@ant I didn't put any words in your mouth... you clearly called Helio a NG Cheerleader and then proceeded to ask me if I was done cheering for little Helio when I chose to get into the conversation (which I am allowed to do by the way just like anyone else on this forum).
These types of comments are offensive to me. Some days I can let it roll off my back and other days, maybe not.
The bottom line is this for me: any/all forum users should feel safe coming here to post their opinions... Forum users should respect other people's views (even when we disagree on issues) and have a constructive debate instead of petty name calling and especially not vial attacks like some of us witnessed last night and lately.
Edit: I agree with your last comment by the way... Good Night!
@Shteevie Here's a constructive suggestion. How about increasing the critical chance slightly to make it as effective as the other assault weapons in it's class, but not all powerful. I loved playing with it. It was fun! But, as it is now, it's just plain goofy. Or increase the range and effective area to be on a par with the others. Tweak it so it is not rendered useless, please. I would never spend the time to get hundreds of extra stars. I just want to be able to use it! I had been waiting for this weapon for a long time. It was actually in the message I sent when I applied to my guild in June: I get 310 stars and know how to make ethanol for consumption and Molotov cocktails. I think everyone would be a lot less upset if it wasn't just taking space up in the arsenal. And all I wanna do is blow stuff (and thangs) up!!!
Food for thought. From employee comments, it appears that NG is framing their actions in a misguided attempt to rationalize them as "principled". In doing so, they are: 1) Angering an overwhelming majority of their customers 2) costing themselves actual revenue in the form of refunds
When an alternative to this is putting things back to how they were before the change and it: 1) makes their customers happy 2) costs nothing (your programers are a sunk cost, you're paying them regardless).
Whether NG "sticking to its guns" is principled or not is debatable. What is very clear is that it is an extremely poor business decision. Every business has to deal with adversity, it is difficult to overcome when it is continually self inflicted.
- Getting a flood of tomatoes as rewards while being on max (a total waste of resources); - Getting lvl 18 gear after lvl 18 gear as rewards; - The mechanics not working in a interesting way, specially body shots, a fire brought by the Reckonin' fiasco.
It has 60% damage, right? So I'm going to be testing it this weekend with another assault, maybe Abraham, and a hunter or shooter. Anyone else interested in doing this and sharing if it helps? Just a thought. (Survivor would need 15% marksmanship as a trait)
[edit] correction, it should read critical damage... thank you @Amazayn for pointing that detail out.
@WeekOne it's not 60% damage, it's critical damage. the trait is useless in high RSL. if the walkers are higher levels (+5 levels and up) than the survivors, it will have 100% bodyshot. in conclusion, the +60% *crit damage* is useless since critical will never proc due to 100% body shot, making this weapon rendered useless. furthermore, low base damage, useless traits, shorter range, and confusing color coding traits. i just saved you time and effort if you're gonna do some test runs.
Are you kidding me right now @Amazayn ? OK critical damage. I'll edit that post right now. I am not convinced that the weapon is useless. If that is true then any/all of our weapons are useless because any/all weapons should have bodyshots at a certain RSL above our own. What you are arguing is that you want a weapon that will ignore the bodyshot rule and if it doesn't ignore that rule, you consider it useless.
Not gonna happen... that is not what NG wants and I believe they have made that crystal clear many times.
Has anyone noticed a increase in Hp on Walkers now in this challenge. Have level 14s cause bruising and able to get in on me and that reckonin is not able to kill a group of Level 15 Walkers all together, it leaves at least one alive.
This level 24 in equipment mission was hit with one hit on the version 1 on legendary reckonin and in the challenge same level but damage is reduced.
Body shots make a major game change. Was able to kill Level 24-26 no problem. Even with Rosita and Abe giving that added bonus can't kill a level 24 with two hits with the old legendary reckonin and rare one combined. Still upgrading the replacement one given. May not be ready till next week through.
@WeekOne i thought we are only talking about this weapon *reckonin* why do you have to include all of the weapon? we are talking about the reckoning before and after. i am 100% aware about the other equipments.
Do you have a question or point to make that is different from one that I have responded to before? As I said above, I used the example of refund usage to illustrate that not all people have the same motivations for carrying out their actions. We can believe the best or worst about others, and that is our choice.
I deeply wish that we had not let the weapon go out with the errors that it had. Players who bought the weapon only because of the bug are able to ask for refunds from their app store. I am sorry that you are offended by our live events; sadly, it is not possible to please everyone with the giveaways and specials that we schedule.
I have taken some time to digest this to see if time might dampen my anger but sadly, it has not. Your customer service skills are just terrible. My post made it very clear that I was upset as a long standing and dedicated member of your game community and you seem to think that the best way to respond is to try and undermine my comments. Yes, you had addressed some of the issues I mentioned in some of your previous posts but you had not at any point mentioned how you believe 1 days extra gas for everybody (even those not affected by YOUR mistake) was sufficient recompense to those that had bought the leg reckoning based on their experiences with the rare one. When I said I was offended by the 1 day extra gas event for everybody I think made it very clear that this was in regards to it being compensation, not just in general as you have replied.
I had said in my original post to you that I had no intention of wasting my time seeking a refund. I had truly hoped you would find a way of making things right internally. You have made it very clear you have no interest in even attempting to do this tho. Your continuation of your insult to your player base by originally stating those seeking refunds were acting fraudulently and then following it up in your response to me with 'I can believe the best or worst in people and that is my choice' is simply staggering. In light of these comments and almost entirely because of them I have decided I will be changing my stance and I will now take up my precious time with seeking a monetary refund through Apple. Not because I want or need my money back but because I want NG to know you quite simply can not get away with treating us, your loyal players this way. You really should think more before you speak!!
Teeceezy- can you or someone explain the thought process behind the nerf of Reckonin'? Exactly why did a firebomb suddenly become a useless "body shot" delivering butter knife? I now have a pinkie L20 Assault throwing a legendary, fully maxed L23 POS. It doesn't even kill an L12 Armored Guard now, when used by that 6-star, level 20 assault. This one is the biggest crock of crap I've seen. Especially given the fact that NG has made no efforts to actually compensate those of us that paid for this prior to you guys suddenly deciding to make it a useless weapon. I'm sure any player would have chosen otherwise had they known it would become a piece of trash within 48 hours of purchase.
Now obviously, you're going to give some PR answer, but the proper one would be either "sorry we screwed you guys, stole your money under false pretenses, here's a refund" OR the most proper one would be "damn son you're right! Firebombs and napalm don't do body shots! We're going to set things back to 'pre-got-our-head-stuck-up-our-bum' mode. At least for the legendary items!"
I, like most every other player I assume, bought the weapon due to the performance (also known as advertising) of the free weapon that came out with Rufus. So I'd really prefer the weapon work as advertised before I bought it.
Thanks, for primarily giving us a hell of a great game to play, but also for taking the time to read these comments. And for you guys re-looking, as well as properly balancing the strengths of our weapons, armors and characters, against that of the opposition force, in the near future. Yes I know that one's a pipe dream but hey, as a PR guy myself, a little PSYOP never hurts.
@Shteevie@Teeceezy Just food for thought. The sole purpose I bought the Legendary Reckonin was because if this reason, power. Just like I bought Ricks silenced pistol last year and all interrupt weapons. Because of their unique power and ability. The Rare version allowed for purchase in the trade shop was very affective when used as a stock weapon. So I quickly upgraded with xp and gold and found that it was the best weapon out and I could only imagine what an epic or Legendary would do. Even at the broken state of the first issued Legendary version, which I got. It would melt away them armor walkers and them tanks would be set on fire and in time can be defeated. Just don't get near them because then you get set in fire and can die as I found the hard way.
This new weapon was a godsend to mastering RSL 30 missions. It was putting Rufus, who many laughed at and thought was a garbage fighter from post here and on FB, on the tier of greatness. Rufus' trait the squirrel charge mixed with this weapon will take any fighter very far. This weapon helped use Rufus' trait greatly to.
This once great weapon allowed a great tactic for three solid weeks of challenges to be had in open areas. Close quarters it helped much with numerous walkers to reduce the spawns and work your way out of tricky spots even if only getting one star. It would melt away up to level 27 walkers and leave enough room to finish off with the Rare Reckonin or another fighter. Simply put, this weapon was used on other challenge missions the first week Rufus was released to us along with the Rare Reckonin and helped reach RSL30 that week. It would burn through them walkers and help you out so much at several mission reaching RSL 30. Maybe this weapon was the key to reach RSL 30 in all missions since luck dodge and interrupt were replaced with body shots and combat balancing?
Was thinking back on why the game only gave use a Rare version that worked so good and then when this new issued version being a legendary one came out. Did someone see after the fact how much of a game changer this weapon was and said, "I need to pull this weapon but can't because so many bought it. Let's just find something to tweak in it. Body shots, yeah, we need to use the body shot logic on it. That will get them! We can use our combat balancing wording and fix our mistake and we will not be financially liable. We are doing so good with business who care if we loses a few thousand customers. New ones will replace them in time and this will be long forgotten about." Well in a few weeks this will blow over and will be forgotton about and remembers as another infamous nerf unless this company is held accountable for its actions. So please take that to them bosses setting in them corporate seats at NG and show them.
In my three pictures attached they show the ability to reach 5-7 RSL above our level 20 fighters. I used to be able to reach RSL 28 on BBQ using full interrupt weapons back in September. It was a long tactical dance with them fatties. Sometimes I would get out of step and fall and it cost me dearly. During hunter week I was able to reach RSL 26 with that added 50% damage given on hunters on double trouble. However, last week I did reach RSL 30 on double trouble anyway.
Has anybody mentioned it still doesnt working correctly. Two points...
1) surely the damage should radiate out from the central point. At the moment it doesn't hit walkers who aren't in the throwers line of sight.
2) there's no collateral damage to your own survivors. If it hits a walker who is stood next to a survivor it really should cause dame to them too.
-There is a code fix for your first point ready to be included in the next major update. Expect more news about that soon.
As for the second point, there is no "friendly fire" anywhere in NML, and it would be very odd to start now. You can't imagine anyone would choose to use a weapon that could damage their own team when healing times are the consequence for a small error or missed aim. So no, there's no error there.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
“Several of them would have protested if they could have found the right arguments.” ― George Orwell, Animal Farm
so, with that statement : @ mitze90 1) surely the damage should radiate out from the central point. At the moment it doesn't hit walkers who aren't in the throwers line of sight. Then @Shteevie -There is a code fix for your first point ready to be included in the next major update. Expect more news about that soon.
Here is my argument NG fixed what was a " bug, not working with in game design, etc. etc. " from their "NG's" point a view but left the "bug " that does not allow a flame based area type weapon to affect anything in the line of sight.
so , if the body shot is based when walkers are +2 /+3 of the lvl of the survivors, what would be the reason for flame based body shots on armored walkers -4 lvl below my survivors?
I'm seriously getting tired of all the comments directed at Conquer.
When you and your guild mates take a position on a hot issue that very counter to the vast majority of opinions, then yeah you're going to see a lot of backlash. It would be like if I went onto a pro Clinton message board after the US election and said "losers!!! Yay trump", If I was you I wouldn't be surprised that the members didn't respond nicely to that. I'm not saying you deserve it, but it's a little silly you're pretending you don't know why you are receiving it. I've been a member for what 2 days? Pretty obvious to me why and I've only read this thread!
@wazzujoel this is where i draw the line. This post does not belong to anyone or a point of view. It belongs to the forums and all users. And as such, anybody has the right to state their thoughts freely. Or just because you are not in the majority you cannot speak otherwise?
Please note that i ofc agree that in such a topic, stating an opposite view will probably generate comments going the other way. This is one thing. Another completely different thing is calling people names because you disagree. Majority or not.
