@Shteevie@Teeceezy Let the traits stack on each other. Keeping in view the random nature of traits and some of the players spending their hard earned cash, let the players enjoy the benefits of the traits. I was initially oblivious to equipment and survivor traits. Now I would really focus on them. In PvP, these are the advantages which let you win a battle. Nerfing luck would be just like asking USA/ Russia to reduce their weapon advantage over other countries.
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
Not sure if I'll like the exploders, as in, I get hurt by the burners all the time, afraid the exploders will be even more difficult.
This is the item I'm looking forward to the most though. How fun will that be. I'll even turn on my sound for this. (And off again after that I recon)
Feeling some tension on the challenge rewards though. Phones are welcome, but then we'd find less TG. But if the TG shop improvement includes prices that are adjusted accordingly to the reduced availability of TG, then I need not fear.
No mention of any changes to tokens as being pulled in batches of 2. Guess I will keep hoarding radios.
The message on this was that data on the 8 days of heroes event would be gathered and analyzed after the end of the event. That event has only barely ended. The updated has been in the works for a much longer time than that.
So how could you reasonably expect to have this adressed in this update??
In any case, you can hoard them faster come update 2.1 lol
A countdown timer on daily quests? That's random. I'll leave quests over the weekend and knock them off for challenge stars, so this takes that option out of play?
Hoping we can get some more detail on some of the vague details in the announcement, for example:
Various Outpost improvements Resource economy balancing
You're going to get a million questions on the specific things that people notice in the game unless you document exactly what the changes are. Isn't it a better use of your time to document these things once instead of addressing a few dozen threads with questions and bug reports that may not be bugs?
Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart. But it’s not the better wolf that wins. It’s the one you feed.
For the free daily phone call, I wonder if it's accumulative should u not use it that day; or if it's a "use it or lose it" type of deal
Has anyone ever seen this type of thing cumulative? Not me. I think it's safe to assume it's use it or lose it. The only variant I've ever seen on this is a daily increase as a reward for daily log-ins.
You're going to get a million questions on the specific things that people notice in the game unless you document exactly what the changes are. Isn't it a better use of your time to document these things once instead of addressing a few dozen threads with questions and bug reports that may not be bugs?
Thanks for answering some questions! I have a couple...
Will we only be getting radios as guild challenge rewards, and no more Trade Goods as rewards?? If there are no more TG as rewards, what will happen to our stored reward crates from guild challenge rewards? Will they still be TG when we open them after the update, or will they be converted to radios if we open them after the update, similar to how stored reward crates were converted to the current reward system when the previous reward change was implemented??
Thanks.
(Also, the luck change isn't happening until after 2.1, right?? That's what was said previously, and sorry if I missed it earlier in this thread. And if you are changing luck, my suggestion is to make lucky values 10/20/30% if you're going to stop stacking 2 different lucks. That way we actually benefit from the change by keeping same luck value and get the potential of a new useable trait. Plus, you guys won't have to refund every weapon purchase that had luck as a trait.)
re: "New Challenge: Grenadier"...isn't a Grenadier a type of soldier? Is this supposed to be a new survivor class, or is the name of the new Challenge mission just named after a type of person for some reason? A grenade-launching survivor class COULD be cool, although I dunno if I want to start worrying about another set of weapons/armor/survivors just yet...
Anyway, would love to know if this is a typo or what...
It is good looking update but I would like to see some kind of resource exchange shop. Even 100k XP for 1 mln Supplies ect. It would resolve ppl problems with full supplies for weeks...
I'm sorry to see that no council upgrade has been foreseen with 2.1.
many of us are (or will be soon) lvl 55 with supplies at the maximum... and we cannot trade tomatoes with crates...
anyway, I personally think (or hope) that the update 2.2 will be more interesting.
Yep. I've been maxed out on tomatoes for a couple weeks now, and basically just twiddling my thumbs upgrading a few last pieces of weapons/armor until a Council update comes. I've already beaten Episode 14 in Nightmare and am not in a guild, so basically I have nothing left to do except, y'know, wait for cooler weapons from TG.
@Teeceezy : is there a chance you left out the bit about Council upgrade?
re: "New Challenge: Grenadier"...isn't a Grenadier a type of soldier? Is this supposed to be a new survivor class, or is the name of the new Challenge mission just named after a type of person for some reason? A grenade-launching survivor class COULD be cool, although I dunno if I want to start worrying about another set of weapons/armor/survivors just yet...
Anyway, would love to know if this is a typo or what...
Clues: i. Introduction of exploding walkers. ii. Picture of a walker with handgranades strapped to his body (looks a lot like a grenadier to me) iii. A challenge called "Grenadier"
Seems obvious to me there will be a challenge where the theme will be specifically to combat exploding 'grenadier' walkers.
Only thing I want to add is haven't been a fan of the new changes or the token system & is probably why I'm sitting on 1100 radios still lol, but after reading some of these new changes, it's starting to show some promise again
Comments
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
Why doesn't Daryls leadership ability work? It's been almost 6 weeks!
This is the item I'm looking forward to the most though. How fun will that be. I'll even turn on my sound for this. (And off again after that I recon)
Feeling some tension on the challenge rewards though. Phones are welcome, but then we'd find less TG.
But if the TG shop improvement includes prices that are adjusted accordingly to the reduced availability of TG, then I need not fear.
Links to threads that are useful for beginners (and in some cases even for veterans)
So it looks like the Luck nerf still hasn't quite come yet?
Also, @Teeceezy, are phone rewards from challenges IN ADDITION TO or replacing the current TG rewards?
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Line ID: jayztwdnml
Daily Quest?
You mean the ones that give bonus stars?
If so any plans to equalise these as some are worth more than others
That event has only barely ended.
The updated has been in the works for a much longer time than that.
So how could you reasonably expect to have this adressed in this update??
In any case, you can hoard them faster come update 2.1 lol
Links to threads that are useful for beginners (and in some cases even for veterans)
Hoping we can get some more detail on some of the vague details in the announcement, for example:
Various Outpost improvements
Resource economy balancing
You're going to get a million questions on the specific things that people notice in the game unless you document exactly what the changes are. Isn't it a better use of your time to document these things once instead of addressing a few dozen threads with questions and bug reports that may not be bugs?
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
Your answers are on the way...
Links to threads that are useful for beginners (and in some cases even for veterans)
Not me.
I think it's safe to assume it's use it or lose it.
The only variant I've ever seen on this is a daily increase as a reward for daily log-ins.
Links to threads that are useful for beginners (and in some cases even for veterans)
Every bit of info that gets posted is ambiguous by Ng.
As for the free daily phone call I doubt it will be equivalent to a 15 so pretty much an empty gesture.
Even a free 1 radio call every day is great. It means free tokens and shit. What's empty about that?
It's small, sure, if viewed day by day not in the long run.
We have a saying something like this:
"Those that do not appreciate the small,
are not worth the big at all."
I try to live by that principle.
Links to threads that are useful for beginners (and in some cases even for veterans)
Thanks for answering some questions! I have a couple...
Will we only be getting radios as guild challenge rewards, and no more Trade Goods as rewards?? If there are no more TG as rewards, what will happen to our stored reward crates from guild challenge rewards? Will they still be TG when we open them after the update, or will they be converted to radios if we open them after the update, similar to how stored reward crates were converted to the current reward system when the previous reward change was implemented??
Thanks.
(Also, the luck change isn't happening until after 2.1, right?? That's what was said previously, and sorry if I missed it earlier in this thread. And if you are changing luck, my suggestion is to make lucky values 10/20/30% if you're going to stop stacking 2 different lucks. That way we actually benefit from the change by keeping same luck value and get the potential of a new useable trait. Plus, you guys won't have to refund every weapon purchase that had luck as a trait.)
YouTube Channel
The major Luck change is NOT happening with the 2.1 update fyi
re: "New Challenge: Grenadier"...isn't a Grenadier a type of soldier? Is this supposed to be a new survivor class, or is the name of the new Challenge mission just named after a type of person for some reason? A grenade-launching survivor class COULD be cool, although I dunno if I want to start worrying about another set of weapons/armor/survivors just yet...
Anyway, would love to know if this is a typo or what...
many of us are (or will be soon) lvl 55 with supplies at the maximum... and we cannot trade tomatoes with crates...
anyway, I personally think (or hope) that the update 2.2 will be more interesting.
Currently : Level 74
Guild : MAVERICKS NOC
Status : Elder
★ The spirit of ULTIMA LEGIONE is still alive ★
LINE ID : rickgrames
Melee
Strong vs Armored
Weak vs Fatty bum bums, Fire Walkers
Yep. I've been maxed out on tomatoes for a couple weeks now, and basically just twiddling my thumbs upgrading a few last pieces of weapons/armor until a Council update comes. I've already beaten Episode 14 in Nightmare and am not in a guild, so basically I have nothing left to do except, y'know, wait for cooler weapons from TG.
@Teeceezy : is there a chance you left out the bit about Council upgrade?
i. Introduction of exploding walkers.
ii. Picture of a walker with handgranades strapped to his body (looks a lot like a grenadier to me)
iii. A challenge called "Grenadier"
Seems obvious to me there will be a challenge where the theme will be specifically to combat exploding 'grenadier' walkers.
Links to threads that are useful for beginners (and in some cases even for veterans)
Links to threads that are useful for beginners (and in some cases even for veterans)