Challenge schedule changes - Discussion Thread

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  • AmigaAmiga Member Posts: 3,770
    10 min refill time is enough limitation. Ridiculous XP balance, high gas cost on exploration Missions and challenge. Too many aspects to reduce our time of play. It's creating only frustration and doesn't persuade us to buying and using gold.. Not most of us anyway
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    RickGrames
  • SgtSalamiSgtSalami Member Posts: 554
    Yeah doing a level 15 mission costs 7 gas. My exploration level 16 mission in episode 13 way far out costs me 6 gas. It makes no sense. I am bored to death slogging through all these missions from level 3 to 10 for low gas, and then I have to pay through the nose in gas for any decent reward mission. This is so frustrating. And my game crashes all the time...and we have no word about the timetable for the next update.
    Okashira
  • Annette578Annette578 Member Posts: 487
    @Amiga @SgtSalami
    Same frustraitions here! We want to get stars higher in our guild, but waiting over an hour to get enough for one chlg is rediculious! And yes, my game crashes so much! Our budget doesn't allow for an expensive new device, to play this mobile game. Some ppl have expendiple income to do that. I don't! So I will play the best I can. Hope the update in the near future will correct these issues. :*
    DeadBeatSgtSalami
  • JadenJaden Member Posts: 3,041

    @Amiga @SgtSalami
    Our budget doesn't allow for an expensive new device, to play this mobile game. Some ppl have expendiple income to do that. I don't!

    Funny thing is that the games runs without a problem on my relatively cheap Lenovo tablet. No crashes and it only starts to lag if I farm a lot of walkers (in levels like "car crash" and a lot meaning at least 400 that pile up).

    Crashes kill the fun for sure (though NG manages that without crashes, too - and I'm a relatively new player...).

    Again (as in this current challenge) I can't be bothered to try and get more than 120 stars. There's just too much that I "need" to do, like upgrading about everything, to even be able to advance storywise (which I haven't in at least two weeks).

    Leader of Morbid Sinners and Morbid Spirits

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  • OkashiraOkashira Member Posts: 3
    I thought that with one event per week I would take less time to complete the event and I could have more time to play outpost event, but now I have to play more, wait more time and receive a great amount of unnecessary itens. If it was bad, now the game is too boring with this update.
  • IndieIndie Member Posts: 5
    Completely disagree with Monday through Friday. Really!! Some of us work and enjoyed the weekend game play!!
    Maximus_Grimes
  • AmigaAmiga Member Posts: 3,770
    I'm working from Monday till Friday that's why weekend I'm spending time with family having barely time for playing...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Penny_Eva_3630Penny_Eva_3630 Member Posts: 10
    When I run out of gas I'll just start playing a different game. Im happy to spend money on games that I enjoy but I'm so annoyed with NG that I'm withholding my cash- I just don't trust them anymore.
  • BrahianTorressBrahianTorress Member Posts: 12
    Thank you for changing the schedule Weekly Challenge, A big change and one very good :smiley:
    SgtSalamiZombieHunter
  • ShawnSmithShawnSmith Member Posts: 66
    I normally get most of my gameplay in on the weekends too. Working Monday thru Friday along with family obligations doesn't allow much time to play during the week. It would be nice if we could complete challenges on the weekend too. For those that have time during the week, they will still complete everything they can early allowing them to do other things on the weekend anyways. But those of us who are too busy during the week would love to be able to catch up on the weekends and contribute to our guild totals better. So it really wouldn't hurt anybody if the challenges are extended to the weekend as well.
  • SantescoSantesco Member Posts: 45
    edited June 2016
    Deleted since reply acting up
  • SantescoSantesco Member Posts: 45
    After ive played the challenge some I have figured I have several issues with it:
    1. Request was to go back to once a week so perhaps people get to their max star lvl current progression doesnt help here. I tried playing regularly at times I had time to play and with good survivors at max lvl I couldnt get past 250 stars or so (family man with fultime job). I needed the free gas to reach my limit on star count and then had 2 days spare to try push my limits. That seemed more like how it should feel (without the gas booster lol)
    2. Rewards imo seem to low. With how random gear is getting what you need id say at end game lvl you should get a higher total of tg. Now you get around 2x 7500tg chest chances in amount rewarded. I believe it should be around 4 chances (considering 1/10 chests is semi useful and 1/50 is perfect roll). (Should make rewards max lvl same as current max lvl survivor though also. Dont need lvl19 gear when lvl18 is max)
    3. The mostly useless low lvls... the first 13 lvls or so the rewards are at the lvl of the difficulty lvl. It takes way to long to get through. Too much gass considered. Give us an option to choose the lvl to play please. For example. When challenge stars and you start with lvl 3 give us option to chose normal hard or nightmare. Getting 3star on normal gives 3 star. On hard (being lvl followed by that lvl) giving a x2 star multiplier. Playing hard being 2 tiers higher and giving a 3x star multiplier. So that this way we can progress through the lvls more quickly. So if starting at lvl3 then hard is lvl4 nightmare is lvl5. So can earn 9stars on first mission and jump to tier 4 after 1 mission (by choice) so those wanting to play low lvls can. Those that dont want to wont have to.
    4. Gas prices. I get up to 9gas per mission. Thats 1.5hours wait to play for 5min tops. In my opinion it should be like this:
    Missions 1-3 (lvls 3 to 5) 1gas
    4-6 2gas (lvl 6-8)
    7-9 3gas (lvl 9-11)
    10-12 4gas (lvl12-14)
    13-15 5gas (lvl15-17)
    16-18 6gas (lvl18-20)
    19-higher 7gas (lvl21-35?)
    This way itll be easier to progress.

