2.1 Update Discussion

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  • OldGothOldGoth Staff Posts: 297
    As in "PvP being the focus for the next round of improvements", yes, as we're seeing it needs some attention. As in "PvP being valued over PvE", no, not really. PvE content is more popular by far. We're not going to mess that up. All the big improvements in 2.2 are PvE focused.

    And yes, the drop rate on phones/radios was greatly reduced. That's a nerf. Previous to the last update, collecting phones was a relatively simple matter. That's no longer true and it now takes days to make one call out.

    We've done no such thing, though.
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  • FelioFelio Member Posts: 102
    Shteevie said:



    We have plans for the future that will put a lot more focus on PVP

    -Steve

    Did you mean to say focus, or is it more like expansion?

    Some of us like PvE and would like to see it grow too, or at least keep what we have.
    SgtSalami
  • Japes87Japes87 Member Posts: 1,398
    @Shteevie perhaps you missed my question in regards to the bullet dodge being broken in outposts ? I'm not just assuming anything here , our guilds and some others have been testing game mechanics , drop rates , radio call data , and many other things for a long time now .. it's clear that bullet dodge does not work as intended in outposts. Any high level savior mission , bullet dodge stacks with luck the same as dodge and has similar results of processing .. in outposts it is overpowered. In the same aspect of swift strike not stacking with luck , daryl's leader trait , the new weapon charge trait not working against human enemies .. these are all very real mechanical issues in the game that have an effect on play (especially in outposts) if you are collecting data to make a big decision like changing the luck trait , I really feel that the game should be working as intended first to give players and devs a better idea what needs changing and why.
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  • ggbatsggbats Member Posts: 210
  • Fester17Fester17 Member Posts: 666
    edited August 2016
    Shteevie said:


    Not sure I have said this before, but the current plan we're exploring would still allow you to get benefit from using a Lucky weapon with a Lucky survivor. Stacking stays. Same with Dodge. But there will be other changes under the hood to bring the super ninjas more in line with other builds and trait combinations. There are other contenders for ways to solve this, but this change was thought up as a way to keep the builds you have put time and effort and money into to remain as they are, and not lose the benefit of either piece of gear.

    Compare to this:

    @Teeceezy said:
    In a future update after 2.1, the effects of the Luck trait will not stack when it appears both on a Survivor and their equipment. After that future change, only the higher-value trait will apply if a Survivor has more than one source of Luck.


    Does this mean that Luck will continue to stack after updates that follow 2.1, or are you saying what @Teeceezy did with different wording? That was left very ambiguous. I could interpret that as "Luck will continue to stack," or "Luck will stop stacking after 2.1," or "Luck will continue to stack, but it's effectiveness will be reduced."



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  • JayZJayZ Member Posts: 3,131
    Shteevie said:

    GreenBalloon: We'd be happy to take a look at your CV if you are offering to come and fix these Day 1 Issues in a single day.

    Subtle sass, I like it.
    Shteevie said:

    Not sure I have said this before, but the current plan we're exploring would still allow you to get benefit from using a Lucky weapon with a Lucky survivor. Stacking stays. Same with Dodge. But there will be other changes under the hood to bring the super ninjas more in line with other builds and trait combinations. There are other contenders for ways to solve this, but this change was thought up as a way to keep the builds you have put time and effort and money into to remain as they are, and not lose the benefit of either piece of gear.

    How would this be implemented in practice? I understand that you might not have all of the answers right now, but I imagine a large chunk of the user base here would be curious. Would the Luck/Dodge on weapons and characters be reduced from their current levels so they can still stack but would effectively have less impact on the game? Or would affected traits (e.g., Bullet Dodge) be bumped down?
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  • rgerkmanrgerkman Member Posts: 2,465
    @Shteevie
    Be careful with the word "Bird" please lol
    calling a woman a "Bird" over here in US is very negative :wink:
    I definitely would prefer Lass :joy:
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  • General_QuatreGeneral_Quatre Member Posts: 989
    @Shteevie

    Can we assume 2.1 will NOT have a Council upgrade, then? What about 2.2..?
  • DLichDLich Member Posts: 5,526
    Assuming 1 council update (currently at 18) to 19 here's what can be upgraded

    ----- Upgradable with 1 council -----
    Hospital lvl 9 to 10
    Walker Pit lvl 9 to 10

    ----- Upgradable with 2 council -----
    Radio Tent to lvl 10 requires council lvl 20
    Training Grounds to lvl 19 requires council lvl 20
    Workshop to lvl 17 requires council lvl 20
    Mission Car to lvl 10 requires council lvl 20

    ----- Not Upgradable -----
    Farm Plot lvl 10 is maximum
    Outpost lvl 5 is maximum
    Storage Supplies lvl 10 is maximum
    Tents lvl 10 is maximum

    Nothing of significant importance can be upgraded with 1 council level update as per seeing what's able to be upgraded with 2.0 version so... Maybe 2 council upgrades in 2.2? idk but upgrading a council will reduce hospital time and allow more/stronger walkers in my outpost... nothing too exciting to write home about lol.

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  • General_QuatreGeneral_Quatre Member Posts: 989
    Yeah, but one update brings us 1 step closer to upgrading our peeps and weapons. Plus, gives time for us F2P/non-challenge mission guys to save up TG for Walker Upgrades before worrying about needing TG for other stuff.

