Bring back deadly missions as 3rd scavenge option.

With how ridiculous it is to farm cans and xp & tokens a "fair" option would be to bring back deadly missions as 3rd scavenge option. Make it hard as all hell like +4 survival level and reward the win with jackpot rewards
Silver crates jackpots for completing the mission or gold for no injury..
NG should recognize that by doing this the risk of losing your best survivors increase searching for tokens, upgrading weapons and upgrading survivor stars with in turn creates more revenue for you greedy imps.. (I honestly feel like I am Farming for the saviors now beings how ridiculous it is to upgrade buildings, etc.)
What are your thoughts on this? Wouldn't mind hearing a mods opinion as well
Silver crates jackpots for completing the mission or gold for no injury..
NG should recognize that by doing this the risk of losing your best survivors increase searching for tokens, upgrading weapons and upgrading survivor stars with in turn creates more revenue for you greedy imps.. (I honestly feel like I am Farming for the saviors now beings how ridiculous it is to upgrade buildings, etc.)
What are your thoughts on this? Wouldn't mind hearing a mods opinion as well
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I don't run scavenger missions much if any these days. I only have time for the challenge which is still a huge time consuming grind it's just that you grind at higher level now. When the challenge ends I spend time catching up on outposts. I'm running some food scavenger missions now but I'm sure in 2 weeks I'll be back to my previous pattern of challenges then outposts then challenges then outposts.
Complete the mission you're guaranteed one radio.
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Freemium... the "mium" is latin for 'not really'
Bring them back. If a hero dies, you just have to unlock them again etc.
*The only borderline exception was when NG said there were no more deadlies, and the challenge then had deadlies. But even then there was enough warning.
If the argument for a deadly mission is "better rewards" then the point of deadlies is moot because if we haven't learned by now that "better chance" is practically just words then I guess we never will.
Words like "increased chance" or "reduced hospital time" aren't all that different from "normal" especially regarding drops.
As much as I want to believe there's better odds of anything happening, I prefer knowing what I'm getting into.
Double rewards, double XP on kills, 50% more damage these are the things that are key.
If the odds of finding a dollar bill on the street are 1-100K giving me "increased" odds still means I'm not going to find a dollar bill on the street.
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
I thought they where all replaced in meanwhile by new player$....
Remember to use your charge abilities
I lost a nice assault because of that
Forget about the crappy deadlies
People, as a whole, are dumb and angry and selfish and self-righteous.
You could have a flashing red message on every loading screen saying "YOUR SURVIVORS MAY DIE IN DEADLY MISSIONS AND BE IRRETREIVEABLE - DEAD, DEAD, REALLY DEAD," along with a TOS agreement to Accept, and people would still claim ignorance and flood NG with complaints and demand refunds.
I wasn't around when deadlies existed in the game, and they sound cool, but also potentially frustrating. Sounds like they made more sense back before you could upgrade survivors to max, though.
In any case, I understand why NG doesn't want to deal with the fallout. And yeah, you can always make your own deadly if you have the willpower to trash a survivor for failing a mission.