    In regards to my hard and nightmare lvl id suggest the height of lvl would decide the gas cost (so there's no abuse)
    5. Start and end date. I work changing shufts so for me it doesnt matter but i would move the start and end up one day so sunday and monday are the days off from challenge so weekend players get more time playing challenge.

    Further on. Thx for listening thus far
    lmfgunnut
  • DoTakDoTak Member Posts: 1,964
    I'm sure this has already been suggested somewhere in the preceding 7-8 pages (which I've read but not lately), but it seems like a simple solution would be to make the challenge last 7 days with an hour or two break, much like it was with the two challenge schedule. People that like playing challenges all the time can do so, others who felt it was too much, can either hit their max in 3-5 days and take the rest off, or spread it out over the full 7.

    And have the challenge start & end on a mid-week day so weekenders can get full playing time no matter what time zone they're in.
    Jaden
  • LightfeetLightfeet Member Posts: 1,062
    edited June 2016
    @eetu @Teeceezy @TK-421 @zbot

    As you may have noticed already there are many players around who would prefer to have the entire weekend included into challenge schedule to enable them to play and earn more stars at the weekend. If possible, please let us have the full 7 days (maybe with a short break of 1-2 hours) to grant this flexibility.

    If you need a longer period of time between the challenges for whatever reasons (maintenance, small bug/glitch fixes in the background etc.) the challenge schedule could at least be amended as follows.

    Suggestion #1
    ****************
    Challenge start on Monday at the same time as it is now and challenge end on Monday morning together with the weekend event.

    With this schedule you would have about half a day without challenge.
    ****************

    Suggestion #2
    ****************
    Challenge start on Tuesday morning and challenge end on Monday morning together with the weekend event.

    With this schedule you would have a full day without challenge.
    ****************

    Please kindly discuss that internally and let us have a feedback about these suggestions or please let us know why it's impossible to amend the challenge schedule as per request of so many players. (Not only in this Forum. We have several guild mates, who aren't signed in here, but would like to play challenge in the course of the entire weekend.)

