Post 2.1 Update Discussion (Answers to your questions within)

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  • RuthlessRuthless Member Posts: 42
    null

    @Shteevie Anyway you can elaborate more on the luck and dodge changes for 2.2? Are you guys planning to nerf it from like 15% to 10%? Or will be taking a whole another approach?

    Thank You
  • JuliaJulia Member Posts: 53
    Can someone tell me why the next challenge run away has been put up again? We only played it like 2 weeks ago and then it was disappointing as there was only one new mission. The rest was just a load of missions from other challenges all cobbled together. When are we gonna get to play the good old challenges like forest or terminus. Actually forget terminus as that was changed so much you may aswell re named it. Anyway if someone could plse answer my first question that would be great thank you.
  • ShteevieShteevie Staff Posts: 1,335
    @bun
    The Supplies for TG exchange is only going to come back in those times between updates that give you something to do with supplies. It's not going to be either permanent, or weekly. Maybe every few months. We have mid-to-long term plans to give you something else to do with supplies at top levels, so those will get more priority as more players make it to max level.

    You should never see a wasted gas reward after 2.2, so we have you covered there.

    @Julia
    We'll see more of the old challenges back after we have the chance to do the rework that is planned for the time just after 2.2. Until then, the repeatable challenges make those mission sets frustrating for some players who feel pressure to play them hundreds of times. I don't select the challenge sets, but I do know we look at the recent calendar to try not to make too many repeats; maybe we missed something this time.


    @Ruthless
    We'll have more information as we near the launch of 2.2, but some things have already been said here. Luck and Dodge will be changed so that the 'super ninja Neo' strategy is not head and shoulders better than other possible strategies. We aren't changing the numbers on the traits, or the way that they stack if you have both a survivor and a weapon with the same trait, but the formulas in the game engine will change to bring the power level more in line with other possible strategies. Other changes and improvements are planned to be released at the same time, so there may be a period of figuring out how the new overall balance of different combinations.

    It's our goal to make dodge and luck still great and worthwhile, but not to be the only setup that is as powerful as they are.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
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  • bunbun Member Posts: 161
    @Shteevie thats good news regarding gas, if something similar could be done with crate contents when xp or tomatoes are maxed, that would be even better. Either that or just remove the caps.
    Regarding your comment on dodge/luck strategy, I am cautiously optimistic that what you are saying, is that instead of nerfing the strategy you are going to enhance the alternative traits, so that they become viable.
    MizTyPR0DJ
  • ShteevieShteevie Staff Posts: 1,335
    edited September 2016
    bun said:

    Regarding your comment on dodge/luck strategy.

    -I don't want to misconstrue anything. It's a big set of changes with many moving parts, and one of the aspects of the new balance will be that double luck + double dodge will not be as good as it used to be, and some other things will be better than they once were.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
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  • KelvSGKelvSG Member Posts: 277
    bun said:

    @Shteevie thats good news regarding gas, if something similar could be done with crate contents when xp or tomatoes are maxed, that would be even better. Either that or just remove the caps.

    Nah, if removing the caps, it make the storage redundant dont u think ? i still hoping to see the food exchange maybe once a fortnight or monthly issue. But since @Shteevie mention they have things in store for us that our food will be put in good use make me think of insane grinding of supplies to achieve that certain things D:
  • Rick_ZKRick_ZK Member Posts: 296
    @Shteevie
    So double luck + double dodge will not be 60% dodge in 2.2? Then what will it be?
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  • DLichDLich Member Posts: 5,541
    The challenge which involved opening the gates was "Get Away". This one is called "Run Away". The premise, I assume, is simply get to the exit. Like handrails and graveyard etc. no gates. Just get to exit.

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  • tammytammy Member Posts: 1,716
    @Shteevie

    Some "things" will be better than they once were....

    What?!?!? What "things"?!?!? I neeeeed to know so I don't dump said "things" by mistake! :smile:

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  • DodkongDodkong Member Posts: 1,048
    edited September 2016
    tammy said:

    @Shteevie

    Some "things" will be better than they once were....

    What?!?!? What "things"?!?!? I neeeeed to know so I don't dump said "things" by mistake! :smile:

    Xoxo


    Go against the establishment's wishes and horde *everything*!
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  • JackBauerJackBauer Member Posts: 1,550
    edited September 2016
    @Shteevie
    It's clear that you don't sell stuff with luck/dodge anymore because you fear a lot of trouble because you gonna change it.

    But for those accepting upcoming changes it's very annoying currently that we don't know what will happen with the trait changes. It costs so much XP and so much time/work(stupid grinding) (even with gas/xp booster) to level up lvl19 gear, additionally you don't know if you should keep survivors or scrap them for Token because he got no Luck/Dodge etc as 5th trait. People don't want to go on a strategy that is completely useless with 2.2.
    So this is a really sad situation while waiting for 2.2. to happen.

    Can you give us a date when you will come out with the supposed changes ?

    I mean the shitstorm will come anyhow, so why wait ?
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  • KelvSGKelvSG Member Posts: 277
    @Shteevie HI, mind release the new trait earlier ? im hoarding to all the token for now unsure is it good to promote my current survivor or wait for new trait. same go for my phone
  • JackBauerJackBauer Member Posts: 1,550
    edited September 2016
    Shteevie said:

    JackBauer said:

    People don't want to go on a strategy that is completely useless with 2.2.