    Also: if they just delayed the Training and Workshop 2 levels just to have 2 Council updates in a row, that would be REALLY f'ed up, because basically it means they just wanted to combine 2 updates so that we'd have to pay for 2 council updates for the same results as 1 update would previously give, AND the Training Grounds/Workshop will "jump" a level cost-wise. If they did all the buildings at Council 19 (or at least kept the same ones at odd/even levels like before), they would cost ~5M tomatoes. If they release 2 Councils at once, suddenly we're paying ~6M tomatoes for the Workshop/Training Grounds et al, with no real time to recoup losses from the prior upgrade.

    So what I'm saying is: I'm okay with there being a gap for Training Grounds & Workshop, so long as they don't do both Councils in one update.
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  • DLichDLich Member Posts: 5,526
    @General_Quatre true. I'd rather there not be 2 council upgrades at once. But I say that as a player 2 storage supplies away from maxing BP.

    Although if council upgrade comes there's nothing exciting to upgrade it is better than 2 council upgrades needed at once.

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  • GreenBalloonGreenBalloon Member Posts: 316
    @Shteevie Offering up the offices? How kind. Unfortunately, I'll have to pass on the 4,400 mile trip. I didn't realize that after almost a full year, such details were so complicated that any help would be required. But what do I know? I'm just a bird.

    (WTF is a bird, anyhow?!! Pretty sure I don't care for it since I hate being called a chick.)
    MizTy[Deleted User]Amely
  • GreenBalloonGreenBalloon Member Posts: 316

    OldGoth said:


    The costumes have been recreated from specific show moments, as signified by their season tags. Rick has multiple outfits available from different seasons. We not only watch the episodes, we take a ton of screenshots and dissect them for new gear, locations, walkers, signature lines, etc.

    Well, if I were playing NML - Fashion Designer Addition that might be a selling point....

    I did in fact miss the ONE other outfit. Though it wasn't the one recently on sale for $15. Or was it $14.99? Details get fuzzy when you aren't actually buying.
  • CanadianMikeCanadianMike Member Posts: 202
    OldGoth said:

    Right now we feel the PvP needs fixing.

    Oh, right now you fell it needs fixing? Is that because NG finally hired some ppl with a sense of reason or was it yet another thing you let us beta test for you in the first place?

    I didn't mind the luck and bullet dodging, that could be handled with strategy adjustment. I came to hate the outpost because NG didn't "feel" like fixing the matchmaking. Getting raided by players 4 levels above me and having to spend at least 100 crates to finally get a matchup that is doable is what sucked. In fact I postet this two months ago in the outpost forum and got a response from you @OldGoth. I just hope you don't forget this issue when adressing outpost changes in general.

    @Shteevie Concerning your empathie for the players who invested money to build their team based on luck and dodge: You seem to be a nice and decent guy, but we have heard that so often. How about a proof from NG that they care like having a day or two playing with unlimited gas or so? In the end the players will be compensated with 10K XP or 5 tokens of their choice. Please stop telling us how sorry you are, instead tell your bosses to come up with a compensation that really makes up for the nonsense they have produced.
  • AthorienAthorien Member Posts: 33
    Something with useless radio tower?
  • CelerysteveCelerysteve Member Posts: 56
    So I am holding on to two different survivors right now, and I really need to scrap one, but seeing as this whole "luck nerf" thing is still up in the air I can't decide on which. Whatever happens is going to directly affect which of my two survivors is better.

    Here is my question: You want to nerf luck, fine, why not just lower the percentages on each, say 10% instead of 15%?

    WHY IN GODS NAME BREAK THE ENTIRE STACKING MECHANIC PEOPLE HAVE INVESTED IN INSTEAD OF SIMPLY JUST REDUCING THE RESPECTIVE AMOUNTS???

    The only reason I can see is dishonesty. If it still says 15%, then those that would be ignorant of it suddenly no longer stacking don't push back on you at all do they. If it suddenly said 10% they would notice.

    For the record, I am completely against this either way in either form. You've caused me a huge inconvienence already just having this whole "luck nerf" as a hypothetical possibility.
  • lmfgunnutlmfgunnut Member Posts: 1,636
    I was very upset about the luck nerf.

    I reported a problem on a long list of purchases with the explanation that the radio bundles, the gold, the weapon packages were all in pursuit of "perfect builds". I also included information from the forums about the upcoming changes.

    Apple gave me a healthy chunk of refunded money for purchases as high as $99 and as low as $9.99. I did not request refunds for boosters.

    I'm far less upset now. But I'm also no longer a paying customer.

    While you are making these changes, I only hope you don't find someway to dig up my outpost. I've thoroughly enjoyed the last 85 days since I was last raided. Outposts were interesting before the reward structure was changed to its current state. At this point I'm perfectly happy not to raid and happy not to be raided. Perhaps this should be a toggle. Turn off outpost and it is off. Conduct a raid and you can't turn it off again for X days.
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  • Bloodmoonwolf85Bloodmoonwolf85 Member Posts: 116
    I like the idea of guild raids.
  • OldGothOldGoth Staff Posts: 297

    OldGoth said:


    The costumes have been recreated from specific show moments, as signified by their season tags. Rick has multiple outfits available from different seasons. We not only watch the episodes, we take a ton of screenshots and dissect them for new gear, locations, walkers, signature lines, etc.

    Well, if I were playing NML - Fashion Designer Addition that might be a selling point....
    I was just replying to the claim that the outfits were not faithful to the show. They are indeed very accurate. Whether that's something you care about or not is of course up to you.
    [Deleted User]
  • AmigaAmiga Member Posts: 3,770
    @OldGoth
    I know something is coming regarding TG shop but what about current radios deal. Will it stay?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
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