Initial thoughts: - New challenge maps = awesome - Melee balancing was much needed and is great! - I like the new hospital system (mostly because healing times should be faster, according to the update notes), but I suspect people that use LLS will not be happy about it - Not sure it was necessary to strengthen walkers, but THANK GOD freemen health has been de-buffed (hopefully enough to make them reasonable to face)
Things I wish had been addressed: - Ability to replay old story missions - Scavenge mission costs (6 gas is ridiculous, especially since challenge missions now level out at 5 gas, at least for most players) - Token dilution
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
One more addition: I didn't think changes to the challenge progression system were very necessary. I usually only make it to RSL25-26, so I didn't mind playing a few more rounds and getting good rewards at low gas costs. I could easily reach RSL25 by Saturday without a gas booster, which was perfect for me.
If the progression is sped up, I really hope the earlier stage rewards were also adjusted accordingly so that I don't get fewer rewards for making it to RSL25. The update notes were a bit vague about that. Any clarification on this topic, @Teeceezy?
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Thanks for announcement. Is there any increase in chances for better level/rarity of gear for the 'Hard' Scavenge missions? The announcement is a little vague on that. Up to this point, there's been almost no incentive to run Hard scavenges for Equipment compared to just doing Normal mode. Thanks,
New Challenge Map Sets - Two new sets of Challenge maps are available - Great, love having new content to keep it fresh - At the same time: there are 50+ mission maps we are not using in the challenges right now, let alone the awesome map design from the story missions. Re-use those also?
Challenge Onboarding - I'm sure this will help new players
Balancing - Thank you very much, great response to our wishes
New Heroes and Weapons - more new material, never wrong
Council Level - it appears this was a bigger change on the game, as lvl 20 survivors and lvl30 walkers seem to have been the 'end-game' design, correct? - in itself this doesnt really add any new game experience, renders all our lvl20 gear useless, but it has been the flow of the game since the beginning. AND, ppl will stop complaining about full tomato storage
Survivor Class Balance - Melee buff was much needed, very good. But what exactly does this mean? Just higher HP? - shooter got even more powerful? - is the warrior buff enough? Time will tell, happy to give them another try.
Healing Times - very good, thx
Enemy Levels - also very good, reduces the chance of exploits after mastering lvl30
Radio Calls - nice
Guilds & Player Names - no opinion
If you would like to join a drama-free and fun group of enthusiasts, contact us via email at [email protected]
Survivor Class Balance - Melee buff was much needed, very good. But what exactly does this mean? Just higher HP? - shooter got even more powerful? - is the warrior buff enough? Time will tell, happy to give them another try.
...
Yes, the total HP of melee classes with the armor they have equipped has been buffed across the board. For what it's worth, I tried the new warriors out today and they felt reaaally good. It's always been one of my favourite classes and now are more useful when taking on special enemies.
This could work out quite good. Council upgrade, bringing lvl 21 survivors and base lvl 21 gear. This is becoming annoying if the weapons remain capped. If you wanna fit all classes with 3 sets of new gear that is seriously gonna cost 800 MIO on XP!
please, for future updates there has to be an alternative for this!
Great melee will be tweaked and really anxious about the new weapons
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@Teeceezy any chance we could get all of our purchased bundled weapons and armors buffed up a level, or set those to specifically have no max level. Losing many dollars of value overnight for what really is no end-game reason is super frustrating. Also known as let the armor and weapons that we pay real money for grow with our survivors
Under Item 3 of Challenges>Balancing, it appears you want us to advance faster in the challenges. Cool! Enter Item 3 under Healing Times. Advance in challenges faster than before only to be stopped dead on your track at 20+ .
The bottleneck of the game's hospital system is really at stages 20+ because that is where heavy injury is very commonly incurred. Healing times at these rounds should be shortened not lengthened.
The bottleneck of the game's hospital system is really at stages 20+ because that is where heavy injury is very commonly incurred. Healing times at these rounds should be shortened not lengthened.
The new update should see an overall decrease in healing times.
When will we get an overhaul to weapons and armor? I'm sick of getting one useable piece of gear for every 8 to 10 legendary crates I buy and I'm sure many many other players are too. That is no exaggeration and maybe it should be one useable piece for every 12 I buy. The obvious choice would be to remove the level cap but if this isn't something NG will ever consider then I hope something else is in the works.
Did NG give up on trying to make the minimum number of walkers faced in outpost to 6?
I hope our XP storage capacity is increased to 6 million because anything else would just be an insult to many players.
Thanks for the info it seems like a good update, my only concern which was also mentioned above is the weapons and armour. Many players have spent £17.99 etc etc on weapon bundles including myself that will now be rendered useless. Do you have any plans on tweaking the levels on the items purchased with real money? Auto upgrading them all to the higher level?
Comments
- New challenge maps = awesome
- Melee balancing was much needed and is great!
- I like the new hospital system (mostly because healing times should be faster, according to the update notes), but I suspect people that use LLS will not be happy about it
- Not sure it was necessary to strengthen walkers, but THANK GOD freemen health has been de-buffed (hopefully enough to make them reasonable to face)
Things I wish had been addressed:
- Ability to replay old story missions
- Scavenge mission costs (6 gas is ridiculous, especially since challenge missions now level out at 5 gas, at least for most players)
- Token dilution
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
If the progression is sped up, I really hope the earlier stage rewards were also adjusted accordingly so that I don't get fewer rewards for making it to RSL25. The update notes were a bit vague about that. Any clarification on this topic, @Teeceezy?
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Worthless now.
Thanks,
Freeman change is good - Much needed, now i might have a better chance finishing the last chapter
Looking forward to the new maps! But please, if we rotate them, can we have a few more weeks between maps at least?
@carlos1981 We've moved in to the new rotation recently so you shouldn't see the same map twice in two months.
New Challenge Map Sets - Two new sets of Challenge maps are available
- Great, love having new content to keep it fresh
- At the same time: there are 50+ mission maps we are not using in the challenges right now, let alone the awesome map design from the story missions. Re-use those also?
Challenge Onboarding
- I'm sure this will help new players
Balancing
- Thank you very much, great response to our wishes
New Heroes and Weapons
- more new material, never wrong
Council Level
- it appears this was a bigger change on the game, as lvl 20 survivors and lvl30 walkers seem to have been the 'end-game' design, correct?
- in itself this doesnt really add any new game experience, renders all our lvl20 gear useless, but it has been the flow of the game since the beginning. AND, ppl will stop complaining about full tomato storage
Survivor Class Balance
- Melee buff was much needed, very good. But what exactly does this mean? Just higher HP?
- shooter got even more powerful?
- is the warrior buff enough? Time will tell, happy to give them another try.
Healing Times
- very good, thx
Enemy Levels
- also very good, reduces the chance of exploits after mastering lvl30
Radio Calls
- nice
Guilds & Player Names
- no opinion
contact us via email at [email protected]
please, for future updates there has to be an alternative for this!
Great melee will be tweaked and really anxious about the new weapons
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
Edit: I'm not kidding.
Did NG give up on trying to make the minimum number of walkers faced in outpost to 6?
I hope our XP storage capacity is increased to 6 million because anything else would just be an insult to many players.
I really don't feel like playing much on the weekend
One of the suggestions above was to increase the paid for gear one level
Not a bad idea in my opinion
Warrior buffing is a great idea. I love warriors but I hardly ever used them
Shooter weapons bumped up. Wow, that will be cool.