Kudos to the new update

I've got nothing to complain about. Obviously everyone isn't going to get what they were asking for but I'm impressed with the new interface. Less gas for missions, better rewards, better selection of trade goods and lower cost. Even my survivors seem to be getting less body shots all around and more critical hits. Appreciate the free gift also!
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MAVERICK'S 1 Million Star Club | OG | USA | NOC
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Freemium... the "mium" is latin for 'not really'
Thought this was going to be reduced not increased?
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Hard and normal are both 6 gas
Is the gas cost tied to your camp or srvr level?
Remember to use your charge abilities
I'm just incredibly frustrated about NG's communication on this. There were many things that I was expecting (e.g., the luck nerf, trait rebalancing, etc.). However, when I read the changelog this morning, it said NOTHING about screwing over higher level players on gas costs. I can't wait to find all of the other ways NG has secretly screwed players without mentioning it in the changelog.
Honestly, this seems like a dirty way for NG to get people to spend more money on gas and gas boosters. Upping gas costs from 6 to 7 means that players can only run ~80% as many missions as before.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
@Shteevie had previously said: Is this your idea of "less ambitious" "good bang for the buck" changes? Not only is it more expensive for players, but the "Hard" option isn't even worth it for high level players. For a level 19 player, 500 XP is negligible. Furthermore, because crate unlocks are capped, there's really no benefit of playing harder missions. Really, the only difference in playing hard missions is you're more likely to get bruised by 1 hit.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
I have finished all 14 episodes also
My camp is level 48 and my A team is level 17
I am paying 6 gas for the side missions, same as before
The gas cost seems to be based on camp level