Is this game going to move forward soon???

Am i the only one who thinks this is beginning to be a bit repetitive and missing new content? In my guild im far from the only one and we losing members to other games because of it. I Really hope Nextgames will bring new features, buildings and gameplay soon!! What do you think they should add to the game and do you feel like it's about time
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If you want something to happen fast then you're probably going to be disappointed because things move very very slow around here. I expect 2.4 in another week but if you are hoping for more than a challenge rework you will have to wait it out even longer and I think it's safe to say everyone is sick of waiting for everything from bug fixes to new content. I'm still waiting for the new radio tent we were promised and a rework of how we have to grind for weapons and armor and they become old after the next workshop upgrade and obsolete after 2 workshop upgrades. I would live them to at least do legendary crates like the radio, you open it and there are 2-3 choices and you get to pick one to keep or scrap.
The game needs more things for us to do not the same old things upgrading to infinity, as I said before in other threads the game needs an end point and level twenty is a good natural point to do that. Bumping the max level and everyone spinning the magical equipment lottery wheel again just to do it again a few month later isnt the answer.
Add more mission types, bigger maps that require larger teams, missions that have class or other team make up requirements, add an endurance mode just dont bump the levels of the characters.
I hate to be a debbie downer here but all those suggestions require an effort NG has decided to focus elsewhere. When first introduced, the challenges and gathering together a guild were a nice addition to the game. Then came the outpost, and many players know how many bugs came with the initial release. Then, the quest to upgrade heroes. Now, the tv episode specific missions I will admit are a nice twist to the mix. But, where do they go from here? The challenges and outpost were meant to be additional content to the game, but these additions didn't add to the core game. There is no natural progression now. You have players who are maxed out and still can't defeat chapter 14 missions in nightmare mode especially with the buff to raiders.
To put it in a nutshell, let's face it : nightmare episode 14 is made to stop your will to "finish" that game.
None can finish it for obvious reasons, like the fact that once episodes completed, if no new mission is created, after the church, most players will close and go to another game.
I can picture out that mobile games are not supposed to end anyway - it's about money .
Still, doing no update or any consistent changes for so long is just a way to sit and wait, grabbing money and players getting bored until they uninstall.
My people also quit guilds, or talks more and more about the PC WD game by TellTale.
It smells more and more everyday like a "Titanic way" to end NML.
Update date:Soon
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
http://forums.nextgames.com/walkingdead/discussion/21395/new-weekly-event-to-alternate-with-the-current-challenge#latest
This is the slowest dev team in the history of gaming.
Wash, rinse, repeat
Wash, rinse, repeat
Xmas = Holidays.
Even though its been 5 weeks since xmas, its probably more like 2.5 after all the holidays.
> We've been waiting since before xmas.
> This is the slowest dev team in the history of gaming.
> Wash, rinse, repeat
> Wash, rinse, repeat
>
I am a refugee from Kabam's Star Wars game. NG is amazing by comparison...
Mid-season premiere is February 12, 2017 so hopefully we'll see something soon.
This is how modern software development works and NG makes some fairly significant changes in what I consider a reasonable amount of time. Add to this that it is a server based game that needs to maintain synchronization between each player and the server, and there is a whole new layer of complexity. This is why I added my LOL to your comment above.
@Shteevie @Teeceezy How close am I to describing your development environment?
You have to keep your community interested, but for too long they have kept quiet and a lot of players have left.
Other than, blah blah blah...
Any guess who might " now " be on my list, ( in 2017 )
But ya, it is fairly repetitive... I guess for a certain kind of personality thats not such an issue? I for one probably play 1/2 as much as I used to. Not so into grinding and farming.
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
I used to play a facebook app game called "criminal case". What kept me playing a long time (nearly 2 years without getting bored) was that the developer kept adding new maps frequently. All other content was a nice add on.
I don't know how developing works and how intense it is to create new maps with different setup, but in my imagination it's not so difficult to take excisting maps and just change the items and content to offer new maps.
I think after testing those a couple of times it is possible to offer at least one new map per month.
So my hope is that NG will focus more on new maps frequently to value the veterans.
> @HunterKiller You obviously don't have any experience with software development. I imagine that NG has a list of thousands of bugs that have been reported and categorized/prioritized along with a development schedule. Each developer is most likely assigned a list of these items to work on along with a preliminary schedule. Each developer most likely works on their own private copy of the overall repository so that their changes do not impact other developers and so that they are not impacted by other changes. Periodically during the cycle merges are done from the private copies to the main repository so that a clean code base can be maintained that is relatively up to date. A build is made from this repository that is then submitted to a test team. This test team then runs a series of test and results in several new bug reports that are added to the list.
>
> This is how modern software development works and NG makes some fairly significant changes in what I consider a reasonable amount of time. Add to this that it is a server based game that needs to maintain synchronization between each player and the server, and there is a whole new layer of complexity. This is why I added my LOL to your comment above.
>
> @Shteevie @Teeceezy How close am I to describing your development environment?
Well I am BME/Mechanical so I have some idea as to how programming works; no I can't do it myself and don't always know the work involved. I do think it also depends heavily on the size of the dev team. I really don't know the scope of NML so I can't say but it plays a pretty large role in the turnaround time.
They created a whole new forum category for this topic
Still not enough to discuss?
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction