Why do you think NG won't introduce the food for TG trade?

TheLostOnesTheLostOnes Member Posts: 3,032
Hello!
NG has so far not given us an explanation as to why the food-for-TG trade isn't introduced often enough for end-players to avoid maxing out. So I guess it's up to us to speculate. What do you think?

Why do you think NG won't introduce the food for TG trade? 84 votes

It's a technical problem that makes it hard to add that particular trade
0%
It's because NG isn't aware that it's an issue for end-players
2%
UrWaLkNDeAdkalagula 2 votes
It's because NG are superstitious and think they will jinx something if they introduce it
1%
Troublemaker 1 vote
It's a moral issue, they don't want end-gamers to have many more TG than others
11%
AmigaeuchidJuanloDLichDucksutorminMabikiclausLeneWolfhawkwreckedandjealous 10 votes
It's a business issue, NG fears TG-rich players won't buy bundles
60%
TransmuteJunVerbaubratonNeil_JLoewe1968TroubleManKaLibiffleyAvalon8GovernatorggbatsanttoniboopOpieN98SgtSalamiKaitlyncaptain24InspTurbinesPapacasshakhid 51 votes
It has something to do with what Daryl taught us. But we all forgot what it was
23%
Neil_JcapibaraDegreaseratrainofficialDaleAmazaynPigTheLostOnesMamamiaCRUSHTheCrabJadenATLAS-ZMaD VapoRSquall_NMLbsgper4Kris78HolmipositiveOFS 20 votes
I'm lost.

Check out the DMZ guild. We're recruiting. Here.
GovernatortoniboopPain WalkerAngieMatheson
«13

Comments

  • CRUSHCRUSH Member Posts: 583
    edited January 2017
    It has something to do with what Daryl taught us. But we all forgot what it was
    NG likes orange.

    It's not about the ingame economy. It's about the economical situation of NG.
    TheLostOnes
  • AmigaAmiga Member Posts: 3,770
    It's a moral issue, they don't want end-gamers to have many more TG than others
    Too much of something for free isn't goooood
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    TheLostOnes
  • warwar Member Posts: 454
    edited January 2017
    It's a business issue, NG fears TG-rich players won't buy bundles
    I mean, I get what they're doing. It's not morals or anything, it's marketing.
    TheLostOnesggbatsenigma12weirdguyal
  • KaLiKaLi Member Posts: 426
    It's a business issue, NG fears TG-rich players won't buy bundles
    Really sucks to be maxed for this weekend
    enigma12
  • VerbaubVerbaub Member Posts: 650
    It's a business issue, NG fears TG-rich players won't buy bundles
    I've given up trying to figure out what business model NG aspires to ...
    ArtisansWalkerballzbiffley
  • DLichDLich Member Posts: 5,546
    It's a moral issue, they don't want end-gamers to have many more TG than others
    This was a tough choice. Part of me thinks they don't want end game players to have more tg's than others then part of me thinks maybe they don't think it's a big deal. But I realize...

    1) They have the ability to add it whenever they want
    2) They are aware end game players are maxed out on TG's
    3) They have added it before without issue
    4) Bundles include weapons and based on the leg reckonin thread, people still buy bundles

    So I have to think they don't do it because they want us end game players to be at a set number of supplies while the rest of the player base "catches up". I don't think it's as much as they don't want us to have more TG's than others; I think it's more that they want to set a "glass ceiling" and allow other players to catch up.

    By continually offerring the supplies for TG offer in the shop it turns supply farming scavenger missions into a similar type of play for raid farming TG's.

    I believe NG want's the primary way to earn TG's to be via raid and challenges. By continually offerring supply for TG offers it circumvents what they are trying to attain by making scavenger supply missions another way to attain TG's.

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
  • KaLiKaLi Member Posts: 426
    It's a business issue, NG fears TG-rich players won't buy bundles
    @DLich great point and if you guys read in one of the other threads about food exchange @Shteevie did make it clear on the reasoning behind us not having food exchange in fear of endgame users hoarding TGs which sucks because I find myself really low in TGs even after trading all my supplies in during the last exchange.
    DLichCRUSHbiffley
  • VerbaubVerbaub Member Posts: 650
    It's a business issue, NG fears TG-rich players won't buy bundles
    That is an easy solution though - set a hard cap for TGs if they are so concerned about it. I don't horde TGs though, so I'm sure I'll get some disagrees on that sentiment :#:p:*
    TheSittingDuckwrinkled_bag
  • DLichDLich Member Posts: 5,546
    It's a moral issue, they don't want end-gamers to have many more TG than others
    I'm lvl 58 and I don't think I "horde" TG's.

    I don't buy the Legendary crates (7.5K or 12.5K). But I do buy everything else everytime it's offerred. A person on unlimited gas can easily make 50K TG's a day (if not more) so when there's 2K TG's in tokens offerred, 3K in phones and 3K in epic crate that's only 8K available to spend; multiply that by 3 times a day it's barely touched 1/2 the TG's a player has earned for that day.

    Some players like myself primarily play outposts. I had 200K TG's at one point because I couldn't spend them as fast as I was earning them. Then NG offerred the 15K radio offers and that diminished my supply quickly. My 50K earned a day on gas was being spend just on radios & then I still needed another 8K for the stuff I normally buy (24K for the day) so bamn that got diminished quickly.

    Anyway, I'm at almost 100K TG's again because there was only 5 thinks someone could buy again. Now there's 4K for 50 tokens offerred which is sweet so I need now like 35K a day to keep up. Unlimited gas I should get up over 200K again soon hopefully (awaiting those sweet radio's)

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
  • TheLostOnesTheLostOnes Member Posts: 3,032
    edited January 2017
    It has something to do with what Daryl taught us. But we all forgot what it was
    KaLi said:

    @DLich great point and if you guys read in one of the other threads about food exchange @Shteevie did make it clear on the reasoning behind us not having food exchange in fear of endgame users hoarding TGs which sucks because I find myself really low in TGs even after trading all my supplies in during the last exchange.

