Solution: 2. Lower the gas requirements by 1 across the board OR cap the gas requirements at 6 on higher level challenges.
I suggested long time ago: at some high level of car (like 7 or 8) - add a feature: "-1 gas in challenge missions" (or any mission).
But your cap - is good idea, but I think if 6 is about your level (lvl 17-19) then higher then this level it can cost 7 or maybe even 8 to level 23-24 RSL, but 8 - is f#cking cap indeed. Not ridiculous 13.
Issue: Some players are more interested in leveling up the survivors they have as opposed to trying to unlock Heroes.
Solution: Change the radio shack. Right now it's calls w/ 1, 5, or 15 radios, plus whatever special you're running. Instead, let there be a choice for survivors (tap it and a new screen comes up for 1, 5, or 15 radio calls) that has no Heroes or Hero tokens. There should also be an option for Heroes only (characters and tokens). Tap it and you get a screen with options for 1,5, or 15 radio calls (minimum of 8 tokens). This way, I will get 3 new survivors to choose from instead of a survivor, 2 Glenn tokens and 8 Rick tokens.
Issue: Some players are more interested in leveling up the survivors they have as opposed to trying to unlock Heroes.
Solution: Change the radio shack. Right now it's calls w/ 1, 5, or 15 radios, plus whatever special you're running. Instead, let there be a choice for survivors (tap it and a new screen comes up for 1, 5, or 15 radio calls) that has no Heroes or Hero tokens. There should also be an option for Heroes only (characters and tokens). Tap it and you get a screen with options for 1,5, or 15 radio calls (minimum of 8 tokens). This way, I will get 3 new survivors to choose from instead of a survivor, 2 Glenn tokens and 8 Rick tokens.
In short: Solution: Separate Normal calls and Hero calls. (like this event has 4th type of call).
Issue: Some players are more interested in leveling up the survivors they have as opposed to trying to unlock Heroes.
Solution: Change the radio shack. Right now it's calls w/ 1, 5, or 15 radios, plus whatever special you're running. Instead, let there be a choice for survivors (tap it and a new screen comes up for 1, 5, or 15 radio calls) that has no Heroes or Hero tokens. There should also be an option for Heroes only (characters and tokens). Tap it and you get a screen with options for 1,5, or 15 radio calls (minimum of 8 tokens). This way, I will get 3 new survivors to choose from instead of a survivor, 2 Glenn tokens and 8 Rick tokens.
In short: Solution: Separate Normal calls and Hero calls. (like this event has 4th type of call).
Yes. That is a much more efficient way of putting it. Thank you. I came up with the idea for the different screens while I was half-asleep, sorry if it wasn't clear.
I love how this forum has really become constructive, rational intense criticism vs. just random emotional backlash. This really means the Developers are in Trouble because people are still mad even after the initial anger phase
Tokens: I believe there should be only one type of tokens for both the surviors and heros and scale the requirevents in such away that is good for both players and company.
Missions: I agree there should be a hell mode or insane mode. I can't remember which mission shut the door(?) Where when it was farmed it eventually turned into a tide of fatties. Hell mode could be like that.
Outposts: I don't even know where to begin.
Purchasing bundles; never ever diminish their traits after purchase.
Issue: Some players are more interested in leveling up the survivors they have as opposed to trying to unlock Heroes.
Solution: Change the radio shack. Right now it's calls w/ 1, 5, or 15 radios, plus whatever special you're running. Instead, let there be a choice for survivors (tap it and a new screen comes up for 1, 5, or 15 radio calls) that has no Heroes or Hero tokens. There should also be an option for Heroes only (characters and tokens). Tap it and you get a screen with options for 1,5, or 15 radio calls (minimum of 8 tokens). This way, I will get 3 new survivors to choose from instead of a survivor, 2 Glenn tokens and 8 Rick tokens.
In short: Solution: Separate Normal calls and Hero calls. (like this event has 4th type of call).
