I think the best overall update of the year was the "survivor progression" change, which I think was 1.10 (?) earlier in the year
...because it allowed all of us to foster the growth of our crew to continue leveling up any of our survivors from any level/rarity. Prior to that, you might get a legendary survivor but it came with a hard-cap limit on its level. And if it wasn't already a legendary, well, you couldn't promote it to higher rarity.
Here are my Top 5 for 2016 (in no order): The removal of the auto-center feature No more losing TGs when raided The Season 7 Missions (and their rewards) Guild advertising (when it works) The TG Shop
There have been lots of improvements to the game over the past year. But I'd have to say that 1.10 (getting rid of the survivor cap & allowing us to upgrade or favorites) and 2.3 (the "quality of life" upgrade that fixed so many things that were just plain wrong) were my favorites.
That said, I cannot tell NG enough how much I'm looking forward to the challenge rework in 2.4. Doing the low level challenge grind each week has seriously interfered with my general life happiness and tbh I don't know why I'm still doing it! So I'm looking forward to seeing what January 2017 brings us.
But back to the question, NG obviously had a change in dev staff last year around June. With the exception of nerfing interrupt so drastically (and perhaps a few other things) I think the game is indeed better than when I started a little over a year ago. So keep up the good work NG. I'm glad you're finally done with the nerfing. Feel free to add those melee buffs tho! Maybe do something about equipment level caps too.
Ten cheers for the trade goods shop! That was a great idea (although it wasn't received well at the time I think most people like it now).
The whole game is moving in a good direction. My favorites for 2016:
1) S7 Trials with the promise of unlocking Negan (I know it wasn't guaranteed but it was a really good head start) 2) Tie in to Talking Dead with Rufus. (I know...not the greatest for game play but how many games do we all play that get mentioned on highly watched shows...none...except this one) 3) @Shteevie - he probably should be #1 but he isn't a game feature :-) Love/Hate him he is brutally honest about everything. (I know the haters won't agree but that's Okay)
1) Option to purchase unlimited gas and/or double xp 2) Outposts no longer lose TG's when raided / RF3 rework / TG and run strategy 3) Ability to upgrade our survivors instead of dumping them after they maxed out (and raising rarity) 4) Trade good shop (helps my OCD to play more to get all the stuff) 5) Season 7 missions were a nice touch
Top 5 things I don't like
1) luck not nearly as powerful 2) interrupt on ranged is practically useless now 3) beyond +5 lvl walkers nothing but body shots regardless of class 4) freemen have rediculus health 5) 100 kill limit for xp (it's the apocalypse c'mon now why is there a limit)
| OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
However, in the spirit of the thread, I'll add my own list:
5) Hard Scavenges - While they are still probably too easily beaten without risk of injury, I like the "push your luck" feeling that they give, and I feel more efficient when farming. Needs better gear drops, though. 4) Leader traits - Heroes are [too] hard to get, but I really like customizing my team to optimize a leader trait. Whether farming, raiding, or doing over-level S7 or challenge missions, I feel like I have a Hero with a trait that will make my team better. 3) The Spear - I'm a "spear guy" whenever I play fantasy games, so I love having a little of that flavor here as well. When the event schedule dies down, I'll ask if we can have a version in the TG shop. 2) Groundwork in place - Thanks to what we've done in the last year, I can only feel optimistic about what we have coming in the next year. Here's a spoiler of possible future highlights: DQFCDSCCCSHBGHHGVGEDSEGAHEEHSMMIBTGR:036911131619283032 1) The forums - since starting at Next Games, the forums have taught me just as much about the game as my experience in the team has, thanks to the differing perspectives that heavily-engaged veteran users have in comparison to developers or more casual players. 2.3 couldn't have happened without you, and 2.4 will be all the better because of the discussion threads. One cannot be universally loved on the internet, but I do feel that on the whole, the forums community has given me a fair shake and I respect everyone here for that.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
c'mon @painclasher everyone knows the letters stand for -
Double-Quantum Filtered Correlation Democratic Senatorial Campaign Committee Chemical Safety Hazard Board Grand Heritage Hotel Group Very Good Government Electronic Directory Service Enhanced Graphics Adapter Home Elemental Enteral Hyperalimentation Single Man Machine Interface Bridging the Gap Relations
and the numbers are equal to the possible outcomes between all the different traits, survivor types, rarities, walker types, scavenger and outpost maps & walker placement combined being - 036911131619283032
sheesh...
| OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
5) No level cap. 4) See 5) 3) See 4) 2) See 3) 1) See 2)
True story the last ICELS before removing level cap was back in May 2016, I used about 900 radios and got 6 legendary (3 assault, 1 shooter, 2 hunter), I had to retire some of my best survivors to make room for the new survivors. I was hoping for warriors as I had 3 warriors that were level 15, 16, 17. I was ready to scrap all the warriors since they were way below the max limit but didn't pull the trigger since those were all the warriors I had...