@all I have been playing with the legendary Reckonin with an all assault lvl 20 legendary team (exception: Abraham is epic and another one is a 7 star)... All of my assault have the 'marksman trait'.
I put Abraham as the leader with the reckonin and had two other with lvl 23 assault weapons with gold skull.
I was able to kill no problem lvl 25 regular walkers but it required more than one hit. The walkers did get body shots but every other weapons do that so no surprise to me.
I see no problems whatsoever with the Reckonin, it is certainly NOT useless to me.
I was even lucky enough to kill a few regular lvl 25 walkers on the 1st shot which was a bonus. Armoured and fatties are different.
The level 25 fatty, I used the Varmint Blast on the fatty and it was dead quicker than usual because it lost power because it was burning and that was a huge bonus.
So. I tried to read the complete discussion. I have read to page 11 and than page 17 and 18. I'm german and not so good in english words, but I nevertheless would like to say something.
It doesn't matter, what other players have said here. It is, what I think about the processing in this game.
I'm playing since march. I spent time in different guilds before I came to the Sisters Family. There I lerned how to use Interrupt. Until here I had just one scout and no Equipment. To reach many stars for my guild I spent a lot of time for raiding and collecting XP to upgrade all new Equipment. I spend a lot of money for gold, boosters and weapons, wich I need so much, like Glenns Knife with interrupt.
When I finally had everything together I had much fun for about 2 weeks. Than you nerfed this great attribute and made a lot of players unhappy. All strategies are broken.
Than you gave us Rufus for free und a rar reckonin for every player available. Some players used them and find out the potential of it to reach higher levels, other players don't used it. It gave the fun back, I lost after nerfing interrupt.
I really, REALLY thought, you wanted your happy players back and that's why you gave us that great weapon. Confirmed in that stupid thought on my part you gave us the chance to get the legendary one.
by the way: EVERYBODY had the chance. If somebody is not willing to invest money, then it's his problem. money rules the world. And NG lives by the paying players. Without them this Game would not exist!
So. Now I bought the legendendary reckonin and I immediately start with upgrading, because I would like to use it for the Challenge. Than one member of my guild shows the wrong traids. 1150000 XP gone. I get the second with the correct traids and I immediately start the upgrading.
And than, almost finished, I read the news. "There was a bug on it. We have to nerfe it..." What the f***?!?!
I don't know, what I will do now. I love my Sisters Family. They all are the only reason I go on at all.
I'm afraid of the next update. Maybe you give us some fun back, In whatever manner, or you will lose a lot of players.
Well, I guess you do not care what I write here, or other loyal players, but that had to be said.
Hello all! I'm a long time player (started during the first couple weeks) and have been reading (lurking) the forums for most of that time. I tried joining the forums long ago but couldn't register an account on my phone and didn't bother doing it on a computer until now. I've laughed and (wanted to) cry with many of you (albeit in the background) over that time. I feel like I kind of know a lot of you now and am glad to finally introduce myself and say hello.
Anyway, on to my point-
I, like many, bought the legendary Reckonin' and am not happy about the VERY QUICK "bug fix". Despite the shady sh*t NG has pulled with weapon bundles in the past, I don't believe that this Reckonin' fiasco was intentionally done maliciously. People make mistakes. It does, however, speak volumes about the incompetence of the testing practices of the design team. Sorry to call a spade a spade, but they did release a bugged rare version that went unnoticed for an entire month before they sold the legendary version. I do understand why the change was made and agree (begrudgingly) that it was necessary. NG, as a business, should and could have handled the fallout in a much better fashion though. I won't rehash here the responses we have received, but some of them have been absolutely repugnant.
Next Games, BE BETTER! You have a product that could keep fans playing for years if you don't drive them away.
It absolutely sucks to make mistakes, we all get that. How you handle mistakes shows what you are truly made of. If you care about your product and your customers:
-Own the mistake. -Apologize for the mistake. -Do something to show the customers that the apology isn't just empty words on a screen. -DON'T pass the buck (unto Apple or Google Play). -Make changes within your company to ensure similar mistakes happen less often (or never again).