    Thanks in advance!
    SlickRickmasmith93Avalon8
  • DLichDLich Member Posts: 5,526
    A game I ised to play had 6 day events. Started Thursday and ended Tuesday with a Wednesday "hump day" break in between.

    I understand the old system had 6 days on with 1 day off and was 2 challenges per week.

    Keep it one challenge a week. Go back to old way (Thursday - Saturday then Sunday - Tueaday) or whatever but I think it would make sense (in my opinion) to include one of the weekend days on the challenge.

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  • JadenJaden Member Posts: 3,041
    vicky3434 said:

    New way works leave it alone

    Works for you, you mean... there are lots of people who work the whole week and for whom it doesn't work.

    Where's the problem with a one-week-challenge? You still get to play from monday to friday only if that's what you want...
    Leader of Morbid Sinners and Morbid Spirits

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  • bunbun Member Posts: 161
    I work all week, and enjoy having the weekend free of challenges. Works for me too.
  • eetueetu Member Posts: 637
    It's hard enough come up with times that are good for everybody with 4 friends - try it with hundreds of thousands ;)
    MystiquelmfgunnutTheLostOnes
  • LightfeetLightfeet Member Posts: 1,062
    edited June 2016
    eetu said:

    It's hard enough come up with times that are good for everybody with 4 friends - try it with hundreds of thousands ;)

    @eetu Does that mean "We will discuss it and come back with an answer within short."? ;)

  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    I also prefer weekend off from challenge. Weekends I spent with family outside the house on bicycle trips or other activities. Playing during weekend mostly doesn't exist for me. I trie to play only because of events.
    So yes - I strongly prefer weekend off from challenges.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • LightfeetLightfeet Member Posts: 1,062
    @Amiga Frankly speaking the last sentence is very selfish. I don't play much at weekends myself and furthermore I normally finish my challenges on Thursday (Friday at the very latest) and thus would be fine with the current challenge schedule, but there are several others out there who would prefer to have the option to play challenge at the weekend.

    Why not giving them the opportunity to do that? It wouldn't affect your game play as you could finish your challenges till the weekend nonetheless. No one would force you to play at weekends. (Taking it for granted that you're able to conquer your weaker self. ;) )
    SgtSalami
  • AmigaAmiga Member Posts: 3,770
    @Lightfeet
    You can't make happy everyone. We all working, playing in different time. Hard to find golden solution...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • DangerBDangerB Member Posts: 231
    Pretty easy to find the golden solution. Allow the Challenge to be played all week. It does not impact anyone negatively.

    Adding more days does not remove anyone's experiences, it only adds to it. The only possible negative would be with personnel discipline. Knowing you would have weekends to do a challenge, one might slack a little during the Mon-Fri time. When a challenge break is forced people feel ok playing outside, and not glued to their game.

    If you want weekends off then take them off, YOUR experiences is not changed. I, and a good number of people I talk too would like the Weekends, or at least one day of them available.

    Why are people against enhancing others playing enjoyment?

    All people what is a choice.
  • AmigaAmiga Member Posts: 3,770
    It would do... 7 days of challenge. Also event will fit it..
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • bunbun Member Posts: 161
    That would be true if there were a ceiling on the number of stars that could be earnt during a challenge. Most challenges have repeatables, and some guild members will continue to push on with them if they can. The break between challenges is to stop players 'burning out' and allow time for roster changes etc.
  • AmigaAmiga Member Posts: 3,770
    So there is no golden solution ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • DangerBDangerB Member Posts: 231
    I would settle for a silver solution as I have 10% luck myself. Any every time om on a conference call I have 100^% Interrupt.
  • euchideuchid Member Posts: 162
    Why cant you make it from monday to monday. Old one ends and new one immediatly begins.
    Everyone can choose when to play or not.
  • lmfgunnutlmfgunnut Member Posts: 1,636
    Day break in the middle is necessary for guild swaps. Having to do that in a one hour window is hard. At least I imagine it is, never done it myself.
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