Moral of the story: you can never have too many slots and level caps killed more survivors than walkers. Also remember what Darryl taught you.
@DLich I am having a brain meltdown now. Your deduction is on a whole different level. Lemme fetch some painkillers...
(5min later)
After giving it a second thought I figured it all out: DQFCDSCCCSHBGHHGVGEDSEGAHEEHSMMIBTGR
Developers Quote: For Creators' Direction Shane Coming Carl Coming Sasha Hello Best Game Here Hello Governor Villain Great Ezekiel Dope Shiva Eating Grab Attack Hershel Episode Easy Hunter Strange Maps Multiple Implementations Before The Great Release
Beat this decoding!! Wow Shane, Carl, Shasha Governor, Villain Class Ezekiel with Shiva Hershel new episode 15, new maps and a BIG Update!!
As for the numbers 036911131619283032. It's @Shteevie and @Teeceezy 's mixed phone numbers... 0 stands for +358 which is Finland's country code.
Thanks you Thanks you.... It was a piece of cake to decode!!
Here are my Top 5 for 2016 (in no order): The removal of the auto-center feature No more losing TGs when raided The Season 7 Missions (and their rewards) Guild advertising (when it works) The TG Shop
I also have to add: No more losing raids when getting disconnected. I think I'll make that my #1.
The best are 1. No level cap 2. Taking your common survivor to legendary and beyond 3. Season 7 missions 4. No more losing trading goods 5. Trading good shop
And the bad are 1. Nerfing 2. Heroes 3. Hero radio calls 4. Freemen on steroids while our survivors progress at snail pace 5. Body shots galore
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
There are pleny of players on here who like me buy weapons and armour from the store and then buy double xp and 24 hour gas to get it upgraded quickly and buy more gold to speed things up , the problem is when a new update comes out all that has been a waste of time and money because more powerful equipment is available. @Teeceezy if people have bought equipment from the store then it should have the ability to level up in the same way that survivors do
Comments
1.) nerfing interrupt
2.) nerfing dodge
3.) nerfing lucky
4.) boosting saviors
5.) challenge reworks
oh wait...
zzz
awesome update!
something to look at from the past
...because it allowed all of us to foster the growth of our crew to continue leveling up any of our survivors from any level/rarity. Prior to that, you might get a legendary survivor but it came with a hard-cap limit on its level. And if it wasn't already a legendary, well, you couldn't promote it to higher rarity.
The removal of the auto-center feature
No more losing TGs when raided
The Season 7 Missions (and their rewards)
Guild advertising (when it works)
The TG Shop
That said, I cannot tell NG enough how much I'm looking forward to the challenge rework in 2.4. Doing the low level challenge grind each week has seriously interfered with my general life happiness and tbh I don't know why I'm still doing it! So I'm looking forward to seeing what January 2017 brings us.
But back to the question, NG obviously had a change in dev staff last year around June. With the exception of nerfing interrupt so drastically (and perhaps a few other things) I think the game is indeed better than when I started a little over a year ago. So keep up the good work NG. I'm glad you're finally done with the nerfing. Feel free to add those melee buffs tho! Maybe do something about equipment level caps too.
Ten cheers for the trade goods shop! That was a great idea (although it wasn't received well at the time I think most people like it now).
