Forgotten Rotten Tomatoes Club

I know I am not the only one who still is maxed out on supplies and was not able to take advantage of the offers over the past 10 days. And the number of maxed supplies players will only increase as time goes on, especially as there is no council upgrade with the coming 2.4 update.
So I am asking, politely, NG, if there will be any way that I will be able to spend my supplies in the near future? Preferably something that does *not* require playing Outposts to participate?
Anyone else still maxed on supplies, please post in this thread!
So I am asking, politely, NG, if there will be any way that I will be able to spend my supplies in the near future? Preferably something that does *not* require playing Outposts to participate?
Anyone else still maxed on supplies, please post in this thread!
7
Comments
Although now I'm wondering if that's going to forever prevent me from participating in the food spending offers.
We are NEVER wrong and always forward and NEVER back
I am also not interested in outpost running like some of the above thus not able to participate.
Why limit it to those people? Lots of players with maxed out tomatoes don't play outposts. What's wrong with that?
I hope NG don't implement again the loss of TGs when you are raided, but if they do, we will have to adapt. After all, this is just a game.
@Shteevie has said that because of "box runs" (his term) that more people have been playing outposts. And because it's drawing more people to outpost play, they don't have intention of changing or disallowing "box runs."
Now, is that subject to change? Sure, I suppose. But, for the time being, it seems that it won't be.
"Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
We used the 2k requirement to prevent new players from seeing the offers. I would prefer to have a council level restriction on that instead, for players that have gotten "close enough" to the end. However, that would have required a code change, which means either not having the feature for another 2 months of unspent supplies, or using the tools we have had on hand.
For what it's worth, if we re-enable this event again anytime soon, it will probably keep the influence requirement. And while we don't insist that players play what we want when we want, giving significance to different game modes by changing the way they interact with the economy is far less demanding than it is sometimes made out to be. We have also gotten more responses of appreciation for giving players a good reason to try outpost than complaints that the requirement was unreasonable. Of course, I respect any player's wishes to engage or not with any game mode we offer.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
However, your earlier statement is false: Although I do not have 2,000 influence, I did see the offers, every single time my TG store restocked. In fact, it was seeing these offers that got me so angry, because it felt like I was being taunted with them. I couldn't just allow myself to 'forget' that I was being left out, because I was reminded of it 3 times a day. I know that wasn't NG's intention, but it really did take me a week to calm down, and I had to remain absent from the forums while I did so.
So yes, players who could not participate still saw the offers.
One other question: why would the council level/player level restriction be a difficult thing to institute? It's already there when we open gear crates in the TG store, as players who are level 58 are guaranteed level 20 gear. So instituting a level 57 or 58 requirement should already be in the system? Forgive me, I'm not a programmer, so perhaps there are issues with this that I don't understand.
Yea but you also shouldn't allow yourself to forget that you CHOSE to be left out. You choose not to participate in outposts and should probably learn to accept that you won't always have full access to the trade goods store because of that choice. Seeing how outposts are really the primary source of trades goods I don't particularly see that as unreasonable myself.
If your hang up on outposts is that it's pvp, it's not really that much like pvp. You don't play against active players, only against their layout that they setup ahead of time, so it really feels just like many other missions.
If your hang up if that you could potentially lose tg from being attacked, I would argue that you've lost out on much more tg by avoiding outposts altogether.
Plus as @Shteevie just said they don't plan on changing it back to the way it was where you lose tg when attacked.
You're right that NOW, based on what Sheteevie said, it seems like by not playing Outposts I will be denied access to the food exchanges. However this is a new thing, as I have never been left out before. As to what this means for me, I have to determine that for myself.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.