STOPS constant playing against low levels in challenges!!!

Loewe1968Loewe1968 Member Posts: 572
I`m leader of the German guild "Breaking Deads" (3rd place in Germany, Top 30 worldwide). For weeks on average leaves a very good player our guild every week. Always the same justification: eternal playing against low levels in challenges.

Now most of our players on fighters stage 19. There comes then 20, 21, etc. It always comes more rounds to play along. Where will this ends?

"Small Info" NG: all players who stopped playing were good payers!

@Teeceezy ... you may like this forward to NG ;)
docfinzenburgJackBauerAnimesh101LambariJulialiciousInspTurbinesSir_HodgieSkullHeadXXXlazur
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Comments

  • JackBauerJackBauer Member Posts: 1,550
    I support this thread. It's really annoying. Most of the fun starts at required LVL 21.
    But two Challenges per week where to stressful.
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    Remember to use your charge abilities
    JulialiciousInspTurbinesSir_Hodgie
  • limeyjohnlimeyjohn Member Posts: 215
    Ah well, at least they have made the effort to make the challenge maps shorter, that helps a lot
    eb23LadyAquilaInspTurbines
  • Loewe1968Loewe1968 Member Posts: 572
    What helps most to shorten the time with low level: gold for tank or booster ... that brings money to NG ;)
    KaiserInvaderSir_Hodgie
  • Conan1976Conan1976 Member Posts: 758
    NG is making good changes to the game. But I have to agree, the low level challenge missions are a problem for players who have been in this great game for more than a few months. Challenge only becoming challenging on Friday for higher lvl players :(

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  • Conan1976Conan1976 Member Posts: 758
    Hahahaha @bgbelden

    Very recognizable
    Looking for a guild? The Den is the place to be!
    We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
    Everyone is Welcome!

    Grimes Den & Dixons Den: competitive / different play styles
    Shivas Den: semi-competitive / relaxed Maggies Den: training and growth

    Email us to make our home your home: [email protected]
  • CanadianMikeCanadianMike Member Posts: 202
    I can understand your point. Really I do. I just don't see how this can be changed in a decent way? Let higher level players start at required level 10 and give them a 100 stars head start? If they'd let you start at level 10, 13 or whatever you would make less stars overall.
  • Loewe1968Loewe1968 Member Posts: 572
    Our fighters have sometime level 30 or more ... 30 complete rounds in 5 days or more? ;)
  • capibaracapibara Member Posts: 6,496
    In terms of money i suppose that "low players" are more valuables..
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
    [Deleted User]
  • rudjawolrudjawol Member Posts: 34
    How about if you could select as challenge the desired level ? That would solve the problem . The only problem is how many times you can repeat the mission .
    InspTurbines
  • DaleDale Member Posts: 1,122
    or have the starting challenge level depend on your player level and how many building points you have.
    InspTurbines
  • JackBauerJackBauer Member Posts: 1,550
    @Teeceezy @Loewe1968 Same thing happened to us today. :(
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    Remember to use your charge abilities
  • zosonzoson Member Posts: 2,216
    This is way better than grinding out 500+ stars per week every single week. For the 'average' player who only gets to the 270 reward, that's LITERALLY a 46% reduction in number of times we have to grind challenge missions compared to the old system.

    If you think the current challenge system burns people out, you clearly were not around for when the switch occurred initially from 1 to 2 challenges per week and the mass exodus of players happened.