Instead of giving everyone 1 extra day of 1 minute gas (hollow, empty gesture), you should have given everyone who bought the bundle the monetary equivalent in gold or phones. It doesn't completely make up for the mistake, but it would go a long way towards saving customer relations and proving you aren't just scam artists. That solution wouldn't have cost the company anything except the time to implement it. Sure, the time has to be paid for, but what is that compared to customers closing their wallets as an alternative?
Even considering fairness ===================== The molotov starts at less damage points than the cone type assault weapons at each rarity level for each weapon level (iirc at green 15 it is a two point loss
The molotov only gets the 9 squares hit by the target circle, the cone type weapons hit more targets...
Every one knew that the molotov behaved differently
Do not screw us over because the original programmer does not know how to use a remark line to detail the reasoning
Didn't buy a 5 star Reckonin because I don't pay for weapons. Seems cheap. I do occasionally buy a 24 hour gas, so I am not completely FTP.
I must say my 3 star Reckonin that I got with TG is one of my favorite weapons to use in grinding through the first 20 waves of weekly challenge missions. I usually run 3x assault for this and while the weapon doesn't do as much damage as my 5 star guns, it is FUN and adds a lot of variety to what is a lot of tedious grind. (really looking forward to the challenge tweaks that eliminate the grind!)
Besides the FUN factor, I had noticed that it was not doing bodyshots, but just assumed this was normal. Now that it DOES do bodyshots, I am wondering what exactly that means from a practical standpoint. It is a 10 foot wide fireball!
Making it more like a gun seems a big step in the wrong direction. You are eliminating what makes a unique weapon unique in a game where there are too few unique weapons.
My suggestions to you: Put back the 0% chance of body shot, make it significantly lower damage than a gun, but higher critical chance, and higher burn damage. Increase radius on charge attack. Everyone should be happy. You will have a unique, fun and useful weapon that is not overpowered.
The supremacy of the wall of bruisers is assured until the next update.
The only weapon that had a chance of challenging this was nerfed...
I guess that flames and explosions are assumed to radiate outward from somewhere on the walker instead of simply blowing up at the walkers feet.
Grenades would blow up at targets feet (possibly all critical)
Molotov would explode on the target or at the feet... management position is aauming a "body shot" would be the ground? Contrairwise, With the flames, "body shots" could be nerfing it twice instead of once, because in some ways, the damage reduction already assumes hitting the ground
Comments
These types of comments are offensive to me. Some days I can let it roll off my back and other days, maybe not.
The bottom line is this for me: any/all forum users should feel safe coming here to post their opinions... Forum users should respect other people's views (even when we disagree on issues) and have a constructive debate instead of petty name calling and especially not vial attacks like some of us witnessed last night and lately.
Edit: I agree with your last comment by the way... Good Night!
When an alternative to this is putting things back to how they were before the change and it: 1) makes their customers happy 2) costs nothing (your programers are a sunk cost, you're paying them regardless).
Whether NG "sticking to its guns" is principled or not is debatable. What is very clear is that it is an extremely poor business decision. Every business has to deal with adversity, it is difficult to overcome when it is continually self inflicted.
- Getting a flood of tomatoes as rewards while being on max (a total waste of resources);
- Getting lvl 18 gear after lvl 18 gear as rewards;
- The mechanics not working in a interesting way, specially body shots, a fire brought by the Reckonin' fiasco.
[edit] correction, it should read critical damage... thank you @Amazayn for pointing that detail out.
[edit] The actual trait is called Destructive Lol
Not gonna happen... that is not what NG wants and I believe they have made that crystal clear many times.
This level 24 in equipment mission was hit with one hit on the version 1 on legendary reckonin and in the challenge same level but damage is reduced.
Body shots make a major game change. Was able to kill Level 24-26 no problem. Even with Rosita and Abe giving that added bonus can't kill a level 24 with two hits with the old legendary reckonin and rare one combined. Still upgrading the replacement one given. May not be ready till next week through.
