What else to do with the game?

So, I've beaten most chapter missions, with the exception of 14 nightmare. My level 20 survivors aren't strong enough to take on level 24+ zombies and freemen. I don't want to spend any more money on the game, although I haven't spent much. I'll buy gold to use for hospital stays and sometimes on gas refills. And that's pretty much the only way I could possibly advance through 14 nightmare at this point, lots of gold spent on hospital stays and gas refills so I could keep attempting over and over til I beat one level at a time. But, it's not really fun anymore. As soon as I beat one level it's days and days and gold upon gold spent on recovery times.
I'm bored with the outposts. I stay in about the 4000 TG range and, again, unless I spend gold on recovery times, I really can't progress much with raiding. I can pretty much just keep myself at the level I'm at.
The challenges are tiring.
It now costs me 500 tokens or whatever they're called to upgrade my survivors to the next star level. It takes forever to collect that many through radio calls. I have to build up like a million or so XP to train a survivor, and I've already trained my good ones to level 20, which is the max level. I guess I could train the lesser survivors... but for what? It takes so incredibly long to upgrade one survivor on just one star level, honestly it will be weeks before any of mine collect 500 tokens to bump up just one level.
I do like the weekly challenges to earn the Negan tokens, but once I beat that, there's nothing else really.
I could continue maxing buildings in my camp. But, for what?
I did really like this game and would like to continue playing, but I'm wondering if there is anything else really for me to do with it without spending lots of money to upgrade survivors. And then, why am I even bothering to upgrade. For what? To beat a level or 2 in chapter 14 nightmare? So is this pretty much it for me?
I'm bored with the outposts. I stay in about the 4000 TG range and, again, unless I spend gold on recovery times, I really can't progress much with raiding. I can pretty much just keep myself at the level I'm at.
The challenges are tiring.
It now costs me 500 tokens or whatever they're called to upgrade my survivors to the next star level. It takes forever to collect that many through radio calls. I have to build up like a million or so XP to train a survivor, and I've already trained my good ones to level 20, which is the max level. I guess I could train the lesser survivors... but for what? It takes so incredibly long to upgrade one survivor on just one star level, honestly it will be weeks before any of mine collect 500 tokens to bump up just one level.
I do like the weekly challenges to earn the Negan tokens, but once I beat that, there's nothing else really.
I could continue maxing buildings in my camp. But, for what?
I did really like this game and would like to continue playing, but I'm wondering if there is anything else really for me to do with it without spending lots of money to upgrade survivors. And then, why am I even bothering to upgrade. For what? To beat a level or 2 in chapter 14 nightmare? So is this pretty much it for me?
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The crazy thing is that I'm a big spender on this game. Don't want to say how much, but this is the first game I've ever spent big $. And now,there is no reason to. NG has effectively retired one of its high rollers.
I think, thigh, that perhaps you know there is little more for you here at the moment, and maybe that makes you feel a bit sad?
If, for example, you can't/don't enjoy playing the game having the experience, abilities and skills that come with the time, effort and (occasional) cash injection you have invested maybe it's time to take a break?
I love the game too, and don't want to contemplate not playing it, but maybe that is where you are at right now?
"Really? Good luck with that!"
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I myslef getting to point where are you now(well, estabilished with lvl19 survs and several lvl22 pieces) and I do enjoy every challenge, every S7 mission and some hard/nightmare episodes(as I didnt progress fast in these since I dont have to).
What you can do are weekly challenges(for Christ´s sake, get rid of all those repeats @NG, doing one map 22 times is way too many, and I dont run over RSL23), outposts raids(and use all those TGs for chance of new weapon with extra traits) and scavenge missions. Soon we are going to get brand new challenge and larger set of scavenge missions. I believe we will get episode 15 soon(2.4?) so you will have some extra part to deal with. Just slow down your progress so you will have new content for longer next time...