Yes. That is a much more efficient way of putting it. Thank you. I came up with the idea for the different screens while I was half-asleep, sorry if it wasn't clear.
It was clear, don't you worry, I just trying to transfer our thoughts to NG in laconic way (I am not sure if it helps, but I am sure that it is easier to read 10 words than 10 lines).
Thanks for these suggestions; we're discussing improvements for future updates, and will take these ideas into consideration. Your feedback is always valued!
Please change the rarity tiers of the survivors we have saved in story line according to the mission difficulties. E.g. Normal mode mission give common type survivor, hard mode: give uncommon type survivor, and so on.
Please change the rarity tiers of the survivors we have saved in story line according to the mission difficulties. E.g. Normal mode mission give common type survivor, hard mode: give uncommon type survivor, and so on
Agree! Also reward (gear) for completing in hard and in nightmare should scale with RSL and should be legendary at nightmare, and chance to be leg. at hard. (now there is no reward at all. Not cool.)
Thanks for these suggestions; we're discussing improvements for future updates, and will take these ideas into consideration. Your feedback is always valued!
some suggestions in terms of tokens, that come to my mind:
a) offer class tokens instead of gold as a reward for the bonus quests, where you have to use a single class team b) offer an 'use an all hero team' quest for those who already have 3 or more heroes available and allow players to choose which hero token they want to collect as reward c) encourage people to use heroes and add a chance of getting tokens for that hero in the reward chests after completing a mission d) let people buy randomized tokens with TG
I have had a few ideas, though i was kicking around the worth of posting them....
1-- Tokens - These need to be widely available. At least more so than they are right now. Found in TG or mission rewards, or merely increasing the token amounts for each star class of survivor (by a lot, maybe around 4x?). Also two types, survivor and hero.
2-- In game purchases - i know there are some big spenders out there but i think NG could really even out the revenue with micro transactions. $2.00 for a rifle or armor, 2.50$ for this or that would go a long long way. Just like NG did with double xp and gas boosters. Im betting those were and still are their best sellers. Sure they dont get the large injection of money but theyll get more people that are free players borderline paying players (if it was just that much cheaper). Also people would more than likely be willing to pay for new gear throughout their leveling experience, drawing more cash out of their pockets.
3-- in game store - have it always available for the micro transactions. if i want 2 or 3 or 10 rifles i should be able to repeat purchases. these timed special offers get a LOL (did i just say LOL?) out of me. 2700 gold and 25 radios for 22.99$? ya maybe next time. 10.99$? SOLD!!!
4-- Content - We as end users need more to keep us engaged and, well spending. we need a reason to invest our attention and our money.
5-- Replayable episodes - i would love to go back and play through the storyline time and again rather than just run exploration mission and challenges. Im fine if i dont get new survivors (maybe a token drop instead?) throughout. I just want something i havent seen a million times already.
6-- Weapon upgrades - This needs to happen. Guildies and i were discussing. It would be great if we could level the weapon up and have attachable traits. each slot on the weapon is opened up with leveling. traits can be inserted into the weapon. traits can be made from weapon scraps or tokens (maybe another micro transaction idea?).
7-- Weapon level - the cap needs to go, especially for those prized purchased weapons. the ones that look really cool and a guy wants to keep using but just cant justify it because the damage is just too low.
8-- Xp tents - can we make these viable. I mean really viable? The higher levels these become an absolute joke.
9-- Gas - This is a situation on its own. reducing the time to 5 minutes would be great. that would allow players to stay engaged longer. of course there are alternatives, like making gas available from wall walkers or even having a station that one could draw a few extra gas every 2-4 hours.
10-- high end challenge missions - the gas needs to be capped at 6. all other content is capped at 6, so should challenges. this would give higher end players the ability to play/contribute more.
1 1-- Damage - this needs to be re-addressed. I understand balancing but this is way overboard. My level 18 survivors should stomp most everything up to level 16-17 but they dont (its not a matter of gear or leg status). Also the stun effect. our stuns on walkers becomes ineffective at what 3-5 levels above us? why is it that a level 1 tank can stun my level 18? makes no sense.