I had said in my original post to you that I had no intention of wasting my time seeking a refund. I had truly hoped you would find a way of making things right internally. You have made it very clear you have no interest in even attempting to do this tho. Your continuation of your insult to your player base by originally stating those seeking refunds were acting fraudulently and then following it up in your response to me with 'I can believe the best or worst in people and that is my choice' is simply staggering. In light of these comments and almost entirely because of them I have decided I will be changing my stance and I will now take up my precious time with seeking a monetary refund through Apple. Not because I want or need my money back but because I want NG to know you quite simply can not get away with treating us, your loyal players this way. You really should think more before you speak!!
Something is wrong here.
Now obviously, you're going to give some PR answer, but the proper one would be either "sorry we screwed you guys, stole your money under false pretenses, here's a refund" OR the most proper one would be "damn son you're right! Firebombs and napalm don't do body shots! We're going to set things back to 'pre-got-our-head-stuck-up-our-bum' mode. At least for the legendary items!"
I, like most every other player I assume, bought the weapon due to the performance (also known as advertising) of the free weapon that came out with Rufus. So I'd really prefer the weapon work as advertised before I bought it.
Thanks, for primarily giving us a hell of a great game to play, but also for taking the time to read these comments. And for you guys re-looking, as well as properly balancing the strengths of our weapons, armors and characters, against that of the opposition force, in the near future. Yes I know that one's a pipe dream but hey, as a PR guy myself, a little PSYOP never hurts.
They can't change...
They have troubles... Big troubles...
Any guess who might " now " be on my list, ( in 2017 )
Just food for thought. The sole purpose I bought the Legendary Reckonin was because if this reason, power. Just like I bought Ricks silenced pistol last year and all interrupt weapons. Because of their unique power and ability. The Rare version allowed for purchase in the trade shop was very affective when used as a stock weapon. So I quickly upgraded with xp and gold and found that it was the best weapon out and I could only imagine what an epic or Legendary would do. Even at the broken state of the first issued Legendary version, which I got. It would melt away them armor walkers and them tanks would be set on fire and in time can be defeated. Just don't get near them because then you get set in fire and can die as I found the hard way.
This new weapon was a godsend to mastering RSL 30 missions. It was putting Rufus, who many laughed at and thought was a garbage fighter from post here and on FB, on the tier of greatness. Rufus' trait the squirrel charge mixed with this weapon will take any fighter very far. This weapon helped use Rufus' trait greatly to.
This once great weapon allowed a great tactic for three solid weeks of challenges to be had in open areas. Close quarters it helped much with numerous walkers to reduce the spawns and work your way out of tricky spots even if only getting one star. It would melt away up to level 27 walkers and leave enough room to finish off with the Rare Reckonin or another fighter. Simply put, this weapon was used on other challenge missions the first week Rufus was released to us along with the Rare Reckonin and helped reach RSL30 that week. It would burn through them walkers and help you out so much at several mission reaching RSL 30. Maybe this weapon was the key to reach RSL 30 in all missions since luck dodge and interrupt were replaced with body shots and combat balancing?
Was thinking back on why the game only gave use a Rare version that worked so good and then when this new issued version being a legendary one came out. Did someone see after the fact how much of a game changer this weapon was and said, "I need to pull this weapon but can't because so many bought it. Let's just find something to tweak in it. Body shots, yeah, we need to use the body shot logic on it. That will get them! We can use our combat balancing wording and fix our mistake and we will not be financially liable. We are doing so good with business who care if we loses a few thousand customers. New ones will replace them in time and this will be long forgotten about." Well in a few weeks this will blow over and will be forgotton about and remembers as another infamous nerf unless this company is held accountable for its actions. So please take that to them bosses setting in them corporate seats at NG and show them.
In my three pictures attached they show the ability to reach 5-7 RSL above our level 20 fighters. I used to be able to reach RSL 28 on BBQ using full interrupt weapons back in September. It was a long tactical dance with them fatties. Sometimes I would get out of step and fall and it cost me dearly. During hunter week I was able to reach RSL 26 with that added 50% damage given on hunters on double trouble. However, last week I did reach RSL 30 on double trouble anyway.
