * I put "hero" and "heroes" in quotes for a reason.
    ** Still on a spending boycott of equipment and gas booster and gold.
    MystiqueSenoiaSurvivor
  • DramaDrama Member Posts: 39
    Hope it all works out for you all. I don't look forward to grinding low levels for days before I get a usable piece of equipment or exp and cans that amount to something. It won't be long before guilds set the star minimum to an insane amount. I hope I'm wrong @theRealBender
    InspTurbines
  • DramaDrama Member Posts: 39
    In case you haven't noticed @SlickRick, people are opting for the nifty "Leave Game" button instead. Maybe they can't find your button, I'm not sure. I'm just offering my opinion.
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