PSA: There's a bug in this mission. When you open the crate, your turn ends automatically, EVEN IF your survivors have remaining action points. Be careful.
@Squall why would that be intended? No other missions ever automatically end your turn like that. It's completely counter-intuitive.
I don't usually have to worry about the order in which I do things because I can usually open a loot crate and kill zombie stragglers on the same turn. In this mission, I accidentally opened the crate first, and my turn ended, so all of the zombies that I was going to kill with my other survivors got some free shots in at me.
I'm just glad I discovered it in the warm-up trials and not with my own survivors.
I really like new walkers expecially because I can take adventage of them against free man in challenges.. Anyway.. I always like new things.. this is the key to make a good game a great game!
Just make sure after the 1 wave end, don't kill the last walker until all your survivor reach the bottom of the map. From there it's easy kill, completed the trial without scratch.
I don't get why they explode, but it is what it is.... and I got stunned by the tank, then I shot the tank, it exploded, and the stun counter went from 1 to 2... if I was already stunned I don't think the explosion should add to it
I guess I'm being really dense but twice now I've had to flee the mission because all the sudden a bunch of Walkers came out and stunned all of my survivors. I can't tell if it's a bug or if I just haven't been able to figure out the mechanics yet
For those saying that you have to wait to kill the last walker until you're at the bottom, it didn't even give me a chance to get to the bottom. Furthermore it wasn't the last zombie on the board either, there was a few left I don't know how many I shot one and then they all ran out and stunned all of my survivors. Game over, game over man
it didn't seem to work that way when I was using their players, but now I've got to wait over an hour to use my favorite survivors again so I hope I figure it out soon cuz this sucks ass
Now see I just went and ran it and I had no problems at all that time. I don't know if I just lost my concentration twice in a row or if I wasn't paying attention I have no idea now. But it certainly seemed like something wonky happened in the other two attempts that got me in so much trouble with guys suddenly just pouring in and beating the crap out of me. I'll have to keep a close eye the next couple of times I try it, I think I've got 3 more rounds left
I had the experience of getting mobbed like you described on the first trial with my own survivors and went into immediate struggle with one. Here is my prescription to avoid it:
1) Kill all walkers. I used Hunter (Maggie for XP) and 2 shooters so I could keep distance. There is no turn-based spawn so take all the time you need to do it safely. When all of those walkers are gone,
2) Move 2 of your survivors to the bottom and open the crate with the other. Your turn will end as soon as you open it, and walkers will spawn on the beach. Run away to the bottom of screen with the survivor who opened the crate.
3) Methodically kill walkers, keeping your guys at bottom and making sure the exploding walkers can't reach you. I like shooters for this because you can charge on normals and use the free crit on the goo monsters.
4) Make sure you're back away from the shore when you kill the last walker, because the spawn at the shore will come immediately and get an action before you do. The animation happens basically at the same time you get the kill, which might be why it feels wonky.
5) Repeat step 3 and win. Get some phones. Spend them. Or hoard them. Makes no difference to me.
In higher levels a charged shooter can damage a goo walker, but you need to shoot him again. Or damage him and Melee him. They don't explode if you stab him. Used 2 long range Shooters and Abe leading the team. Was a fun episode, but description of the new walker came up after I already found out the hard way that the explosion can stun your guys!
Nice to have new walkers and a new map but with a 1/10 degree of difficulty it wasn't particularly challenging. Please can we have another map like a couple of weeks ago where a little thought and strategy was required.....
“You never know how strong you are until being strong is your only option.” (Bob Marley)
Now that I finish this mission and thinking back on what happened in those runs that got messed up, I'm pretty sure that there was some type of glitch because the Walkers didn't just come out they came out and attacked without any pause at all. As I replayed the mission I saw that the zombies would stop when they came out and not attack right away, which of course is usual in the game. But on the ones that I lost the mission the zombies didn't just come out, they immediately attacked. It was as if I had pressed the next turn button without moving so the zombies got a free attack, which is why my survivors got stunned.
I've noticed in the past on rare occasions when I'm mashing the button trying to fast forward through turns when I had already killed all the zombies and I'm waiting for the next group to come out that once in a great while the zombies would get two turns in a row without me getting my turn. it was as if the next turn button would build up an extra press because I was going too fast I suppose. This did not happen often but it did happen which made me try to make sure to press the button a little slower. I'm wondering if something like that happened and just happened to happen twice in a row, even though I'm now careful not to push it too fast. I don't know, I'm speculating because it was very weird, but it didn't happen again after those first two instances
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Only 1st trial, but my poor Abe already heavy injured bcause, the new fatty is so Stunning!
I don't usually have to worry about the order in which I do things because I can usually open a loot crate and kill zombie stragglers on the same turn. In this mission, I accidentally opened the crate first, and my turn ended, so all of the zombies that I was going to kill with my other survivors got some free shots in at me.
I'm just glad I discovered it in the warm-up trials and not with my own survivors.
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Oh and the stun frm fatty can be accumulated. If your survivor already stun and hit by explosion you can't move for 2 rounds
Anyway.. I always like new things.. this is the key to make a good game a great game!
I'm looking forward to gooing the Free Men. (However, we're still waiting for a map with exploders and Free Men where we can set them on fire)
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just like that one did. Oh wait...Either way, any new mechanics to the game are a welcome change for me even if they don't follow any sort of realistic or Hollywood logic.
For those saying that you have to wait to kill the last walker until you're at the bottom, it didn't even give me a chance to get to the bottom. Furthermore it wasn't the last zombie on the board either, there was a few left I don't know how many I shot one and then they all ran out and stunned all of my survivors. Game over, game over man
it didn't seem to work that way when I was using their players, but now I've got to wait over an hour to use my favorite survivors again so I hope I figure it out soon cuz this sucks ass
I had the experience of getting mobbed like you described on the first trial with my own survivors and went into immediate struggle with one. Here is my prescription to avoid it:
1) Kill all walkers. I used Hunter (Maggie for XP) and 2 shooters so I could keep distance. There is no turn-based spawn so take all the time you need to do it safely. When all of those walkers are gone,
2) Move 2 of your survivors to the bottom and open the crate with the other. Your turn will end as soon as you open it, and walkers will spawn on the beach. Run away to the bottom of screen with the survivor who opened the crate.
3) Methodically kill walkers, keeping your guys at bottom and making sure the exploding walkers can't reach you. I like shooters for this because you can charge on normals and use the free crit on the goo monsters.
4) Make sure you're back away from the shore when you kill the last walker, because the spawn at the shore will come immediately and get an action before you do. The animation happens basically at the same time you get the kill, which might be why it feels wonky.
5) Repeat step 3 and win. Get some phones. Spend them. Or hoard them. Makes no difference to me.
Nice to have new walkers and a new map but with a 1/10 degree of difficulty it wasn't particularly challenging.
Please can we have another map like a couple of weeks ago where a little thought and strategy was required.....
I've noticed in the past on rare occasions when I'm mashing the button trying to fast forward through turns when I had already killed all the zombies and I'm waiting for the next group to come out that once in a great while the zombies would get two turns in a row without me getting my turn. it was as if the next turn button would build up an extra press because I was going too fast I suppose. This did not happen often but it did happen which made me try to make sure to press the button a little slower. I'm wondering if something like that happened and just happened to happen twice in a row, even though I'm now careful not to push it too fast. I don't know, I'm speculating because it was very weird, but it didn't happen again after those first two instances