I have more but it seems i ran off on a tangent so ill leave this as it is for now.... @Shadowkeeper
@PRODJ If you have time, I'd recommend compiling some of the better/more reasonable suggestions that people have offered and editing them into your initial post. It would be great to consolidate all of the helpful feedback into one place for NG. The better we can communicate information to them, the more likely they'll see our feedback and hopefully implement it in the future.
@PRODJ If you have time, I'd recommend compiling some of the better/more reasonable suggestions that people have offered and editing them into your initial post. It would be great to consolidate all of the helpful feedback into one place for NG. The better we can communicate information to them, the more likely they'll see our feedback and hopefully implement it in the future.
Sure, man. I will wait a little bit to see more ideas and will gather it again to my list.
@Shadowkeeper How about instead of gold for quests a free 15 radio call for each quest complete? Rolled upon claiming reward.
Survival training ground - kill until killed type arena (of course there is always the flee button for the chicken shits). Waves of walkers as far as the eye can see. 50% reduction in healing time for survivors that participate in the arena. the further you make it the greater the reward. Rewards can be TG, phones, tokens, gear. Please no XP or maters, we get enough from missions and challenges.
Thanks again for participating with some inventive ideas! I've taken note of everything stated here; really nice to see so much constructive feedback.
Just to let you guys know - I'm going on vacation starting tomorrow, so give Teeceezy a shoutout if you have an idea you want to make sure get's attention.
I would also suggest an addition to the current individual leaderboards of a rolling leaderboard for individual players, in the same realm as the guild leaderboards are listed. in the current scheme for individual players, it's both an old boy's club where you only have a chance to be on the board if you were playing since near the game launch and clearly favors pay-to-win players based on the limitations of gas per challenge star per week. In the current system for individuals, a new player joining the game today would have absolutely no chance ever to see themselves at the top of the individual leaderboards if both the new player and the current leaders were to continue to play at their current rate. it is highly discouraging to new players who would actually want to compete at a high level to learn that they will never see their names at the top because they simply didn't start playing at launch.
The ADDITION of a rolling individual leaderboard akin to the guild boards would solve this by enabling current high level achievers, regardless of tenure within the games lifetime, to be recognized for their achievements. Note that i say the addition, because i by no means want to erase or remove the current individual leaderboards. These survivors on the current individual leaderboards have worked tirelessly to get to the top and deserve their spots. I simply want to add a rolling board to allow for everyone playing the game, even if they join this second, to also be able to compete for a top spot.
In addition, snapshots of the rollings at the end of a period to be posted on a tab in game or even on the forums for posterity would be a welcome addition. in the current challenge iteration, the end of a period would be on either Saturdays or Sundays to encompass a full 2 week challenge schedule during the 14 day period rather than potentially trailing portions of 3 different challenges which would skew the data based on individual player habits on days they play.
Thanks for your consideration and i welcome any and all feedback from both the survivors and from the NG crew. LootHoarder, Elder of Gas Guzzlers
@PR0DJ Just spitballin these from what i have read in other threads...
It was also mentioned in other threads the ability to have multiple weapons/armor as well as survivors upgrading at once.
Rarity levels in all reward crates needs to be reviewed and adjusted. gold crates have become a thing of legend and thus the prize should reflect that. do away with rare level items in gold level chests.
If they decide to keep the token system the way it is maybe its time to double the phone drops out of each level of crate? Increase the amount of phones a fella gets to help them at least acquire the heros in a reasonable time frame.
Hero level... Why are they called heroes if they are common? These should start as epic (especially for the initial token cost to acquire them).
It's been mentioned recently in another thread as well as has been suggested by our guild -- bringing it up here so it's sticky with this awesome thread!
Eliminating the ability to have multiple guilds and/or players with the same name!
