Update 2.3 Discussion Thread

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  • Pain WalkerPain Walker Content Creator Posts: 2,624
    Are those all the update notes or like last time there is new hidden content? I don't see you mentioning anything about new heroes...

    Probably making a video!

    My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
    blynknzUrWaLkNDeAdR2runfastFarik357
  • WeekOneWeekOne Member Posts: 1,195
    edited November 2016
    Dodkong said:

    @rgerkman
    One thing to keep in mind is that "A few previously-existing Scavenge maps have been tweaked." We don't know how or what this "tweaking" entails. It may have made some favorite boards less than ideal. Or some crappy ones could have been improved

    rgerkman said:

    I'm feeling very optimistic @Dodkong

    I'm feeling very optimistic too @rgerkman and @Dodkong

    I can't wait to play the scavenge maps with the update... I was too used to them and they were becoming boring. I hope we see this happen a couple of times a year just to refresh the maps. *hint* @Shteevie
    rgerkmanTop8dogFarik357
  • WeekOneWeekOne Member Posts: 1,195
    edited November 2016
    Shteevie said:


    -You are right that listing all the changes, even with screen shots, would be tedious and complicated. And I'm sure that map preferences are subjective.

    Re-familiarization is hopefully part of the fun!

    It is for me... I want to figure it out as I play, not know in advance! :)
    IRONDeep_herianSCBMA
  • WeekOneWeekOne Member Posts: 1,195
    edited November 2016
    I'm so excited... it's not even funny!
    Thank you @Shteevie and the rest of the team at NextGames! :smiley:
  • OneLessTitanOneLessTitan Member Posts: 1,273
    edited November 2016
    Lots of stuff, can't wait to try it out!

    @Shteevie -- sounds like you said everything "major" has been listed, so it sounds like the new Survivor Traits aren't going to make it into 2.3 either? I remember you talking about them before the 2.2 update. If my strategy is to hold on to class tokens (instead of promoting survivors) to eventually reduce the chance of getting Defensive Stance, then you're saying I'll be hoarding tokens for a while longer??? Thanks for all the info and answers!!
  • Shut_UpShut_Up Member Posts: 2,295
    edited November 2016
    It sounds like this is mainly a 'fix all the bugs' update with just a little new content and I think this is a great idea or possible attempt or whatever you want to call it.

    Why did NG decide the minimum number of walkers faced at the beginning of a raid should be 6? That still gives those people who did NOT upgrade their walker pit and/or invest in additional walkers an advantage over those that did upgrade their pit. Clearly upgrading your pit and buying walkers should not put you at a disadvantage over those that did not invest in upgrading and buying. At only 6 defending walkers minimum most people will not be able to charge their most often used combination of survivors. Most people take a team that requires more than 6 charging points and a good portion require 8. Some people do use an all shooter team but that is very rare and the overall use of any combination that only requires 6 points is a small percentage. It also shouldn't require the use of a scout or shooter with a weapon that has charging as a trait. That trait is left to chance and you should not be forced to find those we ons either to make up for this.

    I haven't noticed losing excesssive time on outpost raids that get disconnected and reconnected. I don't know if people are still having this problem or if it was fixed without an update or if it was addressed in this update. Some follow up on this would be welcomed.

    I like the hero buff it was much needed for Rick.

    It was mentioned that there was one more significant survivor combat "rebalance" coming and that would be the last for a while. I hope I have described that well enough as this was mentioned several times during the discussion over the luck and interrupt nerf and specifically how the luck and interrupt change was a very sudden and without warning change and one more like that was coming. Is this in the update?
  • ratonraton Member Posts: 164
    @Shteevie for veteran players the first 300 stars are really easy and bored to play (may be the first 2 days of the challenge), any change related to that in 2.3?
    gespuerjacobwiedhatTop8dog
  • RoonisRoonis Member Posts: 47
    I totally misread the notes from a screenshot in line early this morning and thought they were nerfing it so you got no rewards from grabbing tg and not killing defenders. Glad I was wrong lol. These all look like really strong positive steps.
  • WeekOneWeekOne Member Posts: 1,195
    @raton there is a thread to discuss challenge rework. You might be interested in adding some feedback on that thread: Challenge Rework Thread - click here
    raton
  • WeekOneWeekOne Member Posts: 1,195
    edited November 2016
    @raton see below, it will be addressed next update:

    They promised addressing the low level grind in 2.3. That doesn't seem to happen.

