What a great news! update 2.0 coming soon!

13

Comments

  • blynknzblynknz Member Posts: 1,988
    A version 2 upgrade should have a major overhaul.
    Maybe it will just be background mechanics that fixes bugs or speeds up load times etc,

    Or maybe it's in the game player. New survivors (obviously), but will change the way we play. Maybe allow more survivors on a mission.

    If its just a few random things like increased XP, and storage or gas times etc, then that should just be version 1.11
  • danewoods7danewoods7 Member Posts: 3
    Would love to see a kill count per survivor, and reward for the kill count.
    So you spread the usage of each survivor around in order to help upgrade each survivor in comparison with there experience.
    A mission count- Xp per soldier towards there tokens to help upgrade there skills, and the kill count could go towards this.
    I'd love to see this
  • sborgsborg Member Posts: 576
    Following so close on the heels of the last update, I'd like to see full supplies, or at least a bundle for full supplies.
  • wrinkled_bagwrinkled_bag Member Posts: 713
    Full supplies would be good.
  • FurginatorFurginator Member Posts: 97
    I hope that they change the graphics back to the way used to be. I'm tired of seeing my survivors look like they have some sort of physical deformity every time i load the game screen.
  • lmfgunnutlmfgunnut Member Posts: 1,636
    an update numbered 2.0 vs 1.11 would have to be a major change rather than the addition of a new feature. Look forward to seeing what that might involve.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    Shut_Upmasmith93TheLostOnes
  • SteeboonSteeboon Member Posts: 672
    Based on this, I believe there will be 2 new classes of survivors and a revamp of all the icons for each class.
  • DodkongDodkong Member Posts: 1,048
    My guesses at the skill icons, referencing the image in @Steeboon's post:

    -top row, left most might be a walker damage reduction skill, based on the fingers getting cut off. Melee class skill.
    -top row, second from left seems to be a weapon crossover ability, using warrior and bruiser weapons. Melee class skill.
    -top row second from right, a bullet with (wings? laurels?)? Maybe a damage increase. Or allowing multiple shots based upon available AP. Ranged class skill.
    -top row, right most, a limited use healing option of some sort. I guess limited use based upon the healing cross coming out of a box, like a med pack. Two uses in a mission? Melee class skill.
    -bottom row, left most, seems to be assault and shooter crossover weapon use to mirror the melee one. Ranged class skill.
    -bottom row, second from left, a radius armor boost, with the shield in the center and surrounded by a star shape. Melee class skill.
    -bottom row, second from right, a one shot, one kill sniper ability. Looks like scope sights with the skull head in the center. Range class skill.
    -bottom row, right most, I'm not sure, this is a tough one. I don't think it's a new weapon. Maybe armor piercing, but that only works against one type of walker. Range class skill.

    So based upon my uninformed guess, it seems like the melee class might be about increasing durability and survivability of fellow survivors. And the range class is about enhancing offensive output. Which makes me wonder if there will be new missions included that will require one of these two types of survivors to successfully complete it.

    "I always say, if you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips." -Birgitte Silverbow, The Fires of Heaven, The Wheel of Time

    "Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
    PR0DJ
  • SlayerSectSlayerSect Member Posts: 634
    With new survivor classes, this will result in new gear, which will most likely to longer times to upgrade survivors and gear, as I am sure many of us still have plenty of stuff to upgrade.

    Hopefully, they will nerf the tents, like they did the farms. Their ouput is way to low with how expensive stuff is to lvl up.

    Regardless, I am expecting a lot more fun :)

    Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.

    We need you! We want you!
    murph0228
  • blynknzblynknz Member Posts: 1,988
    Dodkong said:

    My guesses at the skill icons, referencing the image in @Steeboon's post:

    -top row, left most might be a walker damage reduction skill, based on the fingers getting cut off. Melee class skill.
    -top row, second from left seems to be a weapon crossover ability, using warrior and bruiser weapons. Melee class skill.
    -top row second from right, a bullet with (wings? laurels?)? Maybe a damage increase. Or allowing multiple shots based upon available AP. Ranged class skill.
    -top row, right most, a limited use healing option of some sort. I guess limited use based upon the healing cross coming out of a box, like a med pack. Two uses in a mission? Melee class skill.
    -bottom row, left most, seems to be assault and shooter crossover weapon use to mirror the melee one. Ranged class skill.
    -bottom row, second from left, a radius armor boost, with the shield in the center and surrounded by a star shape. Melee class skill.
    -bottom row, second from right, a one shot, one kill sniper ability. Looks like scope sights with the skull head in the center. Range class skill.
    -bottom row, right most, I'm not sure, this is a tough one. I don't think it's a new weapon. Maybe armor piercing, but that only works against one type of walker. Range class skill.

