It's Time to Rethink the Weekly Challenge

The new patch is great, and I love how the devs continually support this product. That said, the "challenges" really represent the end-game, and is a big part of the reason people will keep coming back for more...and let's be honest: the weekly challenge is a joyless slog right now.

I can already see some of my guild members burning out from the challenge and dropping the game. Right now, a lot of high level players are spending the bulk of the week grinding through low level challenges with no payoff - often running out of time or just simply getting bored of playing the same levels over and over again before getting to rewards more suited to their level...I think that's a problem.

What are some thoughts for shaking up the challenge into something, er, challenging..and fun? I would personally love to see something that had a little more unpredictability and challenged you to mix up your strategies.

My vision of a challenge would be something like this: At the beginning of the week, you can kickoff your challenge. The maps thrown at you are random, could be anything in the pile. The level is always +/- 1 of your current level. Stars can be attained the same way, but maybe each level you have a random condition to achieve for a bonus star. Between levels, (while locked in the challenge) your survivors do not heal, but you CAN start missions with wounded survivors. After x number of maps cleared, the level raises up one. You go as far as you can until all of your survivors are "dead" (but only in terms of the challenge - after, they're all fine again).

I think something like this would be awesome for several reasons:

-It would require long term strategy - You'd have to manage your entire stable of survivors and decide when to take who in the early or late phases of the challenge.
-You'd have to play characters you normally ignore - Once your superstars get knocked out, you might need to figure out ways to get creative with those neglected bruisers and scouts!
-Low level members could contribute just as much as high level members - Often the low level guys are the most excited about the game because they're new, and it sucks that they can't contribute as many stars to the challenge...since this would be level scaled, everyone gets rewarded for effort rather than just how high lvl'd they are
-No grinding in early levels - and also, the thrill of playing to the last man - going into missions wounded or even with just two or one survivor(s)...all of this lends to some awesome dramatic potential.

Anyway, not trying to suggest a completely different game...I think most of the mechanics already in play could be tweaked into something like this that would give us a challenge that we'd truly look forward to.
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Comments

  • raida1021raida1021 Member Posts: 147
    You make some great points @Starkenfast.

    I do miss playing the challenges during the weekend. I appreciate the break but the weekend is when most people are able to play and we no longer have the challenges. It is difficult to put in the time during the week to play the challenges that start at such a low level; by the time you get to the point where it becomes challenging, the gas costs are high and there is limited time to play. So we are spending the majority of the week playing the challenges to scrap useless, low-level equipment rewards and not get a decent payoff.

    I love playing the game, don't get me wrong, but I agree things need to be tweaked especially for the high level players who have completed all the missions. It would be nice to have the weekend to play the challenges and to have some variety in addition to not having to start at a ridiculously low level each time. I hope we get some changes to the weekly challenge format.
    raeven74
  • theRealBendertheRealBender Member Posts: 1,251
    edited July 2016

    players are spending the bulk of the week grinding through low level challenges with no payoff - often running out of time or just simply getting bored of playing the same levels over and over again before getting to rewards more suited to their level..


    This is one of the major issues they have yet to solve. Doesn't seem too hard to figure out so hopefully they will get to it before they lose too many dedicated players. We of course have no idea on their priorities for the game so who knows. We only know OUR priorities and a savvy company understands there should be a large overlap of the two.

    The level is always +/- 1 of your current level.


    Disagree with this - they need to keep the ability to challenge oneself to see how hard and high we can go. Unless you're trying to say this is just for one's first challenge mission like the starting point. So what's your idea for the stars-earning component? Should a low level player's mission success equate with a high level player's? Should one's ability to earn stars scale with their progress (ie. time, effort, skill) in the game? Right now, a low level player makes the same contribution to the guild as a high level player until they simply can't go further in the challenge.

    Also, the healing/no-healing thing seems restrictive and limiting (what if I only have 10 survivors) but with tweaking this idea could work well I think.

    Along with the major issue of the lower level missions, I think if they would just add a little to the challenges then it wouldn't get so stale so quickly.
    Perhaps it could be in the way of:
    - rewards and ranking,
    - an exclusive way to earn equipment parts for the future equipment progression overhaul,
    - something along the lines of populating random missions with 1-3 survivors from an actual player's roster.
    Back from 2016 :p
  • AmigaAmiga Member Posts: 3,770
    I agree about some challenge tweaks. After 8 months I'm bored to play challenges. I appreciate lots of maps but challenge mechanism is outdated for old players.
    Personally I don't have any solution but I believe that devs can find it ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • raeven74raeven74 Member Posts: 4
    Being new to the discussions here, I'd also like to say though they have thrown in a few new changes to the weekly missions, by not having missions on the weekends I know some of my guild members are not able to play on the weekends.

    Additionally, as someone who has maxed out all my upgrades and played through all the episodes I was a bit disappointed that the last release only gave us minimal upgrades, which I was able to complete immediately because I had a surplus of supplies and one new MapPoint, which I finished in 15 minutes in easy mode and then went onto hard and nightmare.

    The new player upgrade system is also going to cost people more $, I believe in the long run to upgrade to high level players and I'm not sure how players will feel about that.

    They need to make a few more challenging enhancements for the players that have been around for awhile in the weekly challenges and the episodes to keep things interesting. What that solution is I don't know, but I think they need to figure it out sooner rather than later.
  • @theRealBender what if you were given stars by the RSL you chose.
    Ex; RSL 11 gave -x- amount of stars, but I can win fairly easy on RSL 17 so I'll get more stars for starting on this lvl.
    Some of (all) the top ranked players could start at RSL 20 if they do chose to, earning even more than me but still playing the exact same amount of maps.
    If you really wanted to earn a high amount of stars you would have to challenge your survivors and not your time from repetitive low level maps
  • capibaracapibara Member Posts: 6,128
    You are talking of "...guild members burning out from the challenge and dropping the game"....but what about .. guild members burning out from the "weekend" challenge and dropping the game??
    I will be one of those if they will starts again a weekend challenge and i will be probably not the only one. I (..and "we" i suppose...) need also some time to "live" and this won't work with an "high ranked guild" simply because if you decide to not play on the weekend they will probably boot you...
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
  • theRealBendertheRealBender Member Posts: 1,251
    @bgbelden Yeah that's more towards what I would like - the stars valuation should be reworked IMO.

    @capibara Sure, but that just means you find a guild that suits you. If you can't find a guild that is both "high ranked" and allows you to have a life when it is best for YOU, then you may have to start your own. ;)
    Back from 2016 :p
  • capibaracapibara Member Posts: 6,128
    edited July 2016
    My guild is really good @theRealBender they will probably won't boot me but a guild works good only when the whole members are playing challenges and i won't play anymore the whole week. It's toxic!
    A weekend challenge can only be fun for newbies.
    I agree with changes to improve the game and the fun but switch back to two challenges is not "new"...
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
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