It's confusing within game chat and, since guild guild searching doesn't return *all* matches, unfair and frustrating to those that can't join the guild they may truly want.
+1 more suggestion: inactive guild timeout/deletion. 4-weeks, no stars? Vapors... eliminating unnecessary house for all.
Comments
But your cap - is good idea, but I think if 6 is about your level (lvl 17-19) then higher then this level it can cost 7 or maybe even 8 to level 23-24 RSL, but 8 - is f#cking cap indeed. Not ridiculous 13.
Solution: Change the radio shack. Right now it's calls w/ 1, 5, or 15 radios, plus whatever special you're running. Instead, let there be a choice for survivors (tap it and a new screen comes up for 1, 5, or 15 radio calls) that has no Heroes or Hero tokens. There should also be an option for Heroes only (characters and tokens). Tap it and you get a screen with options for 1,5, or 15 radio calls (minimum of 8 tokens). This way, I will get 3 new survivors to choose from instead of a survivor, 2 Glenn tokens and 8 Rick tokens.
Solution:
Separate Normal calls and Hero calls. (like this event has 4th type of call).
Right @brentp17 ?
EDIT.
Or rather:
Solution:
Separate Hero calls from Normal calls. (like this event has 4th type of call).
Check out the DMZ guild. We're recruiting. Here.
Missions: I agree there should be a hell mode or insane mode. I can't remember which mission shut the door(?) Where when it was farmed it eventually turned into a tide of fatties. Hell mode could be like that.
Outposts: I don't even know where to begin.
Purchasing bundles; never ever diminish their traits after purchase.
Anyhow just my two cents for what is worth.
Nice initiative @PR0DJ !
May I add something please?
Please change the rarity tiers of the survivors we have saved in story line according to the mission difficulties. E.g. Normal mode mission give common type survivor, hard mode: give uncommon type survivor, and so on.
Thanks.
Also reward (gear) for completing in hard and in nightmare should scale with RSL and should be legendary at nightmare, and chance to be leg. at hard.
(now there is no reward at all. Not cool.)
a) offer class tokens instead of gold as a reward for the bonus quests, where you have to use a single class team
b) offer an 'use an all hero team' quest for those who already have 3 or more heroes available and allow players to choose which hero token they want to collect as reward
c) encourage people to use heroes and add a chance of getting tokens for that hero in the reward chests after completing a mission
d) let people buy randomized tokens with TG
1-- Tokens - These need to be widely available. At least more so than they are right now. Found in TG or mission rewards, or merely increasing the token amounts for each star class of survivor (by a lot, maybe around 4x?). Also two types, survivor and hero.
2-- In game purchases - i know there are some big spenders out there but i think NG could really even out the revenue with micro transactions. $2.00 for a rifle or armor, 2.50$ for this or that would go a long long way. Just like NG did with double xp and gas boosters. Im betting those were and still are their best sellers. Sure they dont get the large injection of money but theyll get more people that are free players borderline paying players (if it was just that much cheaper). Also people would more than likely be willing to pay for new gear throughout their leveling experience, drawing more cash out of their pockets.
3-- in game store - have it always available for the micro transactions. if i want 2 or 3 or 10 rifles i should be able to repeat purchases. these timed special offers get a LOL (did i just say LOL?) out of me. 2700 gold and 25 radios for 22.99$? ya maybe next time. 10.99$? SOLD!!!
4-- Content - We as end users need more to keep us engaged and, well spending. we need a reason to invest our attention and our money.
5-- Replayable episodes - i would love to go back and play through the storyline time and again rather than just run exploration mission and challenges. Im fine if i dont get new survivors (maybe a token drop instead?) throughout. I just want something i havent seen a million times already.
6-- Weapon upgrades - This needs to happen. Guildies and i were discussing. It would be great if we could level the weapon up and have attachable traits. each slot on the weapon is opened up with leveling. traits can be inserted into the weapon. traits can be made from weapon scraps or tokens (maybe another micro transaction idea?).
