Body shot frequency with pierce

I have piercing and interupt together on weapon I'm not going to share my experience with it( I don't want to influence resultsjust wondering what other users experience with it.
This isn't meant to bash it, so be truthful
P.s list how many shots, how many were body shots and lvl of enemy and your survivor lvl
This isn't meant to bash it, so be truthful
P.s list how many shots, how many were body shots and lvl of enemy and your survivor lvl
Elder of dragons weyr a top USA guild
0
Comments
Unless they involve salt & lime. Then that's another story
This isn't too bash the trait so only want truthful data.
P.s include how many shots, how many were body shots, what lvl the enemy and your survivors are and the lvl of traits.
P.p.s I thought i put it up early but must have forgot to post lol or less its there and i can't find it lol
Merge with the thread in General Discussion?
I asked the guys in my guild to collect some data for you. HTH
Links to threads that are useful for beginners (and in some cases even for veterans)
Although I disagree about the pierce trait it does make it more than 0% after 3 or 4 lvls above your survivor lvl of interupting the enemy
"Although I disagree about the pierce trait it does make it more than 0% after 3 or 4 lvls above your survivor lvl of interupting the enemy"
Oh the irony...
Unfortunately in 5.3, because they're too powerful, they'll be 'rebalanced' as torches.
And further nerfed in 5.4 to candles. No hits at all if it's windy cos they'll blow out.
Yep - "Candle in the Wind".....
My survivors are lvl 18 the interupt(silver 92% with luck) and pierce (gold 34.5 with luck) is on a shooter weapon.
Walker lvl 21 - 96 shots with 15 body shots 16 interupts avoided
Walker lvl 22 - 109 shots with 97 body shots 97 interupts avoided
Walker lvl 23 - 103 shots with 97 body shots 99 interupts avoided
Walker lvl 24 - 16 shots with 14 body shots 14 interupts avoided
This is a small sample of course so hopefully other will put up their stats also.
That is not a small sample size. That is a lot of work that shows the ridiculousness of how NG changed Interrupt for the levels we need it most. It shows how a legit strategy was simply voided at 3 levels past your own. Not even a gradual increase in body shots, but a total annihilation of Interrupt. It's unrealistic & doesn't make sense
Good share. I'm glad you started this thread. I hope some others will share their Interrupted experience as well.
But as i said it is a small test and maybe I was unlucky so I'll continue testing once challenge is over and make my final judgement then
The desired 3 lvl above being 15 body shots out of 100 would mean you'd land 85% of your hits.
as mentioned 4 lvl above 97 body shots ouf ot 109 would mean you landed 11% of your hits.
I hardly play the game with a pen and paper. When i'm trying to gauge a particular action I will, but it's far and few between. Personally regarding body shots and interrupt we all know the ratio sucks. The sample size is small but overall it's most likely properly reflecting how grossly it has changed.
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
Of course I'm joking, but the truth is for a newcomer to this game it must be utterly confusing what the traits are, what they do, and how they work. I pity them. I've been playing this game for a long time and it's still confusing to me, and getting worse by the update. Someone puts their time upgrading a weapon that claims to stop walkers with 100% guarantee but then in the playing field it just doesn't work. What kind of logic is this?