    Teeceezy said:

    That's been addressed as a 2.4. feature for quite some time now. :)


    raton
  • rgerkmanrgerkman Member Posts: 2,465
    @Shteevie
    Outpost Timer is still an issue.
    I started a round today.. it was lagging really really badly so I rebooted the game. The Timer still had 7mins & change. The reboot took less than 30secs & I got a message saying my Raid had timed out &a adjustments were made or w/e that message says (don't know exact wording) but in the end.. I loss 18 Inf because of game lagging/reboot :-/
    So please do still look into this.. thank you!!
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

    Rhonda
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  • VakaliVakali Member Posts: 239
    I still have the outpost disconnect and or laggy unplayable reboot in outpost still. It seems to happen if I run multiple raids in a row, if it happens it's usually after about the 5th or so raid.
    rgerkmanDLichElse
  • TransmuteJunTransmuteJun Member Posts: 2,163
    While not as exciting as new content, I am very happy with a bug fix update, especially as the player with the lowest maxed-out BP! I will finally be caught up to everyone else and be level 58! That's good, my self-confidence was taking a serious hit... ;)

    I am also thrilled that the auto-center issue will be fixed!
    MystiqueTop8dogp_herianblynknz
  • MovadoMovado Member Posts: 863
    Looking forward to this update.

    My "hard" mode Scavenges had jumped back up to RSL lvl 25/26 after some survivor promotions earlier, so I'm glad the rewards might begin to justify the risks. I hope.

    Since the last update, I get constant "reconnecting" messages in outposts, so I hope that gets patched-up too. Noticed some others experienced the same. Fingers-crossed.

    Also, I like the "Draw" concept re: raids. But that seems mainly for cosmetics/aesthetic purposes, no? Very few players would waste gas to only go for flags anyways and ditch the TG or Infl. I just don't see very many Draw situations....unless perhaps attackers got disconnected/timed-out.

    But overall, looking forward to update. Thanks for the announcement.
  • WeekOneWeekOne Member Posts: 1,195
    Movado said:


    Since the last update, I get constant "reconnecting" messages in outposts, so I hope that gets patched-up too. Noticed some others experienced the same. Fingers-crossed.

    I've been getting that message alot too @Movado and will keep my fingers crossed too. :wink:

    rgerkmanElse
  • PaulusPaulus Member Posts: 58
    @Shteevie @Teeceezy sorry if asked already, but Overwatch attacking nearest walker, does that mean also freemen, or can it be prioritised to get freemen first if on outposts? Often "lose" an Overwatch on walkers that I would like to use to protect me from defending freemen before charging through the open gate with all survivors active. Does that make sense?
    Top8dog
  • JerryDixonJerryDixon Member Posts: 387
    @Movado How many pink stars does it take to get hard scavenge @ RSL 25/26? I have no pink stars and only get RSL 22.
    Jerry Dixon
    JSS
  • zeeblackzeeblack Member Posts: 1,200
    Thanks @shteevie for the answer. While I have upgraded all my survivors to legendary status, it really patina that my heroes are still zeroes.

    Zee Black 

    Playing the game since 2015, Level 75 and 200K plus stars

    Part of SG Woot since 2016. We have played more than 300 challenges and earned  4 million plus stars

  • AmigaAmiga Member Posts: 3,770
    What about filter class before missions?? It's so simple tweak but we're still waiting for it :( @Shteevie @Teeceezy
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • rgerkmanrgerkman Member Posts: 2,465
    edited November 2016
    @Amiga
    You mean being able to click on what Class you want instead of scrolling through all the Survivors? Unless I misread it.. that's in there :grimace:

    " The Team Selection Screen before missions now includes the Class Sorting buttons to make it easier to find the right survivors for the mission."
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

    Rhonda
    Top8dogp_herian
  • AmigaAmiga Member Posts: 3,770
    @rgerkman
    Mea culpa. I missed it lol. AWESOME!!!
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    rgerkmanTop8dogJadenant
  • autumn_ashautumn_ash Member Posts: 325
    The Team Selection Screen before missions now includes the Class Sorting buttons to make it easier to find the right survivors for the mission.
    YAASSSSS!!! that's a really great change there for me
    TWD ⭐️ FearTWD ⭐️ Ride with Norman Reedus
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  • IRONDeeIRONDee Member Posts: 469
    Movado said:

    Looking forward to this update.



    My "hard" mode Scavenges had jumped back up to RSL lvl 25/26 after some survivor promotions earlier, so I'm glad the rewards might begin to justify the risks. I hope.



    Since the last update, I get constant "reconnecting" messages in outposts, so I hope that gets patched-up too. Noticed some others experienced the same. Fingers-crossed.



    Also, I like the "Draw" concept re: raids. But that seems mainly for cosmetics/aesthetic purposes, no? Very few players would waste gas to only go for flags anyways and ditch the TG or Infl. I just don't see very many Draw situations....unless perhaps attackers got disconnected/timed-out.



    But overall, looking forward to update. Thanks for the announcement.

    I think it probably is visual, but I find myself in that situation more often than I'd like with my gold tier 2 alt. Level 17 survivors drop into a raid against 19/20 walkers and defenders. Not gonna happen, sometimes it's all I can do to survive to pull the flag and not lose influence.
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  • PutchucoPutchuco Member Posts: 1,289
    2.3 sounds really awesome. Very happy to see some topics addressed that have bugged me and many others, i'm sure.

    Btw, i love the close relation between game and series in the season 7 missions, awesome idea that is getting better every week.
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    contact us via email at [email protected]
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