@Shteevie Thanks for the prompt reply. And 2.2 and the patch after it is expected to be when approximately? The end of October and the start of season 7?
Are we receiving more TG after raids for higher tiers in Outpost?
-We haven't changed the rewards for Influence tiers yet - there are more changes in the works, so we'll be adding the other adjustments alongside them.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
-It does seem that some more weighted randomness would be welcome for many. Then again, if you want a specific item and it appeared three times in a row, I doubt you would be upset about that.
-Yes we're aiming to hit the ground concurrent with the start of the next TV season.
Really happy to be able to provide answers when I can and not leave you all scratching your heads! Thanks for engaging us here.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I can't seem to get rid of the shooter tokens. Also did a few 1 calls and most of it were shooters. I have three legendary shooters already, retired a fourth due to unwanted traits, retired an epic yesterday, have another epic I might even keep - trying to tell me something?
So far I've seen Glenn and Maggie tokens and shooter, shooter, shooter plus scout, scout and bruiser...
The randomness is really driving me crazy. Might get used to it, though, and really like the free gifts, especially since I got 25 gold and gold crate.
More slots would be great. I sort of get it that we can't expect a free gift every 4 hours, but with some more slots there would also be some more variety and more chances to see something we really want.
Leader of Morbid Sinners and Morbid Spirits
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
Congratulations on your new TG store and dedication to meet all.
Regarding radios and tokens improved !!
You need to review the challenge , do something like the cyclos outpost . Example: Player who makes 300 stars media starts the challenge with 100-150 stars to avoid very low levels .
it is necessary to review the gas costs in the challenge already paid 23 gas on a mission !!
I always above 400 stars is very annoying to play against 3,5,7 levels .
Another point is the full supplements for players 55 without having to spend.
it is necessary to review the gas costs in the challenge already paid 23 gas on a mission !!
Another point is the full supplements for players 55 without having to spend.
-Thanks for posting; nice to meet you as well!
Many of your ideas are very similar to ones we have had here in the office. Are you secretly working for Next? Just kidding!
Glad you like 2.1 and we hope we can bring you 2.2 and 2.3 very soon as well.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
@Poppy...This is why I deleted the app. I don't want the game played for me, I want to play my game, my way. Look for future ways to buy a way (time booster?) to speed up the timer. Horrible idea on their part. Massive game nerf to make all the rats run the maze that's been designed for them. Great video.
Looking for a guild? The Den is the place to be! We bring the fun back! Game Tips and Videos! Common interest non-game related chats too! Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
@Shteevie I know I sometimes come across as complain-y (which is really your fault because you're so responsive to questions ), but I do appreciate the increased presence of you and the other NG staff on the forums recently and your willingness to collect feedback.
Not sure it's been mentioned yet, but it's great that Luck now properly stacks with traits like Swift Strike and Threat Reduction. One of my Scouts has been built with those two traits, and she's been great to take along on this challenge in particular. The higher chances of Swift Strike lets me kill a zombie and unlock a crate in the same turn, and Threat Reduction will surely come in handy once I get to the higher level challenges.
Thanks!
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Enough is enough...NG something has to be done about the vest nerf. I'm tired of raiding players especially those of a lower level and having an impossible time to defeat their Defenders because they have a vest that gives them the ability to dodge bullets and avoid stuns 7 times in a row. The last time that I checked they couldn't do that in The Walking Dead. You put a Nerf on snipers and shooter weapons. So basically you're giving Noobs and weak level players a handicap to defend themselves against strong players who have invested time, patience, and money and have worked and earned their elite survivors. The other issue is with the update 2.1 that has currently effected raids by taking away the spawns for defending walkers and having them spawn after the gate and alarm have been sound. At what point during the trial of creating the update did it make any logical or rational sense to take the ability away from raiders to charge up their special abilities so they have a fighting chance against defenders. This update also took away the convenient option to get Legendary, Epic and Rare equipment with your trade goods at any time which is 99.9% of the reason why I decided to continue to play the game after NG Nerfed snipers and shooter weapons as well as a few other downers. I have been a paying customer for over a year now and haven't complained once except for this occasion. I have to say I am not happy with the inconvenience of your service. Bring back the Retro reliable convenient options that you had available in the past. Trust me they were a 1000× better. If not I'm afraid I would have to take mine and my 200 plus other associates that I have introduced the game to business elsewhere. That being said I hope you do the right thing by honoring your customer's request for a better convenience and making them happy. After all isn't that what true customer service really is ?