    In any case, I'm certain they're working on something new. I just don't have any details.
    [Deleted User]DoTakInspTurbines
  • JackBauerJackBauer Member Posts: 1,550
    Yes that is fine, 2,3 or 4 times but not 17,18,19 times.
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    Remember to use your charge abilities
    [Deleted User]Julialicious
  • Shut_UpShut_Up Member Posts: 2,295
    Let me add that the one map in the forest challenge that you have to go to the far right of the map and open 3 boxes then go back to the left where you started from, ok that one sucks doing it over and over again. It sucks almost as much as the car dealer map in the Town challenge.
    Avalon8DLich[Deleted User]
  • JackBauerJackBauer Member Posts: 1,550
    edited July 2016
    @Shut_Up Just by thinking of it makes me immediately want to quit too.
    -----------------
    Remember to use your charge abilities
    Julialicious
  • JackBauerJackBauer Member Posts: 1,550
    But generally, am I wrong with the impression that the "Guild is searching for new member" Threads have increased recently ?
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    Remember to use your charge abilities
    [Deleted User][Deleted User]Julialicious
  • LambariLambari Member Posts: 104
    I can see 2 problems with this way:
    1- weak missions, low rewards;
    2- too many repeated missions, over and over again the same map.

    My sugestions:
    1- The challenge could begin at 2 or 3 lvls below survivors lvl, and progress slowly, 4 or 5 times each lvl. It Keeps the "over and over again", but turns more dificulty, and we'll fight for best rewards...

    2- more maps, more challenges, mutant maps...
    Maybe, the maps could show any different enemy, increasing the lvl, different situations could appears, anything that makes the next lvl different from the last...
    >:)

    InspTurbinesRazielCageStellaire57
  • KaraKara Member Posts: 25
    I don't understand the reasoning behind the 30 minute time breaks on the challenges but it would really help the high level players if this was removed so we could progress through the low levels faster atleast.
    InspTurbinesLambari
  • Conan1976Conan1976 Member Posts: 758
    @Lambari

    I think that is a great idea!!
    Looking for a guild? The Den is the place to be!
    We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
    Everyone is Welcome!

    Grimes Den & Dixons Den: competitive / different play styles
    Shivas Den: semi-competitive / relaxed Maggies Den: training and growth

    Email us to make our home your home: [email protected]
    Lambari
  • DLichDLich Member Posts: 5,541
    edited July 2016
    If NG based rewards off training grounds level instead of recommended survivor level nobody would have an issue with low level challenge missions. It's not the monotony that bothers us; it's the crap rewards until we reached 200+ stars that irks us.

    ** edit 270 stars (45 each map) is where we start to see level 18 items. Literally 95+ percent of the event is crappy rewards :(. Except for phones and gold.

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  • AmigaAmiga Member Posts: 3,770
    Agree with OP. I'm bored to play low lvl maps for poor rewards. Just waste of time and gas. It need to be changed somehow
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • DLichDLich Member Posts: 5,541
    @Amiga as I mentioned if NG based rewards off training grounds level we'd all be happy. 270 stars and 90 maps that have rewards that catered to everyone's survivor needs.

    #MakeItHappenNG

    :wink:

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
    InspTurbines
  • JulialiciousJulialicious Member Posts: 193
    edited July 2016
    I am so agree with you @Loewe1968 .... here is a solution from months ago: http://forums.nextgames.com/walkingdead/discussion/3406/star-collecting-for-pros ;)

    ^^Star collecting for pros! - maybe today, more people will care about this great idea from Gaga than in the past! at least, it is one solution for both - the lowlevel players and the highlevel players! Have someone a better one? ;)

    and again - Quo Vadis, Nextgames? o:)@Teeceezy
    http://forums.nextgames.com/walkingdead/discussion/10055/quo-vadis
    Julia - "the puppet master - the secret leader of the council!!!" =D

    Retired Leader of Sisters Family






    Loewe1968
  • tallinietallinie Member Posts: 386
    I have always been amazed by how many people are actually doing these challenges. I did try once when rewards were still 1000 tg at lower levels as well. Now I dont have patience to walk thru those to actually get some challenge and reasonable rewards. Or maybe the challenge is actually having cows nerves and enough patience to keep playing these stages over and over again until you finally reach point where you have chances of losing.. :)
  • tallinietallinie Member Posts: 386
    I know this is not "ideas" section but maybe it would be more fun to fight these challenges even at lower levels if you were given a random party of same level (3-nnn) or you could choose from a few for each level (maybe even spending some gold to boost them up or "reroll") and when you have finished all 6 stages in that level then you would be given next team and so on.
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