100% interrupt but failed 3 out of 3

PicPic Member Posts: 1,061
Soo 100% isn't 100%


  • AmigaAmiga Member Posts: 3,770
    No on higher lvl walkers
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • GrimGaelGrimGael Member Posts: 1,410
    That's pretty consistent. And they nerfed bruisers again. They weren't useless enough, people had started using them in outposts.
  • KelvSGKelvSG Member Posts: 277
    @GrimGael nope, it pretty useless in outpost too now with the stun resistant vest. At least at 5k tier. I barely stun all 3 defender in 1 turn
  • GrimGaelGrimGael Member Posts: 1,410
    @KelvSG I'd take one along on raids sometimes to deal with armored walkers and smash a bit. I've seen them everywhere on defense too. Now it's just for people that put otherwise useless toons in their outposts. I have never understood why to me traits aren't more class limited. Stun resist seems ideal for bruisers and maybe assaults. Interrupt would be perfect for scouts, maybe bruisers and hunters too. Seems to make more sense and could have been changed over time by simply changing traits on new gear and allowing the old to go obsolete. Oh well, not my game.
  • zosonzoson Member Posts: 2,216
    interrupt is still effective as long as you have luck in addition.
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