Pleasy improve the TG shop. I like the idea but the restocking takes way too long. Was saving TG and have 115 K now i cant really spend.....
Looking for a guild? The Den is the place to be! We bring the fun back! Game Tips and Videos! Common interest non-game related chats too! Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
I think @DelusoryRealm comment was very constructive @Invader, I know they won't do anything about it, but devs should always know how bad this update was.
I think @DelusoryRealm comment was very constructive @Invader, I know they won't do anything about it, but devs should always know how bad this update was.
From what I have learned in my 43 yrs of age it´s not enought to just say this is bad...you should at last have an idea, how it could be made better...
@invader I completely agree not only myself, the nml council & countless other players have had incredible ideas to improve & turn around the game, but just like all the things that originally made this game fun, they just got ignored & nerfed so there's really no point in trying anymore.
-The super-ninja defender strategy will very soon be far less overpowered. We've also looked at lots of traits firing when they shouldn't [like Bullet Dodge], or not working at all [Like Daryl's Leader Trait], and we think that the work we've done in this regard foor 2.2 makes the game much more competitive in PvP and much more challenging in PvE. Almost as challenging as it was originally intended to be. Hopefully, you'll stick around to see it for yourself and tell us what you think.
Defenders
-Defenders don't get charge attacks, and aren't nearly as smart as you are. Soon, it will be much less likely that you are matched with a defender set that is way above your power level. There will always be some growing pains when we aim at large improvements and also have a short development cycle.
Crates
-We thought it would be better to give you other things to buy directly, rather than spending resources on so many random chances that might not pay off for you. You should see specific drops in the TG Shop soon, mixed in with those random crates. Hope that you are able to find what you are looking for.
Reversion
-There's no going back. We will always aim to improve what we have done, to bring the best game we can to our players.
Threats
-Players leave games and start games for all sorts of reasons. Players also stay in some games longer than they realize. Occasionally, things that were hobbies can start to seem like chores. I've walked away from lots of mobile games when they got too tedious, or when there wasn't enough new stuff fast enough, or when it took too long to get to the good parts. I, and the rest of the team, are working hard to keep NML from becoming that kind of game for our audience. I have been pretty impressed with what my coworkers have been able to do with the first year of the game, and I'm honored and excited to help them keep up the positive energy and player base that they have built.
Were there lulls in the game over the last year? Sure. Things that we would have done differently with more time, or foreknowledge? Of course. But we're proud to bring you the game we have, and that 7 million plus people have played. And we're going to make that game better for you, your 200 associates, and the other 6.9998 million players who are either with us now or who may return. Not to mention anyone else that walks into the camp for the first time. If you decide to stay, we'll be happy to have you.
-Dude. Thank you for taking the time to write out that post. It's not nothing to put in the effort to give thanks; most players never get around to it, even if they have the idea to do so. I hope we can continue to keep you engaged and jazzed to play.
-Please keep it constructive. If you decide to linger on the forums even after you take a break from playing, I hope we convince you to jump back in with 2.2. We'll have a lot of stuff you will be sad to miss.
-I value your opinion, but I also value the opinions of those who enjoy the game, and of those too busy playing to come here and share their thoughts. Also, all caps is very bad.
-The short answer is no. Time = money, and something worth having is worth working towards.