    -Neither Luck nor Dodge will be useless after 2.2. Of course, each player will have their own opinion, but it is definitely not or goal to make any traits useless. That would totally defeat the purpose of seeking balance, making traits generally equally viable, and offering them as rewards or purchasable items.
    Sorry, for not exact post. With "strategy" I meant the strategy: "Survivor with Double Gold Luck / Double Gold Dodge is the holy grail we are looking for".
    If double dodge / double luck is no more the major factor then I can stop finally looking/waiting/upgrading those combinations and don't feel disappointed when 2.2 is released.
    I have survivors with no luck trait and only luck on the weapon and they clearly suck agains the double gold guys.
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  • ShteevieShteevie Staff Posts: 1,335
    KelvSG said:

    @Shteevie HI, mind release the new trait earlier ? im hoarding to all the token for now unsure is it good to promote my current survivor or wait for new trait. same go for my phone

    I don't mean to be a tease, but I think I already spoiled it elsewhere. However, depending on the time, we're trying to get in as many trait improvements as we can, and I don't want to promise anything before we know it will be in the patch. you still have several weeks to go, though, and the hero week won't be back for a while. We're also planning some more phone events between now and then, so you should be safe to use your resources now and collect more as you go.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    MizTyAmiga1Ris
  • ShteevieShteevie Staff Posts: 1,335
    @masmith93
    Council level upgrade comes with more XP storage. You can still afford both a high-level equipment and survivor upgrade at the same time, right? We'd rather people came back more, and played the game to earn XP, instead of 'checking out' for a few days and maybe remembering to come back to do an upgrade once the XP storage was full.
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    MizTymasmith93[Deleted User]Conan1976
  • AmigaAmiga Member Posts: 3,770
    edited September 2016
    @Shteevie why car is upgradable so rare. Why we can't hold more than 23 gas? Total gas amount compare to XP side mission gas cost for example is pathetic...
    I understand 10 min refill time why is so long.. but come one. Give us bigger gas tank. Show us some heart
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  • ShteevieShteevie Staff Posts: 1,335
    @Amiga
    We're coming at this from the other side and looking at gas costs as we move through the various game types to make improvements. Total gas meter is also a factor when it comes to session length and preventing player burn out.
    Development Team Member - The Walking Dead: No Man's Land
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    AmigaDLich
  • AmigaAmiga Member Posts: 3,770
    @Shteevie
    Hmmm let's say it's positive answer ;) and hope to see changes also. Thanks
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  • tammytammy Member Posts: 1,716
    @Shteevie

    You answered everyone cept me :(

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  • TransmuteJunTransmuteJun Member Posts: 2,111
    Shteevie said:

    @Amiga
    We're coming at this from the other side and looking at gas costs as we move through the various game types to make improvements. Total gas meter is also a factor when it comes to session length and preventing player burn out.

    It's generally a good idea to have enough gas in the (full) tank to do 4 missions. Since the next episode will likely lead to 7 gas missions, that would imply that we need 28 gas to do that. Right now we only have 23 gas, and with 2 more council upgrades we will be able to move that up to 25 gas. Still seems a bit low, IMHO.
    MizTyAmiga[Deleted User]
  • ShteevieShteevie Staff Posts: 1,335
    /scrolls up
    @tammy
    -You're kinda asking for the update info before it's time to give it away. Lemme just say that we're looking to squeeze in a change to the Wrestler trait that will elevate it from it's lowly position [and not removing it altogether]. And I'd stock up on anything that gives a better chance for a crit. Whether you think that info is enough to change your spending or saving behavior, I don't know. But it's more than I should have said.

    @TransmuteJun
    -No 7-gas missions coming. Maybe ever? Don't hold me to that, but there are no plans for them as of now.

    @MizTy
    -I'm trying to follow you here, but we have different play patterns. Why is an xp booster no good in the current model? If you buy some upgrades with XP, then use a booster because your XP supply is low, then do some missions, you... have some problem? The XP isn't that good? It tastes funny? Or is it simply that you would continue to gain double, but your XP bar fills too quickly? Let me know what I'm missing.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    MizTy
  • MizTyMizTy Member Posts: 1,335
    Lol @Shteevie
    Yes. When using the boosters (especially together) the xp storage capacity is frustratingly low. I'd like to be able to store enough xp while on the boosters to fully upgrade a piece or two of gear o:)
    JayZ[Deleted User]
  • JayZJayZ Member Posts: 3,559
    @Shteevie To elaborate on @MizTy's point, I think the issue is that even with the XP and gas booster, a maxed out player can only really upgrade one piece of gear (maybe one and a half pieces if you're lucky with timing) all the way due to storage limits, which is not worth the $5 investment.

    If the storage cap were higher, people might be more inclined to spend more money and time on the game because they could build up XP and use it throughout the week. As it stands right now, I will never buy an XP/gas booster unless there are 5 second upgrades because there's such a low cap.
    MizTyAmiga[Deleted User]Musat
  • tammytammy Member Posts: 1,716
    @Shteevie

    Of course I'm asking for 2.2 info before said info is released...I'm a precocious optimist :)

    And yeah...the XP tastes funny...cos NG keeps removing all the spices!!!! :wink:

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  • TransmuteJunTransmuteJun Member Posts: 2,111
    Shteevie said:

    /scrolls up
    @TransmuteJun
    -No 7-gas missions coming. Maybe ever? Don't hold me to that, but there are no plans for them as of now..

    Wow, really? You could knock me over with a feather. I figured it was inevitable, looking at the progression from 2 to 3 to 4 to 5 to 6 gas can missions....
  • Neil_JNeil_J Member Posts: 1,873
    But @Shteevie will gas charges on the challenge maps be brought in line with story/exploration missions?
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