How predetermined are rewards

A timeout over the weekend got me thinking.
I decided to draw a Legendary TG crate, and got the reward, but it must have timed out because when I went back in I had all my TG. So I picked it again.
Obviously I got the same equipment. And I am happy with that to stop people from using the disconnect to get something better.
But, I was wondering how predetermined these are.
Do they already have the next 100 rewards planned out for me? Or just 1 and when I draw that it picks the next prize.
Or does everyone actually have the same predetermined plan, so if we gathered all the data, we can pick what the order of rewards.
I decided to draw a Legendary TG crate, and got the reward, but it must have timed out because when I went back in I had all my TG. So I picked it again.
Obviously I got the same equipment. And I am happy with that to stop people from using the disconnect to get something better.
But, I was wondering how predetermined these are.
Do they already have the next 100 rewards planned out for me? Or just 1 and when I draw that it picks the next prize.
Or does everyone actually have the same predetermined plan, so if we gathered all the data, we can pick what the order of rewards.
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If I pick a TG reward now, does it then randomly select the next one. Or has it already done that.
Lets say I draw 2 TG rewards, and then time out and get to do it again.
I know the first one is the same, but what about the second.
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As for the chosing of crates in any particular order or sequence, in any given screen, the answer is that they are predetermined. Your 4 ad-based or 3-6-9 mission gifts are already queued up, per session, to deliver the next item, no matter which crate you choose. Random choice heuristics.
-W
I have noticed that when I used gold my odds of getting more chances to use more gold increase exponentially (ie better rewards and more gold tickets appeared). Both when I used to buy it and now that I am a f2p player which is what led me to believe that whatever is making the decicions about rewards and gold ticket availability has troubles distinguishing betwwen gold that has been paid for and gold that has been earned via normal game play. You don't have to take my word for it though because I'm not trying to reinvent the wheel here. Please take a look through this post and others like it and you will see that the people who have posted most often inside of it often have very high gold counts and or show evidence of heavy gold usage as depicted in the upper right hand corner where the gold counter can be easily seen in the pics posted and also are often people who have admitting to being p2p players
The reason why the best rewards might look like to correlate with spending is that players who choose to buy something are also our most active players. They play a ton. Not to say a non-buying user wouldn't or couldn't play a lot, too! But those who do buy, as a rule, play a lot. They get the good rewards like anyone else would, with the amount of hours and effort and RNG luck they put in.
I put a lot of time in myself as a f2p player but I can understand why you would not want to comment on this. It actually forced people to spend more time playing when you are f2p before gas boosters hit the game (which I don't buy) because you needed to spend more time grinding before the walker cap. When that was talking place it very noticeable that more gold equaled better rewards. I'm not trying to be argumentative but I'm also not the only person who has noticed or posted about this so it's hard to believe I'm wrong about this.
My experience has been that the rewads are fixed in their boxes and i choose which possible rewards to open but there was another thread that appeared to show the opposite, ie choice was just an illusion.
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from what I hear you always get the same 3 choices no matter which 3 of 9 boxes you pick.
When I've suffered reconnection issues (not deliberate) and chosen another 3 crates I've got gold crates i didnt get the 1st time?
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
As for "does anything else I do affect what I get": no, it really is a roll of the (virtual, but unweighted) dice.
Definitely not cheat proof.. you guys are cheating.
What is presented as a choice is fixed.
In the real world you would have 9 boxes with rewards inside (predetermined prior to opening and fixed for each box))... You choose 3 and thats what you get etc.
What we have here is you giving the illusion of choice and options that allow another go if you didnt happen to get "lucky" with what you recieved, this includes gold which translates into money!
I don't know if your legal team has looked into the ramifications of fraudulently presenting what's occuring with different jurasdictions around the world but I'm fairly certain this breaches Australian law which trumps any BS clauses you've put in the user agreement. I'm subject to Australian law and while you market and allow Australian players to spend money etc on your game so are you.
I cannot more strongly suggest that if 2.1 does anything, it changes how you drip feed us mission rewards eg. 1 crate comes up, we open it, then the 2nd appears, gets opened, then the 3rd gets opened. We then get the option to watch ad or pay gold for 3 more.
The present situation can't continue, if there is no choice then stop being lazy and explain what is occuring to every player and fix the current misrepresentation of what is occuring NOW.
Stop cheating people out of their money. And stop trying to make light of your deceptive practices. You believe in magic, it'll be magic if we let this $hit go unanswered. NG are no better than predators scamming people in every other way online or in the real world, true parasites.
When one phones i tell em their scum if they dont quit and find a way to make an honest living. You guys present a fictional choice and then profit when we mistakenly believe it was bad luck so we'll try one more time... suck my bitch nuts.
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
1. Predetermine what the rewards are at mission start.
2. Randomly place rewards into the 9 crates at mission end.
If for what ever reason the player goes back and has to select again the rewards will have moved, fixing any possible cheating by the player and ng misrepresenting what is actually occuring.
How simple is that problem fixed and everyone happy. How much coding and time would it take to correct?
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
With NextGames you are not seeing stupidity...
You are seeing the attempt to dig their way out, of a hole they dug themselves into...
The madding part is, the future agenda, and the path to get there...
No body likes to tell bad news... But NextGames has some bad news for the long time players...
Any guess who might " now " be on my list, ( in 2017 )
Does anyone argue they're not misleading us? (Well not anyone who's read this thread with its admission of what is occuring but everyone else).
What does the current in game mission tutorial say is occuring at the end of a mission? Does it say there are just 9 representations of crates but it doesnt matter which 1 you choose?
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
But that is their course of action...
And they get to live with the results... ( no wallets open... Toxic anger... Dropping numbers of game players... Angry Reviews... )
Any guess who might " now " be on my list, ( in 2017 )
ngo already tried to apply that strategy when they 1st nerfed the bruisers, then again when they were trying to justify the mission rewards being rolled at the time of the start of the mission and a few other times already for the exact reason you have already mentioned but forum rules here state I can not elaborate on that. As a matter of fact they are going to sing that tune for you coming up in an undisclosed amount of time when they nerf more survivors and or gear and or traits. So if you didn't hear that lil' diddy when they sang it over this don't worry the next concert is on it's way
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
Any guess who might " now " be on my list, ( in 2017 )
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
Nine boxes implies a choice that does not exist. Pressing a button and seeing the results would more accurately reflect what is happening.
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Rhonda