[Research] Critical Chance

_____Intro_____
Critical Strike: Increase critical chance by 5/10/15%
I was intrigued at critical, seeing as some of my people were able to land a critical (crit) even though they did not have the "Critical Strike" (CS) or "Lucky" (LY) traits. So I went ahead and started counting how many walkers I HIT, and how many crit landed each hit. I've also recorded the LY trait in, just in case it did do anything.
So far, here's the information I've got! It's a small scale, but it's not easy staying on track when kids call you... And I don't have a lot of CS and LY equipment. If everyone else pools in, it would help a lot! Or... The DEVS give us the raw numbers!! =P
_____Method..._____
Sat in Episode 9 Mission 3 blasting away at walkers with Hunters. Counted how many walkers were hit, count how many that were hit were crits. Noted it down.
_____Results..._____
RAW DATA
0 CS and 0 LY:
11 out of 100 walkers hit landed crit.
11% chance for crit.
10% CS and 0 LY:
32 out of 200 walkers hit landed a crit.
16% chance for crit.
0 CS and 10% LY:
10 out of 100 walkers hit landed a crit.
10% chance for crit.
_____Conclusion..._____
From my SMALL trial group... It seems that CS affects crit at half rate from the noted shown, and LY does not affect the rate of landing a crit at all. =O
_____Discussion..._____
I hope this had helped people out, and also hope that others will share their data if they find anything useful for the community.
-Things to look out for, "How often does 'Lucky' pop up after a critical hit." I did not pay attention to it because my brain can not contemplate counting walkers and counting crit AND to see if lucky popped up =P and keeping life needs happy. However, it seemed that it follows only during a critical, but does not always follow a critical. Maybe it's only a chance to a critical?
-Need to test 5% and 15% "Critical Strike" AND "Lucky"
-Bigger sample size is needed.
-When testing the 10% crit and 0% luck, I did two sets of one hundred. First set landed 16, second set landed 16. I just pooled it to be 32/200 as a critical.
Critical Strike: Increase critical chance by 5/10/15%
I was intrigued at critical, seeing as some of my people were able to land a critical (crit) even though they did not have the "Critical Strike" (CS) or "Lucky" (LY) traits. So I went ahead and started counting how many walkers I HIT, and how many crit landed each hit. I've also recorded the LY trait in, just in case it did do anything.
So far, here's the information I've got! It's a small scale, but it's not easy staying on track when kids call you... And I don't have a lot of CS and LY equipment. If everyone else pools in, it would help a lot! Or... The DEVS give us the raw numbers!! =P
_____Method..._____
Sat in Episode 9 Mission 3 blasting away at walkers with Hunters. Counted how many walkers were hit, count how many that were hit were crits. Noted it down.
_____Results..._____
RAW DATA
0 CS and 0 LY:
11 out of 100 walkers hit landed crit.
11% chance for crit.
10% CS and 0 LY:
32 out of 200 walkers hit landed a crit.
16% chance for crit.
0 CS and 10% LY:
10 out of 100 walkers hit landed a crit.
10% chance for crit.
_____Conclusion..._____
From my SMALL trial group... It seems that CS affects crit at half rate from the noted shown, and LY does not affect the rate of landing a crit at all. =O
_____Discussion..._____
I hope this had helped people out, and also hope that others will share their data if they find anything useful for the community.
-Things to look out for, "How often does 'Lucky' pop up after a critical hit." I did not pay attention to it because my brain can not contemplate counting walkers and counting crit AND to see if lucky popped up =P and keeping life needs happy. However, it seemed that it follows only during a critical, but does not always follow a critical. Maybe it's only a chance to a critical?
-Need to test 5% and 15% "Critical Strike" AND "Lucky"
-Bigger sample size is needed.
-When testing the 10% crit and 0% luck, I did two sets of one hundred. First set landed 16, second set landed 16. I just pooled it to be 32/200 as a critical.
1
This discussion has been closed.
Comments
Come on nextgames. We need some deeper details ;-)
but it is not proven, as it is just what i observe from farming.
I wouldn't be surprised if different classes have different base crit rates.
Also, I bet survivor base crit chance increases with level too.
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