I am just level 50 with still a long way to go. Every week, I play challenges and scavenging missions for crates, phones, experience points and supplies. Gathering radios to earn tokens for upgrading my survivors and heroes. I admit it is monotonous but is fun. Lets hope 2.3 update brings something new. Looking forward to new type of survivors and zombies
Zee Black - SG Woots - Playing since 2015.
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I'm only at survivor level 13/14 and not in a rush to progress. Maxing out everything, or close to, I know where you're at.
I've been here since launch (only I deleted game, forgot, and rejoined) and I quit 'my other' game to fully focus on this game.
Reason I play is to just have a fast tactical game, and at times, a lengthy game to do events (guild), but always -always- for fun.
I've been in games where 'overlords' expect you to log in midnight just to get a boss, and I tell you, not cool! XD
Play the game, take pauses, find a guild that suits your time and style. Being bored playing a game is not worth it.
NML is the most friendly F2P game I ever encountered (which was a good game) so stick around. We will be here for your return. Meanwhile, NG might find a surprise for you.
At max, or close to max level, you love the gameplay, and the community as well perhaps?
See you in a couple of weeks! I command you to take a break
This is a pretty interesting thread for a few different viewpoints. If you are interested, I'll give a little info from our side of the screen here. Before I start, though, I do want to say that I completely understand the statement made by the OP, and the sentiment behind it. Nothing I say here will be made with the intent of refuting those claims, or somehow proving them wrong. It's up to each player to decide how they feel about a game, and each person's opinions are completely valid. Of course, each of us works with different data sets on which we base those positions. That's what makes things interesting.
On one hand, I'm glad, in a way, that you can feel that you got to this point the way you did. You mention spending some for healing and gas, but those are tings that free players can get without paying. So, getting some criticism that could be viewed as wishing that there were more mandatory things to buy is not actually a bad thing in my book. [I should point out that while some companies would take comments like these as justification to add paywalls, we're no gonna go there.]
On the other hand, I know what it's like for the luster to fade from a hobby that used to eat up tons of time. It's sad, in a disappointing way - you want so much more of what you enjoyed! - and of course we'd like for that to come for our players as late [or never] as possible. We're super lucky to have attracted a group of players that have formed something of a community and keep each other excited to continue. Honestly, we wouldn't still be here without them. But we do know that these players are maxing out every day, and we need tor respect them and their time by continuing to develop and add to the game.
When it comes to new episodes, there is some truth to the comment that says that it's not always the best decision to add content that only end-game players can see. When we got the opportunity to do the Season 7 missions, we definitely had both the new and especially the veteran players in mind. We're in a place where the group of new players is large, but our most loyal players have been with us for a long time. So, when we can, we look to add something for both groups to new features. This is why Challenges are up next - it's a great thing for new players to transition to after the first few episodes are complete, and it's where a lot of long-term players play most of their missions. In the goals of the rework are to improve the game mode for everyone; we add better rewards and more missions for new players, and we cut out the early grind while preserving the difficulty and competitive aspects or veterans. [You'll read a lot more about challenges soon.]
We will get back to the Episodes, perhaps after Season 7 has completed, and we're looking at ways to enable replays of the earlier missions on Hard and Nightmare without it becoming a pseudo-replacement for Scavenges. There are also plans for lots more to come, but most of it beyond the challenge rework is too early to comment on.
I'm really happy that you have spent so much time in No Man's Land, and I think your feedback here is really insightful. It is motivating for us as developers to know that the game we make is consumed so thoroughly. If you are interested, it would be great to have you in the discussions about the challenge system - let's make it less grindy and more interesting for you!
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I am looking forward to the challenge rework, because I have to give a lot of credit to the work your team did on outposts. I do appreciate that you (collectively) put the time in to improve it instead of just leaving it as it was. I also appreciate the work you did on 2.3 quality of life issues. Of course, we'll see how it comes along, but reading the release notes was very encouraging. Credit where credit is due (just not my credit card) I hope when things get better financially I can pick up that spear, lol.