A New Challenger has Entered the Arena!

Hello, everyone!

I'm Steve. I've been making games since I was knee-high to a grasshopper, and working on them professionally for around 16 years. A month ago, I started at Next Games and joined the ambitious crew on the Walking Dead. I'm joining the forums so that you all have another avenue of contact to the team; more communication is almost always better, right? Hopefully I can be as useful to you in giving some insights as to why or why not future features or changes are selected as I'm sure your thoughts, opinions, and reactions will be to me in my work.

I'm happy to discuss just about anything, and maybe in coming weeks we'll set up some kind of AMA-style discussion where you can all really dig deep and peer in to the deep recesses of my brain. For now, though, let me just say that I think the game is pretty rad, I think our players [you!] are a very gracious and resilient bunch, and I hope you will all be thrilled to see some of the things we have in store as we're able to bring them to you.

Development Team Member - The Walking Dead: No Man's Land
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
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  • AmigaAmiga Member Posts: 3,770
    edited August 2016
    Welcome on board!!!
    Dealing with us on forum isn't easy task...be prepared ;)))))
    But remember... we want to make this game better
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Rick_ZKRick_ZK Member Posts: 296
    Not a day too soon, welcome aboard brave soul.
    IGN : Rick. Officer in the Cure Family. Number One in Sweden & currently 22 globally.
  • TheLostOnesTheLostOnes Member Posts: 3,032
    Hi @Shteevie sounds promising with more staff here!

    One overall problem with how the questions/answers thing works here on the forum:

    It's not clear to me (and I assume to most others) if those many questions here have been left unanswered because..

    1) It's against NG's internal policy to answer that specific type of question
    2) the question was missed by all the staff members here
    3) The staff here don't know the answer

    So it would be good to set up some sort of framework as to #1

    We could read from @OldGoth's letter to the guild council that was published here a week ago that you guys never want to answer questions about IAPs. But what other categories should we expect will be off topic?
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,424
  • TeeceezyTeeceezy Staff Posts: 3,577
    edited August 2016
    @TheLostOnes It tends to be a mixture of 1), 2) as well as 4) Unfortunately we don't have the time to answer everything.

    Welcome @Shteevie! :)
  • Pain WalkerPain Walker Content Creator Posts: 2,627
    @Shteevie Welcome to the forums.

    Probably making a video!

    My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
  • TheLostOnesTheLostOnes Member Posts: 3,032
    Thanks @Shteevie. very happy with your reply, it bodes well.
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
  • CapletonCapleton Member Posts: 441
    Welcome @Shteevie - have fun here and do not take it too serious.

    And I hope you did not respond to that infamous analyst job ad ;)
    Moriturus te salutat

    Found his home in Asylum
  • MrSorrowMrSorrow Member Posts: 109
    Welcome @Shteevie :)
    Join Retribution HERE
    Elder of Retribution guild

  • MarkMark Member Posts: 253
    @Shteevie welcome aboard and congrats landing a position at NG.
    Any chance you can share alittle about your role within the TWD group? Would be pretty cool !
    I also ask this since (it's a brilliant idea on "Ask Me Anything" format) that if we start firing away technical questions, specific trait questions (ovedue), game functionality etc It may be good for the audience to know just a tiny bit more :)

    Food for thought-it would be awesome if TwD group hosted a live-Stream event (AMA style) where we can type in questions, maybe even have the game playing in the background while address Q's .

    Welcome aboard again, and Stay Alive Out There !
  • mongo911mongo911 Member Posts: 939

    First I gotta say " great Board name "...

    Next, your elegant and forthright communication, will be a value to the Board...

    And... I hope ya do such a good job at NextGames, that ya get a " pay raise ", by October...

    And I hope yer not squeamish about killing the dead...

    I am easily confused by other people's, laziness and sloppiness and greed...

    Any guess who might " now " be on my list, ( in 2017 )

  • ShteevieShteevie Staff Posts: 1,335
    Thanks for the welcoming messages!

    i812many: I'm playing a lot of challenge missions when I can, and Exploration missions for Supplies when I'm not. Costs a lot to upgrade that Training Grounds. Hopefully, we can make some of this process less tedious soon.

    Mark / Capleton: I think I've already broken policy by using my real name, so I won't go too much further. I will say, though, that everyone on the team is comfortable giving thoughts and opinions about all disciplines here. We get lots of design and UI info from the artists and live team members, and even finance and animators weigh in when they have moments of triumph or frustration in the game. People tasked with particular roles have the final call on making particular decisions, of course.

    I doubt we'll be going 'under the hood' to explain exact calculations or algorithms. Constant balancing and fine-tuning is required in any game that adds content after launch, and the goal is to generate at least as much excitement for new stuff as there was for the old stuff that may not be best of the best any more.

    Amiga: I might reverse your advice and send it back to you. Of course we all know that game teams do this stuff for a living, but that is actually the third goal in the company's list. The first two are making fun games and serving the players and IPs with respect. I appreciate everyone who takes the time to share their thoughts with us. I know you could be playing instead!
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
  • i812manyi812many Member Posts: 139
    @Shteevie welcome aboard!
    grammar: the difference between knowing your shit and knowing you're shit
  • zeeblackzeeblack Member Posts: 1,263
    @Shteevie I think everybody wants this game to be the best of the best. I am playing this game since its inception and I would continue playing it. The forum is full of suggestions which can really make this game shine. We wants these suggestions implemented or at least looked into. I agree for NG money matters and so do for us. Try to make this game one of the best. We all are with you.

    Just one thing which bugs me is the "Increased" Events. Everybody agrees a 1% increase from 1% to 2% is an increased event but is it fair. I would say "No" as I still have 98% probability of not getting the increased benefit. Try changing these calculations to be more meaningful
  • JayZJayZ Member Posts: 3,725
    Welcome @Shteevie ! Thanks for introducing yourself and being open and forthcoming in this thread.

    Given this weekend's event, one question that has been on people's minds is: Will there be an increased chance of epic/leg survivor any time in the near or distant future? I understand that you obviously can't or won't tell us exactly when, but many of us are hoarding radios right now. If you want your 8 days of heroes events to be more successful, it might be helpful to throw a bone to use players and let us know if we should continue hoping for an ICELS event or accept that they won't be back and use our radios now.

    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
  • BttlOpenerBttlOpener Member Posts: 990
    edited August 2016
    Thanks for the response @Shteevie. I am more than wiling to take a long and wide view for the future of the game. The list you provided is very encouraging. Communication is the key thought, which I believe many players are having a problem with. Proprietary algorithms don't concern me, just an open dialogue with the economy of the game.

    Not to go off topic but I play a game in alpha development. One of the main developers is in consistent contact with the forum community. It's not exactly the same, but having an avenue to exchange ideas is mutually benificial.
  • MadPuppyMadPuppy Member Posts: 2,831
    OneVoice said:

    @Shteevie welcome!

    Your first role and responsibility is to increase the radio phone drops in this misleading event.

    Thank you and good luck.

    This sounded a bit like "Your first mission, should you choose to accept it, ..."

    And you know what that means for the term "difficult"
    (aka "A walk in the park")
  • rgerkmanrgerkman Member Posts: 2,465
    Welcome to the Paartaaayy @Shteevie !!!!
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

  • AmigaAmiga Member Posts: 3,770
    edited August 2016
    Let's start gently..
    - When can we expect update 2.1?? ;)) come on.. be nice for us :p
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
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