    So based upon my uninformed guess, it seems like the melee class might be about increasing durability and survivability of fellow survivors. And the range class is about enhancing offensive output. Which makes me wonder if there will be new missions included that will require one of these two types of survivors to successfully complete it.

    Interesting. I just assumed that 6 of them were the standard classes with new looks.
    They could also relate to leaders abilities.
  • SpacemanSpiffSpacemanSpiff Member Posts: 634
    Do I run into any copyright issues, etc., if I hypothetically changed my profile picture to this grand "mural artwork" from the announcement (of the player likes/dislikes)?

    It looks very cool !
    PR0DJIllbrainerLightfeet
  • jesterjester Member Posts: 2,752
    This one goes to 2.
    OneLessTitan
  • johnnydivesjohnnydives Member Posts: 324
    Would be such a bizarre twist if we lost @Teeceezy.

    After waiting for 4 months for my continuing and on going battle with NG I can only describe the experience I had with TCZ was one of professionalism. No one else, admin or staff even though I approached them even got back to me and in comparison spend too much time meddling in my humble opinion.

    I thanked TCZ at the time and take this opportunity to do so again. THX

    In respect to the much anticipated update. I feel at my level the game is running smoothly and am OK with everything but hope the new update brings some balance to those that feel their concerns to be addressed and implemented to make it a more level playing field which ever standard of player one is. Oh and a little bit less of it being about money spent to stay competitive would be my only gripe but feel am not alone on that point.

    Stay safe everyone.
  • Magee529Magee529 Member Posts: 81
    This will be an interesting update for sure. Perhaps the leader you decide to take into a mission or raid offers a healing or shield capability that lasts a turn or two. I would like to see the gas time reduced with each upgrade, even if it's 30 seconds and more phone drops or crates with universal tokens. Oh and cut the build time some too!
  • Sipher07Sipher07 Member Posts: 591
    All these new skills but no new missions to deploy against them? Except outpost bots? What's the point???
  • blynknzblynknz Member Posts: 1,988
    Whose to say there will not be any new missions.
    There could be more episodes, or challenges, or a new PvP
  • kennyszetokennyszeto Member Posts: 19
    come on, tell us when exactly this week the new update will come out !!!
    cant wait
  • GovernatorGovernator Member Posts: 4,346
    blynknz said:

    I know, they are going to follow PokemonGo, with augmented reality.
    As you walk around the streets, random people will appear as Walkers and you have to kill them.

    Isn't that in place now? Ohhhh... I've been stabbing my co-workers by mistake. No wonder my latest performance appraisal sucked. :D
    blynknzJapes87ant
  • OneLessTitanOneLessTitan Member Posts: 1,273
    My guess is that Episode 15 will be released and that will reward the new class of Survivor. A Council upgrade really isn't a big deal since there's no Training Ground or Workshop upgrade associated with the next Council level (if everything is displayed properly). Then hopefully NG will slow down it's refractory period and the next update (Council) will be a ways down the road; I'm cool trying to find base level 19 hunter rifles for the next couple months.
    Japes87Putchucoant
  • gabriel_lwhgabriel_lwh Member Posts: 454
    24 hours full gas and 2x XP bundles are currently unavailable to purchase in game.. is the update coming to us very soon? :smile:


    IGN: Gabriel
    Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
    Ovidmikel
  • RickGramesRickGrames Member Posts: 390

    24 hours full gas and 2x XP bundles are currently unavailable to purchase in game.. is the update coming to us very soon? :smile:

    NG said : later this week, I guess

    IGN : Rick
    Currently : Level 75
    Guild : MAVERICKS UK 
    Status : Elder

    ★ The spirit of ULTIMA LEGIONE is still alive ★
    LINE ID : rickgrames
  • PR0DJPR0DJ Member Posts: 834

    Do I run into any copyright issues, etc., if I hypothetically changed my profile picture to this grand "mural artwork" from the announcement (of the player likes/dislikes)?



    It looks very cool !

    Looks like LSD Blotter.
    Invaderi812manyggbats
  • OvidmikelOvidmikel Member Posts: 965
    @shadowkeeper less than 24 hrs. The boosters are disabled. That's a sure sign !!!! Can't wait to find see what y'all have in store. KEEP UP THE GREAT WORK!!!!
  • AmigaAmiga Member Posts: 3,770
    I don't mind to wait... but I would like to see change list ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Scorpio_CRO
  • RickGramesRickGrames Member Posts: 390
    edited July 2016
    Don't worry @Shadowkeeper ... we are ready to stress you! @Teeceezy after long time here need a great vacation!

    :smiley:
    IGN : Rick
    Currently : Level 75
    Guild : MAVERICKS UK 
    Status : Elder

    ★ The spirit of ULTIMA LEGIONE is still alive ★
    LINE ID : rickgrames
    PR0DJShut_Up
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