1) surely the damage should radiate out from the central point. At the moment it doesn't hit walkers who aren't in the throwers line of sight.
2) there's no collateral damage to your own survivors. If it hits a walker who is stood next to a survivor it really should cause dame to them too.
As for the second point, there is no "friendly fire" anywhere in NML, and it would be very odd to start now. You can't imagine anyone would choose to use a weapon that could damage their own team when healing times are the consequence for a small error or missed aim. So no, there's no error there.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
“Several of them would have protested if they could have found the right arguments.”― George Orwell, Animal Farm
so, with that statement :
@ mitze90
1) surely the damage should radiate out from the central point. At the moment it doesn't hit walkers who aren't in the throwers line of sight.
Then @Shteevie
-There is a code fix for your first point ready to be included in the next major update. Expect more news about that soon.
Here is my argument
NG fixed what was a " bug, not working with in game design, etc. etc. " from their "NG's" point a view but left the "bug " that does not allow a flame based area type weapon to affect anything in the line of sight.
Just seems odd to me
Please note that i ofc agree that in such a topic, stating an opposite view will probably generate comments going the other way. This is one thing. Another completely different thing is calling people names because you disagree. Majority or not.
And btw no, i am not in Conquer!
@all I have been playing with the legendary Reckonin with an all assault lvl 20 legendary team (exception: Abraham is epic and another one is a 7 star)... All of my assault have the 'marksman trait'.
I put Abraham as the leader with the reckonin and had two other with lvl 23 assault weapons with gold skull.
I was able to kill no problem lvl 25 regular walkers but it required more than one hit. The walkers did get body shots but every other weapons do that so no surprise to me.
I see no problems whatsoever with the Reckonin, it is certainly NOT useless to me.
I was even lucky enough to kill a few regular lvl 25 walkers on the 1st shot which was a bonus. Armoured and fatties are different.
The level 25 fatty, I used the Varmint Blast on the fatty and it was dead quicker than usual because it lost power because it was burning and that was a huge bonus.
I'm german and not so good in english words, but I nevertheless would like to say something.
It doesn't matter, what other players have said here. It is, what I think about the processing in this game.
I'm playing since march. I spent time in different guilds before I came to the Sisters Family. There I lerned how to use Interrupt. Until here I had just one scout and no Equipment. To reach many stars for my guild I spent a lot of time for raiding and collecting XP to upgrade all new Equipment. I spend a lot of money for gold, boosters and weapons, wich I need so much, like Glenns Knife with interrupt.
When I finally had everything together I had much fun for about 2 weeks. Than you nerfed this great attribute and made a lot of players unhappy. All strategies are broken.
Than you gave us Rufus for free und a rar reckonin for every player available. Some players used them and find out the potential of it to reach higher levels, other players don't used it. It gave the fun back, I lost after nerfing interrupt.
I really, REALLY thought, you wanted your happy players back and that's why you gave us that great weapon. Confirmed in that stupid thought on my part you gave us the chance to get the legendary one.
by the way: EVERYBODY had the chance. If somebody is not willing to invest money, then it's his problem. money rules the world. And NG lives by the paying players. Without them this Game would not exist!
So. Now I bought the legendendary reckonin and I immediately start with upgrading, because I would like to use it for the Challenge. Than one member of my guild shows the wrong traids. 1150000 XP gone. I get the second with the correct traids and I immediately start the upgrading.
And than, almost finished, I read the news. "There was a bug on it. We have to nerfe it..."
What the f***?!?!
I don't know, what I will do now. I love my Sisters Family. They all are the only reason I go on at all.
I'm afraid of the next update. Maybe you give us some fun back, In whatever manner, or you will lose a lot of players.
Well, I guess you do not care what I write here, or other loyal players, but that had to be said.
