200) Walkers @ the camp wall mysteriously get killed! 201) Bitten by walkers?? Don't worry! YOU ARE INVINVIBLE!! Any bite, injury etc. can be easily healed at our trusted camp hospital 202) Struggling with a very high lvl walker? Don't worry! All u need is wrestling gear and they're dead shit in 1 turn 203) Survivors have only 1 set of clothes for the ENTIRE duration of the apocalypse even after innumerable supply runs (Happy stinking) 204) Fatties will always be half naked 205) Gonna get stabbed in the next turn? Don't worry! U won't bleed to death. Gonna get slapped by a spiked walker?? BEWARE! You will bleed to death no matter how weak the walker is! 206) Fatties are unstunnable no matter how hard u whack 'em 207) Never forget what Daryl taught you
The only way to survive a mad world is to embrace the madness.
190) Cloning will become a reality in the apocalypse. Multiple clones of your team will build your camp and farm your tomatoes. 191) those clones can only walk on well-worn paths. They must not deviate from those paths, ever. 192) Zombies move faster and further when walking diagonally. 193) We will stumble upon a wise survivor in the early days of the apocalypse. She will be pregnant, but we'll assign her to stand for hours on end at our campfire. There, she will gain secret knowledge about where supplies are found and where our enemies are located, and will share those secrets with us-but only in tiny spurts. 194) Pregnancies go much longer than 9 months. 195) Right after someone's baby has been kidnapped, the grieving mother should be reassigned to stand at the campfire 24/7. She will no longer have any information though, she'll just be watching for her baby daddy to show up.
DTP leader Disturbing the Peace = the answer to the most common question asked by new guild mates. Looking for a great guild family? Email [email protected] or drop me a line here to join!
Customer: Hi, I'd like to buy this 0.50 pistol with the cool silencer.
Clerk: Sure thing. That will be $199. Please note that the gun isn't finished from the factory so you will need to build the silencer and the other features.
Customer: What? Are you kidding me?
Clerk: Don't worry: you can already now prevent it from making a sound. The trick is to wait for your target to move, and then when you let the gun go off, it will be completely silent. But if you should purposefully fire at the target, it will go BANG.
Customer: Hmm, okay. Well, how do I go about building the rest of the gun?
Clerk: Well, first you need to construct a work shop in your back yard. And it needs to be an advanced one for this pistol. The materials you need for the pistol are small metal stars. And you need about 4.1 million of them.
Customer Are you crazy? Where do I get those metal pieces?
Clerk: Don't worry, you can find them everywhere: in parks, parking lots or on the street. It will be like Pokemon Go, right, hehe, right? And hey, look on the bright side: you will never have to spend any money on ammo. The pistol's clip holds 93 million rounds.
Three weeks and a lot of star-shaped metal pieces later
RING RING
Clerk: Hi, it's from the gun store, I'm calling regarding that pistol you bought recently.
Customer: Yes, it's finally finished and working as intended.
Clerk: Well, here's the thing. The factory decided that one of its features, the one with the lightening bolt, was too good.
Customer: "Too good," what do you mean?
Clerk: Yes, I'm afraid they have reduced the chance of it working. It's better that way. It's for the greater good of the weapons industry.
You would just walk in your camp all the time, without sleeping, moving around not knowing what you're doing and where you are until you're chosen to go on a mission.
Hammer? Nail? Never heard of 'em 'round these parts. Canned goods are structural, though. Getcha some tomaters, they unterlock. Turn some stacks sideways fer the roof. We got millions of 'em...
@GrimGael I suppose the hammers, the wrenches and other small tools have all been taken by the scouts while the bruisers sit on all the larger tools.
I don't think the lowly builders dare ask to borrow them. "What, do you wanna build a house with my weapon? Haven't you heard of tomato cans, you punk?"
N+1) Should you encounter a walker dressed in riot gear, remember this short list of items that won't fit under a face visor (which, yes, they can bite through) *pistol barrel *rifle barrel
Things that do fit are a very long list, including claw hammers, bats, machetes, and my personal favorite, mom's roadsign.
N+X) When you store your walkers in shipping containers, sometimes they come out elastic and bouncy. It's alright though, you can store an infinite number in there.
P.s. I love safe haven. It should be in every challenge, everytime, whether it fits the "theme" or not. It is always the shizit. Make it so.
N+((X+1)+1))) Even after you and your friends have been led by the hand and taught to scavenge, make, place, and detonate improvised explosive devices, you shouldn't ever use this seemingly handy and effective skill. Unless, of course, a drunk hillbilly from a parallel universe shows up out of nowhere. Then you absolutely should let him show anyone and everyone with enough cash or tradegoods how to set those walkers on fire that want to come up and hug you. Then you and your friends should sit around the campfire at night and figure out ways to make it less efficient and keep walkers you don't see from catching on fire.
^^^ +1) Even though you have enough food to last 100 people for 80 years (at 6 meals a day). We are forever telling people to leave our camp.
299,792,458 m/s) Once you stand on the magically green square, you do not have to worry about walkers/enemies any more. You are instantly teleported home.
∞ ) Once you start opening a gate or door, it's better to just stick with it. Even if you are swarmed with walkers, just keep on trying to get that gate open.
∞ +1) Grenades explode and do damage in a specific radius. One step forward and expect to get hurt. One step back and you won't have to worry about getting even a scratch. No need to even take cover or turn your face away if you are outside this blast radius.
Do not underestimate a @TheLostOnes post in the forum because then you discover that you have to read quickly something like two hundred replies !!
"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent - My Recruiting den and my "Art Objects" in the Next Games Collection.
Comments
201) Bitten by walkers?? Don't worry! YOU ARE INVINVIBLE!! Any bite, injury etc. can be easily healed at our trusted camp hospital
202) Struggling with a very high lvl walker? Don't worry! All u need is wrestling gear and they're dead shit in 1 turn
203) Survivors have only 1 set of clothes for the ENTIRE duration of the apocalypse even after innumerable supply runs
204) Fatties will always be half naked
205) Gonna get stabbed in the next turn? Don't worry! U won't bleed to death. Gonna get slapped by a spiked walker?? BEWARE! You will bleed to death no matter how weak the walker is!
206) Fatties are unstunnable no matter how hard u whack 'em
207) Never forget what Daryl taught you
Feeling Lost, Click Here!
Your walkers don't attack you. They completely ignore you and your friends to attack your enemies even if the distance is a lot bigger.
191) those clones can only walk on well-worn paths. They must not deviate from those paths, ever.
192) Zombies move faster and further when walking diagonally.
193) We will stumble upon a wise survivor in the early days of the apocalypse. She will be pregnant, but we'll assign her to stand for hours on end at our campfire. There, she will gain secret knowledge about where supplies are found and where our enemies are located, and will share those secrets with us-but only in tiny spurts.
194) Pregnancies go much longer than 9 months.
195) Right after someone's baby has been kidnapped, the grieving mother should be reassigned to stand at the campfire 24/7. She will no longer have any information though, she'll just be watching for her baby daddy to show up.
Disturbing the Peace = the answer to the most common question asked by new guild mates.
Looking for a great guild family? Email [email protected] or drop me a line here to join!
(This encompasses some of the great points already stated by @Putchuco @szgerg77 and @zbot)
Customer: Hi, I'd like to buy this 0.50 pistol with the cool silencer.
Clerk: Sure thing. That will be $199. Please note that the gun isn't finished from the factory so you will need to build the silencer and the other features.
Customer: What? Are you kidding me?
Clerk: Don't worry: you can already now prevent it from making a sound. The trick is to wait for your target to move, and then when you let the gun go off, it will be completely silent. But if you should purposefully fire at the target, it will go BANG.
Customer: Hmm, okay. Well, how do I go about building the rest of the gun?
Clerk: Well, first you need to construct a work shop in your back yard. And it needs to be an advanced one for this pistol. The materials you need for the pistol are small metal stars. And you need about 4.1 million of them.
Customer Are you crazy? Where do I get those metal pieces?
Clerk: Don't worry, you can find them everywhere: in parks, parking lots or on the street. It will be like Pokemon Go, right, hehe, right? And hey, look on the bright side: you will never have to spend any money on ammo. The pistol's clip holds 93 million rounds.
Three weeks and a lot of star-shaped metal pieces later
RING RING
Clerk: Hi, it's from the gun store, I'm calling regarding that pistol you bought recently.
Customer: Yes, it's finally finished and working as intended.
Clerk: Well, here's the thing. The factory decided that one of its features, the one with the lightening bolt, was too good.
Customer: "Too good," what do you mean?
Clerk: Yes, I'm afraid they have reduced the chance of it working. It's better that way. It's for the greater good of the weapons industry.
Customer: Nooooooooo!
Check out the DMZ guild. We're recruiting. Here.
Next Scene i'd like to see if the customer going to headshot the clerk with their own gun
Thats just given me an idea for a comedy video.
And now actually I need more, and better
I don't think the lowly builders dare ask to borrow them. "What, do you wanna build a house with my weapon? Haven't you heard of tomato cans, you punk?"
Check out the DMZ guild. We're recruiting. Here.
*pistol barrel
*rifle barrel
Things that do fit are a very long list, including claw hammers, bats, machetes, and my personal favorite, mom's roadsign.
P.s. I love safe haven. It should be in every challenge, everytime, whether it fits the "theme" or not. It is always the shizit. Make it so.
You can shoot, stab or poke a walker over a low barrier. They can't, or won't.
Conclusion:
Walkers can only bite you from the waist down
Follow up:
Wearing armored jackets is pointless. Just the pants are required
New Armor Up bundle in shop next week
299,792,458 m/s) Once you stand on the magically green square, you do not have to worry about walkers/enemies any more. You are instantly teleported home.
∞ ) Once you start opening a gate or door, it's better to just stick with it. Even if you are swarmed with walkers, just keep on trying to get that gate open.
--> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent - My Recruiting den and my "Art Objects" in the Next Games Collection.