STOPS constant playing against low levels in challenges!!!

I`m leader of the German guild "Breaking Deads" (3rd place in Germany, Top 30 worldwide). For weeks on average leaves a very good player our guild every week. Always the same justification: eternal playing against low levels in challenges.
Now most of our players on fighters stage 19. There comes then 20, 21, etc. It always comes more rounds to play along. Where will this ends?
"Small Info" NG: all players who stopped playing were good payers!
@Teeceezy ... you may like this forward to NG
Now most of our players on fighters stage 19. There comes then 20, 21, etc. It always comes more rounds to play along. Where will this ends?
"Small Info" NG: all players who stopped playing were good payers!
@Teeceezy ... you may like this forward to NG

- Ex-Leader "Breaking Deads" -
http://forums.nextgames.com/walkingdead/discussion/12799/gilde-breaking-deads-top-3-de-top-15-weltweit-sucht-neue-spieler
http://forums.nextgames.com/walkingdead/discussion/12799/gilde-breaking-deads-top-3-de-top-15-weltweit-sucht-neue-spieler
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Comments
But two Challenges per week where to stressful.
Remember to use your charge abilities
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Then the weekend makes me long for the challenges to start, only to feel like quitting again due to the mundane lower lvl's. Chew, swallow, repeat.
Very recognizable
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Remember to use your charge abilities
If you think the current challenge system burns people out, you clearly were not around for when the switch occurred initially from 1 to 2 challenges per week and the mass exodus of players happened.
In any case, I'm certain they're working on something new. I just don't have any details.
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Maybe your guild mates need an inspirational speech about personal sacrifice for the greater good of the guild instead of leaving mid challenge.
This part isn't directed @Loewe1968 but I find it odd that when challenge missions are too easy people will complain that they don't like the mindless grinding but no one complains when outposts are too easy. When challenge missions get tough no one complains but when outposts are tough people complain that raiding is too hard. Go figure.
Remember to use your charge abilities
Remember to use your charge abilities
Remember to use your charge abilities
1- weak missions, low rewards;
2- too many repeated missions, over and over again the same map.
My sugestions:
1- The challenge could begin at 2 or 3 lvls below survivors lvl, and progress slowly, 4 or 5 times each lvl. It Keeps the "over and over again", but turns more dificulty, and we'll fight for best rewards...
2- more maps, more challenges, mutant maps...
Maybe, the maps could show any different enemy, increasing the lvl, different situations could appears, anything that makes the next lvl different from the last...
I think that is a great idea!!
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
** edit 270 stars (45 each map) is where we start to see level 18 items. Literally 95+ percent of the event is crappy rewards
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MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
^^Star collecting for pros! - maybe today, more people will care about this great idea from Gaga than in the past! at least, it is one solution for both - the lowlevel players and the highlevel players! Have someone a better one?
and again - Quo Vadis, Nextgames?
http://forums.nextgames.com/walkingdead/discussion/10055/quo-vadis
Retired Leader of Sisters Family