I'm a long time player (started during the first couple weeks) and have been reading (lurking) the forums for most of that time. I tried joining the forums long ago but couldn't register an account on my phone and didn't bother doing it on a computer until now.
I've laughed and (wanted to) cry with many of you (albeit in the background) over that time. I feel like I kind of know a lot of you now and am glad to finally introduce myself and say hello.
Anyway, on to my point-
I, like many, bought the legendary Reckonin' and am not happy about the VERY QUICK "bug fix". Despite the shady sh*t NG has pulled with weapon bundles in the past, I don't believe that this Reckonin' fiasco was intentionally done maliciously. People make mistakes. It does, however, speak volumes about the incompetence of the testing practices of the design team. Sorry to call a spade a spade, but they did release a bugged rare version that went unnoticed for an entire month before they sold the legendary version.
I do understand why the change was made and agree (begrudgingly) that it was necessary. NG, as a business, should and could have handled the fallout in a much better fashion though. I won't rehash here the responses we have received, but some of them have been absolutely repugnant.
Next Games, BE BETTER! You have a product that could keep fans playing for years if you don't drive them away.
It absolutely sucks to make mistakes, we all get that. How you handle mistakes shows what you are truly made of. If you care about your product and your customers:
-Own the mistake.
-Apologize for the mistake.
-Do something to show the customers that the apology isn't just empty words on a screen.
-DON'T pass the buck (unto Apple or Google Play).
-Make changes within your company to ensure similar mistakes happen less often (or never again).
Instead of giving everyone 1 extra day of 1 minute gas (hollow, empty gesture), you should have given everyone who bought the bundle the monetary equivalent in gold or phones. It doesn't completely make up for the mistake, but it would go a long way towards saving customer relations and proving you aren't just scam artists. That solution wouldn't have cost the company anything except the time to implement it. Sure, the time has to be paid for, but what is that compared to customers closing their wallets as an alternative?
Welcome to the arena!
Two men enter.........
Any guess who might " now " be on my list, ( in 2017 )
No ... it is NOT a fairness issue
It is NOT,a money issue
It is a HOW DO YOU TREAT FIRE issue.
Even considering fairness
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The molotov starts at less damage points than the cone type assault weapons at each rarity level for each weapon level (iirc at green 15 it is a two point loss
The molotov only gets the 9 squares hit by the target circle, the cone type weapons hit more targets...
Every one knew that the molotov behaved differently
Do not screw us over because the original programmer does not know how to use a remark line to detail the reasoning
I must say my 3 star Reckonin that I got with TG is one of my favorite weapons to use in grinding through the first 20 waves of weekly challenge missions. I usually run 3x assault for this and while the weapon doesn't do as much damage as my 5 star guns, it is FUN and adds a lot of variety to what is a lot of tedious grind. (really looking forward to the challenge tweaks that eliminate the grind!)
Besides the FUN factor, I had noticed that it was not doing bodyshots, but just assumed this was normal. Now that it DOES do bodyshots, I am wondering what exactly that means from a practical standpoint. It is a 10 foot wide fireball!
Making it more like a gun seems a big step in the wrong direction. You are eliminating what makes a unique weapon unique in a game where there are too few unique weapons.
My suggestions to you: Put back the 0% chance of body shot, make it significantly lower damage than a gun, but higher critical chance, and higher burn damage. Increase radius on charge attack. Everyone should be happy. You will have a unique, fun and useful weapon that is not overpowered.
The fix is in...
The supremacy of the wall of bruisers is assured until the next update.
The only weapon that had a chance of challenging this was nerfed...
I guess that flames and explosions are assumed to radiate outward from somewhere on the walker instead of simply blowing up at the walkers feet.
Grenades would blow up at targets feet (possibly all critical)
Molotov would explode on the target or at the feet... management position is aauming a "body shot" would be the ground? Contrairwise, With the flames, "body shots" could be nerfing it twice instead of once, because in some ways, the damage reduction already assumes hitting the ground
Flames would radiate upward from tge ground
Electricity would be critical... (full body zap)
Bear traps would be a body shot