Ezekiel Retaliate trait... That works on any survivor? Even those without retaliate?
That's a game changer!!!
*edit... It must work on only those without retaliate since retaliate in itself is guaranteed. This is a pretty cool trait and one that technically gives a 6th trait to ranged. Awesome!!!!!
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I had to play the mission 3 times otherwise I was stuck due to the mission not ending. Got to the trial and it was over before I even killed all walkers. XD (1 remained)
As I understood, Ezekiel's trait has a 25% chance to add dmg to those who have retaliate. Or am I wrong and it gives chance to all of the survivors, even without retaliate?
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We won't know about Ezekiel's trait until he's unlocked I guess because Morgan is in leader position today.
It says our survivors have a x% chance to retaliate with x% bonus damage. It doesn't specify "your survivors with retaliate" but it does say x% bonus damage which might imply you'd have to have a base retaliate damage ie need retaliate trait.
Maybe it does only add a bonus to the retaliate damage on survivors that only have retaliate. Who knows...
The first time I played it, it wouldn't end. Ran them both to every corner, couldn't find any more walkers but the mission wouldn't end. I finally fled and started again. That time the mission ended.
So.... How many times to I have to flee the first test episode 13 before it actually works? I'm becoming quite disappointed with what appears to be NG's lack of testing before release. This seems an obvious problem that should have been caught.
Took 4 times to get thru the first mission. I had the same problem of the last walker not showing up. And another weird thing that I started off at different hero levels every time. First was 14, second 10, third 12, and 4th 13. Sup with that? Lol.. But once I was able to get through, the rest of the missions worked fine.
This mission was no challenge at all. It was so easy thay it was actually boring. The only strategy was to learn that there were two sudden spawns in the bottom end of the map. But the walkers were so weak that it didn't really matter if you remembered to stay up high on the map.
I hope all the people who complained last week are happy they can finish it at all difficulty levels without having to use any tactical skill.
I started on my alt. Did T1 with an assault and hunter *yawn*
So for my main, I did T1 with a 2star Morgan and 3star level 18 Carol. Was still easy, but at least made it a bit more interesting. Think I'll be trying other combinations I wouldn't normally use
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That's a game changer!!!
*edit... It must work on only those without retaliate since retaliate in itself is guaranteed. This is a pretty cool trait and one that technically gives a 6th trait to ranged. Awesome!!!!!
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And Ezekiel looks really cool, good job there
Probably making a video!
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Got to the trial and it was over before I even killed all walkers. XD (1 remained)
Thx...saw that already.
Ouch...my brain hurts
I suppose we would have had a riot on our hands if people had to think/strategize two weeks in a row!
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It says our survivors have a x% chance to retaliate with x% bonus damage. It doesn't specify "your survivors with retaliate" but it does say x% bonus damage which might imply you'd have to have a base retaliate damage ie need retaliate trait.
Maybe it does only add a bonus to the retaliate damage on survivors that only have retaliate. Who knows...
Oh wait.... @NG knows.
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Freemium... the "mium" is latin for 'not really'
But I am really curious how Ezekiel's lesder trait is goimg to work....
This mission was no challenge at all. It was so easy thay it was actually boring. The only strategy was to learn that there were two sudden spawns in the bottom end of the map. But the walkers were so weak that it didn't really matter if you remembered to stay up high on the map.
I hope all the people who complained last week are happy they can finish it at all difficulty levels without having to use any tactical skill.
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So for my main, I did T1 with a 2star Morgan and 3star level 18 Carol. Was still easy, but at least made it a bit more interesting. Think I'll be trying other combinations I wouldn't normally use
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No challenge = very little enjoyment.