    I saw that comment by @Shteevie but it doesn't make any sense so I didn't include it in the options. I think @Shteevie just threw it out there to say something. Why would they assume we would hoard the TG we would get from a food trade? Surely it would be a tiny minority doing that and you can't prevent people from hording TG even without this trade. Those two things are not logically connected.

    By that logic, gas boosters should be banned out of fear people might be hoarding XP and bundles taken off the shelf so players don't hoard gold.


    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    SCBMASgtSalamiArtisansSurvivor420
  • JuanloJuanlo Member Posts: 89
    It's a moral issue, they don't want end-gamers to have many more TG than others
    They already allowed us to exchange tomato for TGs a couple of times. Why this time they don't even give us a simple "yes" or "no" when asking about it on the other thread is beyond my comprehension capacity.

    Want to piss your customers? Radio silence is the best you can do to achieve it.
    GebobsSurvivor420biffley
  • MovadoMovado Member Posts: 863
    Hmmm....while sitting on maxed tomatoes is a plague on both our houses, I don't think this particular issue is of any primary concern for NG. Maxed-players probably only represent a tiny fraction of the active player-population, overall. We just have the loudest voices on Forums. Everybody else still needs tomatoes with structures to upgrade. And I think @DLich aptly observed that NG wants challenges/outposts to be the main avenues for TG's so they won't undermine their own game dynamics. We may have to just rejoice in the occasional exchange options when offered.
  • RocketmanRocketman Member Posts: 227
    It doesn't even have to be traded for tg tho. Even a leg or epic gear box once and a while.
    Survivor420biffley
  • nadecirnadecir Member Posts: 271
    I do think @Shteevie would like to offer TG's for tomatoes, but the higher ups at NG are not keen on the idea. He mentioned in a vague post few months ago that he caught flak from his management for offering TG's for tomatoes for one entire weekend.

    I am just guessing, but maybe NG has data from gameplay that weekend that shows that bundles sales were lower because of the increased player inventory of TG's?

    Given the relatively easy access to TG's from raiding now, this lack of the option to trade tomatoes seems to be a shortsighted viewpoint, in my opinion. Allowing maxed out players to gain around 70K TG's by trading in all their tomatoes doesn't really mean much for the game economy, and I really doubt it has a significant impact on NG's revenue in the long run.
  • ShteevieShteevie Staff Posts: 1,335
    We have some stuff coming ASAP that will address the concern. I'm going to try and get all the annoying messaging about the maxed-out supplies stuff turned off, at the very least. Other changes amount to bigger features, would require new UI to be made, and so on.

    I'm personally caught between the options. I know that the messages are annoying, and I would hate to see them as well. I know I'd like to have a lot of stuff to upgrade, but the priority on the challenge rework was too great to edit the development order and we can't do both well at the same time. We all see how much importance testing has, of late.

    Part of the issue is that the supplies -> TG trade will not be permanent. Players who see it, but aren't on the forums, won't know that. So if we left it on for even a couple of weeks, players will be disappointed when it is removed, even if another supplies-based feature is added at the same time.

    Part of the issue is that players in general are stockpiling more and more TG. This means that we're not able to give them enough stuff to spend their TG on, or at least things that they want. So giving you more TG without stuff to do with it is just trading one problem for another. And from an economics standpoint, full supplies is not a problem that gets worse and worse - the meters are full. I know that not everyone has 300k TG sitting around, but some do, and it speaks ill for those players when it comes to motivating them with TG rewards or sales to play new content, or try out new events or weapons. If a player has a glut of resources, it's very hard to keep them engaged or motivated. It's similar but possibly a greater version of the issue we have here.

    The weekend is coming. I have been asked to come up with alternatives that we can put in place that won't make these issues worse. I see someone has started a thread offering suggestions, and I'm off to read it now.

    Homework: Would you pay 1M supplies for a Legendary Weapon crate? I know that the exchange rate is not so good, but it might not have the same issues that the previous supply trade had. Discussion, counter-offers, other opinions [negative is fine, but please nothing acerbic - had a lot of that lately].

    Thanks in advance, and please know that I am aware of this and the issue is very important to me personally.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    ATLAS-ZOneLessTitanBBRi
  • JayZJayZ Member Posts: 3,716
    It's a business issue, NG fears TG-rich players won't buy bundles
    Here's the thread that Shteevie was referring to that discussed alternative suggestions: http://forums.nextgames.com/walkingdead/discussion/20794/other-potential-supply-trades-for-ng-to-consider#latest
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
  • TheLostOnesTheLostOnes Member Posts: 3,032
    It has something to do with what Daryl taught us. But we all forgot what it was
    Yes, yes, @Shteevie ! Bring on the tomatos for legendary gear trade. Or tomatoes for tokens would also be nice. I don't suppose there is a token hoarding problem?
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    PowerUKArtisansant
  • ArtisansArtisans Member Posts: 729
    It's a business issue, NG fears TG-rich players won't buy bundles
    I don't buy legendary crates because 3 out of 4 times the traits or classes are fairly useless to me. I don't find them a good value for the price. I doubt that would change in respect to the monetary unit.
    Retired, but not entirely dead.
    "Really? Good luck with that!"
  • kryptonixkryptonix Member Posts: 253
    I agree that anything is good. I would say top items required for me is an exchange for Gas / Phones or XP.

    Or spin the wheel of prizes!
    1RisantBBRi
Sign In or Register to comment.