Please remove cooldown time from challenge completely

AmigaAmiga Member Posts: 3,770
I stopped playing 2 weeks ago. Main reason - boring challenge starting from scratch every week.
But something changed - current challenge without cooldown time makes me playing again.
I really enjoyed constant play without 30 min time as never before!
@Shteevie @Teeceezy who needs this cooldown time anyway?? It's totally useless. I want to play.. Not wait
<img src="http://i.imgur.com/d6070rs.jpg"alt="" />
JodipayneartkryptonixMadPuppySCBMAobwantonPigMizTyblynknzAvalon8szgerg77[Deleted User]ggbatsTroublemakerp_herianLoewe1968tpzinhoCaptainslayer

Comments

  • JodipayneartJodipayneart Member Posts: 72
    Agreed
    AmigaPig
  • AmigaAmiga Member Posts: 3,770
    Exactly. Why to NG block this opportunity?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    MadPuppyPigggbats
  • PigPig Member Posts: 1,870
    Even the old Pig is going hard on this challenge, after hitting only 150 or so over the last several challenges in my semi-retirement. And I'm enjoying this challenge more than any I can remember.
    Bad Pig
    Bad to the bone!
    The Notorious P.I.G.
    "I'm stuck in forum prison, and time keeps draggin' on"
    "I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
    MizTyobwantonszgerg77ggbats
  • MizTyMizTy Member Posts: 1,335
    As I advance toward higher level walkers, it takes a lot of time to move my survivors from my outpost to my team & outfit them accordingly. Usually each map has a slightly different optimum configuration of who needs to be where with what equipment. Not having the cool down GREATLY improved my enjoyment of the challenges as I reached the higher levels!
    obwantonszgerg77ggbatsp_herian
  • AmigaAmiga Member Posts: 3,770
    @Shteevie @Teeceezy
    I counted on you guys!
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • blynknzblynknz Member Posts: 1,988
    Agreed.
    Being able to play the same mission over and over in a row allows to get some good strategies going.
    However based on their idea that you have to complete all 6 before you move on, then this type of play will be removed, and it will be just like having cooldown periods again.
  • AmigaAmiga Member Posts: 3,770
    With cooldown propably I will stop playing so often like now without this time ;(
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • MadPuppyMadPuppy Member Posts: 2,831
    edited December 2016
    Comments by Shteevie relevant to this topic.

    Shteevie said:


    As for the mission timer, I see a lot od consensus about removing it. We did intend for the Challenges to not be completed for the week in a single sitting, and the repeats of missions at the same difficulty may ensure that is the case. We're also worried about burnout where players go all-out for a day and then no longer have the desire to return. Or for the servers to be hammered in the last day if everyone decided that they can do the whole challenge in the final day.

    What d people think of the middle-ground idea of not hiving the timer on the mission itself, but on the round-advancement? You would play a set of 6, replay for more stars if you wanted to, then advance to get your reward, bonus stars, and start the new set. By the time you completed all 6 again, most of the timer on the advancement button will have been depleted. This gives you a short time to get a missed star, or play a scavenge, and then you're likely ready to move on. Essentially, this idea moves the cap from 6 first-time challenge missions per session to a minimum of 12, and possibly more challenge missions per session.

    SOURCE

    Shteevie said:


    avelardez said:


    Removing the cool down times is great now. This allows us to grind out the stars for the guild in one day and move one. Being that with the changes these last two updates provided does not grab the atttention of players. I, personally, am burnt out with the game. Felt good to smash out 420 stars in the first day and be done with it.

    As for your comments about the timers, you do a good job of illustrating why we need them, in one way or another. Smashing out 420 stars in a day is an enormous session, and it's not surprising that you feel a bit exhausted afterwards.It's our job to make sure that the game stays fun for as long as possible in a calendar sense, and not just a clock sense.

    SOURCE
  • TroublemakerTroublemaker Member Posts: 1,470
    I loved playing the game without the cooldown timer.

    I didn't feel like a slave to the challenge (and game). It let me play on my own time. I got the feeling that I developed as player.

    I spent more resources than ever too.
    Amigap_herianPigszgerg77
  • AmigaAmiga Member Posts: 3,770
    No time = more gas used = more $$
    Also in my case it's working opposite way to burning out. Cooldown time burned me out completely now I'm enjoying it again!
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    p_heriandeb1hdPigszgerg77
  • addicted4lifeaddicted4life Member Posts: 27
    I'm not going to say much here but,

    I havent really played challenges in awhile. clan was terrible, I got tired of trying alone, coming back waiting for timers was a large pain.
    this week I'm over 200 stars and could keep going. it was enjoyable again, although the repetition is still there and still feels old. probably why I play less and less noe.
    level 17 survivors and 46ish base fyi so not the top, but not the bottom either


    cheers
    Amiga
  • PigPig Member Posts: 1,870
    The cooldown timer causes burnout. If I'm trying to do my best on a challenge, I spend gas on it until I hit the cooldown wall. Then what do I do? I save my gas until I can play the challenge again.

    What does that mean? It means that whatever else is going on in my life, I must either squeeze in more play time when the cooldown finishes, or risk losing my gas by not having a chance to use it. Either way causes stress and leads to burnout.

    Without the cooldown timer, I can play on my terms and burn all my gas on the challenge in one sitting. I then have much more flexibility about when I pick the game up again later in the day. It could be an hour later or four hours later. It's up to me; it's not up to the cooldown timer.

    There may be other valid reasons to have it (if there are, why is it possible not to have it this week?), but preventing player burnout is nonsense. Good intention, for sure, but opposite effect.
    Bad Pig
    Bad to the bone!
    The Notorious P.I.G.
    "I'm stuck in forum prison, and time keeps draggin' on"
    "I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
    MadPuppyszgerg77
  • PigPig Member Posts: 1,870
    Regarding whether you complete the challenge in a sitting or takes a whole week, it took me a whole week this time. The difference is that I enjoyed it more and didn't get burned out.
    Bad Pig
    Bad to the bone!
    The Notorious P.I.G.
    "I'm stuck in forum prison, and time keeps draggin' on"
    "I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
    MadPuppyszgerg77
  • AmigaAmiga Member Posts: 3,770
    @Pig
    Agree" preventing player burnout is nonsense. Good intention, for sure, but opposite effect."
    It's exactly what I feel!
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    MadPuppyszgerg77SCBMAobwanton
  • ZombieTalionZombieTalion Member Posts: 60
    edited December 2016
    Agreed, loved the no timer! I did get unlimited gas for this, but still could not do it all in one sitting. Maybe nugs could use a timer since they cant get to higher levels, but i make it to 375, about 10-15 min a round. I usually take a couple days to reach it. Also, i would imagine most people like me have jobs, so we cant play all day anyway. How about the last two days of the challenge the timer comes back on, so the server doesnt get killed, and in the end when people start to get fustrated in higher levels, they are forced to take a break. The early rounds are silly anyway with exp players.
    szgerg77obwanton
Sign In or Register to comment.