7-- Weapon level - the cap needs to go, especially for those prized purchased weapons. the ones that look really cool and a guy wants to keep using but just cant justify it because the damage is just too low.
8-- Xp tents - can we make these viable. I mean really viable? The higher levels these become an absolute joke.
9-- Gas - This is a situation on its own. reducing the time to 5 minutes would be great. that would allow players to stay engaged longer. of course there are alternatives, like making gas available from wall walkers or even having a station that one could draw a few extra gas every 2-4 hours.
10-- high end challenge missions - the gas needs to be capped at 6. all other content is capped at 6, so should challenges. this would give higher end players the ability to play/contribute more.
1 1-- Damage - this needs to be re-addressed. I understand balancing but this is way overboard. My level 18 survivors should stomp most everything up to level 16-17 but they dont (its not a matter of gear or leg status). Also the stun effect. our stuns on walkers becomes ineffective at what 3-5 levels above us? why is it that a level 1 tank can stun my level 18? makes no sense.
I have more but it seems i ran off on a tangent so ill leave this as it is for now.... @Shadowkeeper
Click here to visit our website and learn more about how you can join our guild family.
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Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
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Survival training ground - kill until killed type arena (of course there is always the flee button for the chicken shits). Waves of walkers as far as the eye can see. 50% reduction in healing time for survivors that participate in the arena. the further you make it the greater the reward. Rewards can be TG, phones, tokens, gear. Please no XP or maters, we get enough from missions and challenges.
Really awesome idea!! Love it!!
Makes me think of Gears of War!! One of my absolute alltime fav games!!
Walker Hoardes For Real!!!
Edit:
Damn!! Now I'm fiendn' to play Gears!!
There Are However.. Plenty of Stupid Answers!!
Rhonda
Just to let you guys know - I'm going on vacation starting tomorrow, so give Teeceezy a shoutout if you have an idea you want to make sure get's attention.
( and completely forget about all of us malcontents here... )
Any guess who might " now " be on my list, ( in 2017 )
The ADDITION of a rolling individual leaderboard akin to the guild boards would solve this by enabling current high level achievers, regardless of tenure within the games lifetime, to be recognized for their achievements. Note that i say the addition, because i by no means want to erase or remove the current individual leaderboards. These survivors on the current individual leaderboards have worked tirelessly to get to the top and deserve their spots. I simply want to add a rolling board to allow for everyone playing the game, even if they join this second, to also be able to compete for a top spot.
In addition, snapshots of the rollings at the end of a period to be posted on a tab in game or even on the forums for posterity would be a welcome addition. in the current challenge iteration, the end of a period would be on either Saturdays or Sundays to encompass a full 2 week challenge schedule during the 14 day period rather than potentially trailing portions of 3 different challenges which would skew the data based on individual player habits on days they play.
Thanks for your consideration and i welcome any and all feedback from both the survivors and from the NG crew.
LootHoarder, Elder of Gas Guzzlers
It was also mentioned in other threads the ability to have multiple weapons/armor as well as survivors upgrading at once.
Rarity levels in all reward crates needs to be reviewed and adjusted. gold crates have become a thing of legend and thus the prize should reflect that. do away with rare level items in gold level chests.
If they decide to keep the token system the way it is maybe its time to double the phone drops out of each level of crate? Increase the amount of phones a fella gets to help them at least acquire the heros in a reasonable time frame.
Hero level... Why are they called heroes if they are common? These should start as epic (especially for the initial token cost to acquire them).
@Shadowkeeper @Teeceezy With all of these suggestions you'd think a guy wants a job?
Eliminating the ability to have multiple guilds and/or players with the same name!
It's confusing within game chat and, since guild guild searching doesn't return *all* matches, unfair and frustrating to those that can't join the guild they may truly want.
+1 more suggestion: inactive guild timeout/deletion. 4-weeks, no stars? Vapors... eliminating unnecessary house for all.