Oh, and the S7 missions & rewards were great
1) S7 Trials with the promise of unlocking Negan (I know it wasn't guaranteed but it was a really good head start)
2) Tie in to Talking Dead with Rufus. (I know...not the greatest for game play but how many games do we all play that get mentioned on highly watched shows...none...except this one)
3) @Shteevie - he probably should be #1 but he isn't a game feature :-) Love/Hate him he is brutally honest about everything. (I know the haters won't agree but that's Okay)
JSS
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
1) Option to purchase unlimited gas and/or double xp
2) Outposts no longer lose TG's when raided / RF3 rework / TG and run strategy
3) Ability to upgrade our survivors instead of dumping them after they maxed out (and raising rarity)
4) Trade good shop (helps my OCD to play more to get all the stuff)
5) Season 7 missions were a nice touch
Top 5 things I don't like
1) luck not nearly as powerful
2) interrupt on ranged is practically useless now
3) beyond +5 lvl walkers nothing but body shots regardless of class
4) freemen have rediculus health
5) 100 kill limit for xp (it's the apocalypse c'mon now why is there a limit)
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
Click here to visit our website and learn more about how you can join our guild family.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Line ID: jayztwdnml
However, in the spirit of the thread, I'll add my own list:
5) Hard Scavenges - While they are still probably too easily beaten without risk of injury, I like the "push your luck" feeling that they give, and I feel more efficient when farming. Needs better gear drops, though.
4) Leader traits - Heroes are [too] hard to get, but I really like customizing my team to optimize a leader trait. Whether farming, raiding, or doing over-level S7 or challenge missions, I feel like I have a Hero with a trait that will make my team better.
3) The Spear - I'm a "spear guy" whenever I play fantasy games, so I love having a little of that flavor here as well. When the event schedule dies down, I'll ask if we can have a version in the TG shop.
2) Groundwork in place - Thanks to what we've done in the last year, I can only feel optimistic about what we have coming in the next year. Here's a spoiler of possible future highlights: DQFCDSCCCSHBGHHGVGEDSEGAHEEHSMMIBTGR:036911131619283032
1) The forums - since starting at Next Games, the forums have taught me just as much about the game as my experience in the team has, thanks to the differing perspectives that heavily-engaged veteran users have in comparison to developers or more casual players. 2.3 couldn't have happened without you, and 2.4 will be all the better because of the discussion threads. One cannot be universally loved on the internet, but I do feel that on the whole, the forums community has given me a fair shake and I respect everyone here for that.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
Double-Quantum Filtered Correlation Democratic Senatorial Campaign Committee Chemical Safety Hazard Board Grand Heritage Hotel Group Very Good Government Electronic Directory Service Enhanced Graphics Adapter Home Elemental Enteral Hyperalimentation Single Man Machine Interface Bridging the Gap Relations
and the numbers are equal to the possible outcomes between all the different traits, survivor types, rarities, walker types, scavenger and outpost maps & walker placement combined being - 036911131619283032
sheesh...
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
4) See 5)
3) See 4)
2) See 3)
1) See 2)
True story the last ICELS before removing level cap was back in May 2016, I used about 900 radios and got 6 legendary (3 assault, 1 shooter, 2 hunter), I had to retire some of my best survivors to make room for the new survivors. I was hoping for warriors as I had 3 warriors that were level 15, 16, 17. I was ready to scrap all the warriors since they were way below the max limit but didn't pull the trigger since those were all the warriors I had...
Moral of the story: you can never have too many slots and level caps killed more survivors than walkers. Also remember what Darryl taught you.
Feeling Lost, Click Here!
(5min later)
After giving it a second thought I figured it all out: DQFCDSCCCSHBGHHGVGEDSEGAHEEHSMMIBTGR
Developers Quote: For Creators' Direction Shane Coming Carl Coming Sasha Hello Best Game Here Hello Governor Villain Great Ezekiel Dope Shiva Eating Grab Attack Hershel Episode Easy Hunter Strange Maps Multiple Implementations Before The Great Release
Beat this decoding!! Wow Shane, Carl, Shasha Governor, Villain Class Ezekiel with Shiva Hershel new episode 15, new maps and a BIG Update!!
As for the numbers 036911131619283032. It's @Shteevie and @Teeceezy 's mixed phone numbers...
0 stands for +358 which is Finland's country code.
Thanks you Thanks you.... It was a piece of cake to decode!!
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
1. No level cap
2. Taking your common survivor to legendary and beyond
3. Season 7 missions
4. No more losing trading goods
5. Trading good shop
And the bad are
1. Nerfing
2. Heroes
3. Hero radio calls
4. Freemen on steroids while our survivors progress at snail pace
5. Body shots galore
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild