Episode 9 Nightmare mode end reward: Helen, 2* assault 17/20 and notions about the Puzzle strategy

SabrinaSabrina Member Posts: 141
edited January 2016 in Strategy Discussion
Dear @TK-421 ,

I like to thank Next Games via you. Compared for example to Scopely and TWD Road To Survival game, No Man's Land has treated players very well and has not perseillyt (finnish expression for cheap tricks).

I was very optimistic that it could be worth to play third time Episode 9 in nightmare-mode as the end reward was better in hard mode than in normal mode. I got this, image below :smiley: The gear was not included ;)

The three first stages of Episode 9 in nightmare-mode were very enjoyable. 4th - the Puzzle I'd like to criticize a bit, but i do not. The to last stages were really hard and actually each 3 last missions took three attemps to sharpen strategies and trying different combos.

The Puzzle was the hardest. For me, it was very important to get my studio team moving immediately because of the spawn nest producing lv17 basic zombies. After two attemps, I managed not to jam straight in the entrance of the puzzle. I got it through bruiser-hunter-warrior, other combos are of course possible. Check the order of your studio team. In the first round I got bruiser in the puzzle, managed to get also hunter inside with aiming the fat boss and warrior took the first basic zombie in the entrance.

After getting decently inside the (very long) puzzle, the rest of the mission was like usual strategic planning. And, as we read all the time about TWDNML: forward, forward all the time with every round.

Althought this character is over level cap LOL I hope I can keep her :) I suppose it will take a bit of time before the Council and the Workshop is possible to upgrade and to get better gear to Helen (at the moment lvl cap for upgradeable gear is 14).

- Sabrina, an Elder of Suomikilta -




- Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
Steeboon1stTUCOBlackWidow

Comments

  • LanceLance Member Posts: 568
    Many Survivors rescue are above lv cap.

    http://nomansland.wikia.com/wiki/Survivors
    Sabrina
  • SabrinaSabrina Member Posts: 141
    edited January 2016
    @Lance thnx for the hint of other over lvl cap characters, when I last time checked Wikia, that Survivors-section was just about to be built. Now it seems much comprehensive.
    - Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
  • LanceLance Member Posts: 568
    Yea I work on wiki while waiting for gas. The survivors listed by episode was one of my idea. ;)

    All the survivors you find on mission are 2* but they should be 1 or 2 level above your current maximum survivor you can train, they are great when you outfit them with weapon & armor near their level. I used a lv 14 assault from a mission for a long time, when my survivor where lv 12.

    They get much less body shots!
    SabrinaBlackWidow
  • SabrinaSabrina Member Posts: 141
    @Lance I haven't contributed to Wikia yet. I always forgot to write down stats when upgrading lvl of a characher. Wikia rox! :)
    - Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
  • KaelKael Member Posts: 16
    edited January 2016
    @Sabrina Which composition you used for 9-5? :)
    PS: congrats btw!
    <img src="http://i65.tinypic.com/346rpu1.jpg" border="0" alt="Conquer | The Uninfected | Alexandrians">
  • SabrinaSabrina Member Posts: 141
    edited February 2016
    @Kael thnx for asking :) Sorry i don't remember and there is no possibility to see the missions in Episodes afterwards :/

    Is 9-5 something with open gate and 2 NPC (Wanda and someone other) inside gate? If that is the case I used in normal mode 2 x hunter + bruiser. In recent hard and nightmare modes playing I have got enough strong warrior so I replaced bruiser.

    This 9-5 stage can be divided to 4 phases or suboperations.

    1) Starting to open the gate
    There are other good strategies but this has acid tested 3 times :) Put warrior / bruiser to open gate for 6 rounds. Put hunters as center and near the gate as possible. Think every single shoot carefully. U can get huge advance when you count exactly the grid cells between ur chars and zombies - meaning that zombies are moving 2 grid cell. Just keep that 2+2 distance as long as possible meaning that they can come one round nearer to you. Keep zombies in long distance there, they will gather as they approach u and u can hit multiple in one shoot. Specially look out vertically moving zombies from the bottom right. 2 NPCs inside the gate also occasionally manage to shoot individual zombies.

    2) Inevitable close contacts and hits
    When zombies start to make close contact and ur characters start to get hits - and I think is inevitably - just try to eliminate the closest ones and evaluate carefully which shooting lines are hitting more zombies in one shot. This and other nightmare mode missions are basically one-mistake minigames, meaning moving management finger just slip in screen of mobile device and the mission is over.

    3)The Mess aka The gate is open
    When the gate opens, several things happens: a) a fat zombie appears from the right building and start to struggle that nearby NCP not ur characters (it's scripted). b) U get more space to place ur characters and c) there is a total mess on the gate. Really a mess and it is one of many cools features of this game :) Before u loose ur own brains u can use them lot.

    Bruiser might do, but this is the reason why warrior or other the third AOE class (warrior / hunter / assault) character (others two I recommend here are 2 hunters): There is a free grid cell where warrior can hit both the fat boss and at least 2 zombies in one hit, depending on the situation. Naturally warrior needs a weapon with large angle. Another hunter can shoot the fat boss also and another shooter overall zombies. I think I have put another shooter shooting (boss zombie) just inside the gate.

    4) The Great Escape
    That's not enough (sic). U have to get to the Exit area. The is a main cut sequence in which u can't influence. Depending on the situation, sometimes it is possible just to walk to exit because zombies have better things to do. But supposedly u have to protect NPC also to get to the Exit. That is basically just forwarding to Exit and considering optimal shooting lines.

    Hopely this helps and if not, please just ask more details :)
    - Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
    kristieTUCO
  • drinkydrinky Member Posts: 414
    Good review as I'm finding this one a bugger 2 failures so far, tried shooter for extra hp but really need the multiple hits of hunters
    Lev 58. Rick Rollers Elder
    Sabrina
  • jesterjester Member Posts: 2,752
    I tried an assault, and two shooters to no avail.

    I think two assault and a shooter may be better. The shooter opens the gate while the assaults control the zombies on each side. Once open, the shooter kills the fatty. On the escape the assaults control each side with the shooter picking off the strays.

    Of course I'll have to upgrade some more assault items for the second assault before I try.

    Thoughts?
    Sabrina
  • zosonzoson Member Posts: 2,216
    I think two hunters are probably necessary here. A level 15 legendary hunter with a level 17 legendary rifle does 734 damage. A level 15 legendary assault with a level 17 assault rifle does 550 damage. I don't think two assaults hitting for ~1000 damage combined will be super effective.
    Sabrina
  • jesterjester Member Posts: 2,752
    If only I had a legendary hunter. God rest his soul.
  • kryptonixkryptonix Member Posts: 253
    I used 1 hunter and 1 shooter here for killing, 1 warrior on the gate, all with 100% Interrupt and high dodge. You don't need to kill all the zombies here, just escape.

    After you kill the fatty, Helen will stun the zombies. Which, if you set yourself up correctly, will allow you passage to the exit.
    Sabrina
  • jesterjester Member Posts: 2,752
    You only have Wanda and Bud. Both shooters. And Bud becomes lunch.
  • jesterjester Member Posts: 2,752
    Two hunters and a shooter turned into a trauma scene for me. The closest I've gotten (two on the exit one on his way but Wanda in a struggle) was with one assault, a hunter and a shooter.
  • SabrinaSabrina Member Posts: 141
    edited February 2016
    @jester Do u have best and/or all possible studio team and upgraded gears w them? It's nightmare mode, anyway, and designed so ;) I have studied a bit nighmare mode and sometimes success has been depending only one characters one gear, like succeeded to get to one shooter a weapon from 3* to 4* weapon. If not, just be patient for a while and u will go through it :)

    As a basic thumb rule - in most cases not all - a character lv N kills with one hit basic zombies lv N+2. Some classes can hit more, but assault hits realiably lv N-1 of his/her own lv. I think this is just normal game balancing and mechanics, assault has good range and angle options, so it cannot be so powerful in its hits. So it is easy to count, for example I have lv15 chars, lv18 nightmare missions are possible, but hard trying and a bit luck how mission is randomized. lv19 nightmare missions are just impossible (for myself), so I have to wait next Council upgrade.

    As I tried to explain, maybe not clear, in my POV this is clear AOE characters mission, there are others where for example melee team and not alerting is better. Bruiser (and/or shooter or scout) may not do, I tried just bruiser.
    - Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
  • SabrinaSabrina Member Posts: 141
    edited February 2016
    @jester Many thnx ur comments, I tried to update my plan suggestion above :) And that is only one (but tested and proved) solution. There are many strategies to handle single Episody and Weekly challenge missions.
    - Sabrina, lv60 LVT (Life-TIme Profit), Elder of Suomikilta I-V -
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