The longer answer is that we absolutely welcome anyone who wants to put in time to get to know the game, and to plot a course between where they are and what they want. We hope we can convince you that some of what you want is worth paying for, but even if your wallet is shut [through your own decision or someone else's], your time and choice to play NML is extremely important to us.
This is why we're focusing the majority of the new work on things that veteran players can take advantage of. Better farming rewards, shops with wider options for spending, new missions of the very highest difficulties, new walker types, refining PvP to make it more worthy of your time.
When we learn that players are working the system to get the most out of some aspect of the game, we get excited. To see people use what you have built in ways you didn't intend is thrilling. Just ask the people who invented Coca-Cola. However, if that play pattern is somehow at odds with the intent of the features involved, it can signal that we can make improvements in the feature that was meant to deliver the thing that the players appear to want. Especially if the play pattern sounds tedious or counter-intuitive.
Our analytics can only give us so much, and we learn a lot of these emerging patterns of play through the forums. We have hit on another couple of things that have changed the course of future updates in this thread. If there is a particular sort of farming you are referring to, let's make a conversation in another thread, and people can weigh in on why they do it, if they like it, and then we can use that information to make the game better down the road. Maybe I'm reading too much into your question, but I love to talk about this stuff, so thanks!
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Second that (and third, and fourth, etc, you get the drift). Really amazing work @Shteevie It makes forum- and game-life so much easier. Thanks a heap!
Well, while you're at it @Teeceezy you might add a 'dislike' for when you feel for a persons post, but it's not quite the thing to 'like'. For instance when they just got raided and dropped to a lower tier minutes before reset.
Comments
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Really happy to be able to provide answers when I can and not leave you all scratching your heads! Thanks for engaging us here.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
So far I've seen Glenn and Maggie tokens and shooter, shooter, shooter plus scout, scout and bruiser...
The randomness is really driving me crazy. Might get used to it, though, and really like the free gifts, especially since I got 25 gold and gold crate.
More slots would be great. I sort of get it that we can't expect a free gift every 4 hours, but with some more slots there would also be some more variety and more chances to see something we really want.
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
Congratulations on your new TG store
and dedication to meet all.
Regarding radios and tokens improved !!
You need to review the challenge , do something like the cyclos outpost .
Example:
Player who makes 300 stars media starts the challenge with 100-150 stars to avoid very low levels .
it is necessary to review the gas costs in the challenge already paid 23 gas on a mission !!
I always above 400 stars is very annoying to play against 3,5,7 levels .
Another point is the full supplements for players 55 without having to spend.
Many of your ideas are very similar to ones we have had here in the office. Are you secretly working for Next? Just kidding!
Glad you like 2.1 and we hope we can bring you 2.2 and 2.3 very soon as well.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Looks like 2.2 will be a nice bomb...
Great video!!!
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
Just want to tell you, that your comment is NOT VERY CONSTRUCTIVE.
Send me a PM if interested
Not sure it's been mentioned yet, but it's great that Luck now properly stacks with traits like Swift Strike and Threat Reduction. One of my Scouts has been built with those two traits, and she's been great to take along on this challenge in particular. The higher chances of Swift Strike lets me kill a zombie and unlock a crate in the same turn, and Threat Reduction will surely come in handy once I get to the higher level challenges.
Thanks!
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
The other issue is with the update 2.1 that has currently effected raids by taking away the spawns for defending walkers and having them spawn after the gate and alarm have been sound. At what point during the trial of creating the update did it make any logical or rational sense to take the ability away from raiders to charge up their special abilities so they have a fighting chance against defenders. This update also took away the convenient option to get Legendary, Epic and Rare equipment with your trade goods at any time which is 99.9% of the reason why I decided to continue to play the game after NG Nerfed snipers and shooter weapons as well as a few other downers. I have been a paying customer for over a year now and haven't complained once except for this occasion. I have to say I am not happy with the inconvenience of your service. Bring back the Retro reliable convenient options that you had available in the past. Trust me they were a 1000× better. If not I'm afraid I would have to take mine and my 200 plus other associates that I have introduced the game to business elsewhere. That being said I hope you do the right thing by honoring your customer's request for a better convenience and making them happy. After all isn't that what true customer service really is ?
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
From what I have learned in my 43 yrs of age it´s not enought to just say this is bad...you should at last have an idea, how it could be made better...
Just my 2 cents
-Defenders don't get charge attacks, and aren't nearly as smart as you are. Soon, it will be much less likely that you are matched with a defender set that is way above your power level. There will always be some growing pains when we aim at large improvements and also have a short development cycle.
-We thought it would be better to give you other things to buy directly, rather than spending resources on so many random chances that might not pay off for you. You should see specific drops in the TG Shop soon, mixed in with those random crates. Hope that you are able to find what you are looking for.
-There's no going back. We will always aim to improve what we have done, to bring the best game we can to our players.
-Players leave games and start games for all sorts of reasons. Players also stay in some games longer than they realize. Occasionally, things that were hobbies can start to seem like chores. I've walked away from lots of mobile games when they got too tedious, or when there wasn't enough new stuff fast enough, or when it took too long to get to the good parts. I, and the rest of the team, are working hard to keep NML from becoming that kind of game for our audience. I have been pretty impressed with what my coworkers have been able to do with the first year of the game, and I'm honored and excited to help them keep up the positive energy and player base that they have built.
Were there lulls in the game over the last year? Sure. Things that we would have done differently with more time, or foreknowledge? Of course. But we're proud to bring you the game we have, and that 7 million plus people have played. And we're going to make that game better for you, your 200 associates, and the other 6.9998 million players who are either with us now or who may return. Not to mention anyone else that walks into the camp for the first time. If you decide to stay, we'll be happy to have you.
-Dude. Thank you for taking the time to write out that post. It's not nothing to put in the effort to give thanks; most players never get around to it, even if they have the idea to do so. I hope we can continue to keep you engaged and jazzed to play.
-Please keep it constructive. If you decide to linger on the forums even after you take a break from playing, I hope we convince you to jump back in with 2.2. We'll have a lot of stuff you will be sad to miss.
-I value your opinion, but I also value the opinions of those who enjoy the game, and of those too busy playing to come here and share their thoughts. Also, all caps is very bad.
-The short answer is no. Time = money, and something worth having is worth working towards.
The longer answer is that we absolutely welcome anyone who wants to put in time to get to know the game, and to plot a course between where they are and what they want. We hope we can convince you that some of what you want is worth paying for, but even if your wallet is shut [through your own decision or someone else's], your time and choice to play NML is extremely important to us.
This is why we're focusing the majority of the new work on things that veteran players can take advantage of. Better farming rewards, shops with wider options for spending, new missions of the very highest difficulties, new walker types, refining PvP to make it more worthy of your time.
When we learn that players are working the system to get the most out of some aspect of the game, we get excited. To see people use what you have built in ways you
didn't intend is thrilling. Just ask the people who invented Coca-Cola. However, if that play pattern is somehow at odds with the intent of the features involved, it can signal that we can make improvements in the feature that was meant to deliver the thing that the players appear to want. Especially if the play pattern sounds tedious or counter-intuitive.
Our analytics can only give us so much, and we learn a lot of these emerging patterns of play through the forums. We have hit on another couple of things that have changed the course of future updates in this thread. If there is a particular sort of farming you are referring to, let's make a conversation in another thread, and people can weigh in on why they do it, if they like it, and then we can use that information to make the game better down the road. Maybe I'm reading too much into your question, but I love to talk about this stuff, so thanks!
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
You are mental
So amazing job here..on forum!
Really amazing work @Shteevie
It makes forum- and game-life so much easier.
Thanks a heap!
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Keep up the good work!!!!
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