WTF do i have to do to kill a normal lvl 23 walker??!

WhispererWhisperer Member Posts: 103
I have a legendary scout survivor that does 1000 damage more than it needs to kill a lvl23 normal walker but he constanly refuses to kill.

And then i have a 6 star scout survivor with 600 and something damage less than 5 star survivor and he kills every walker with no preblem what so ever.

So the problem is that i cant have a secondary scout beacuse he has to have 6 stars, no gear even if it does 600 more damage cant replace that one f*****g star, where's the logic in that!!?

Fix the forum i cant put a single screenshot beacuse the whole page freezes and have to write this secod time today..


  • avelardezavelardez Member Posts: 1,322
    Melee works out good. Stun and stab.
  • WhispererWhisperer Member Posts: 103
    Nice equipment on those bruisers
  • unumunum Member Posts: 55
    @Whisperer do your scouts have the exact same character traits and weapon traits? I ask because a pink survivor is going to get more criticals than a non pink one. Also, a survivor with power strike not moving will also make a huge difference.
  • InvaderInvader Member Posts: 2,066
    avelardez said:

    Melee works out good. Stun and stab.

    Yes...for paying players ;)
  • WhispererWhisperer Member Posts: 103
    @unum im just sayin that a survivor with 3068 damage should kill a walker with 2039 health i dont really care about the traits there.
    Ok if a level 24 or 25 comes i wouldnt complain about all bodyshots there, but lvl 23 walkers are in my scavange missions and i think that legendary survivor with legendary weapon that has golden lethal should kill +3lvl walkers with no problems..
  • unumunum Member Posts: 55
    @Whisperer any walkers that are above you in level are prone to getting hit with a body shot. That's just part of the game. I'll freely admit, it's frustrating when it happens though. That's why certain traits are better than others. Things like power strike and sure shot require that you don't move for them to take effect. That means knowing when to move your survivor to safety or taking the chance that the hit will be critical if you don't. That's the fun part of the strategy in this game.
  • TeeceezyTeeceezy Staff Posts: 3,577
    Invader said:

    Teeceezy said:

    Keep it civil guys. Nothing has changed balance-wise since April, when we buffed a certain classes.

    And buffed the walkers...oh and added some special walkers to the maps.
    You'll find that these changes rolled out with 2.5, which was back in mid-March.
  • InvaderInvader Member Posts: 2,066
    Teeceezy said:

    You'll find that these changes rolled out with 2.5, which was back in mid-March.

    I don´t care about how you name it, or in which order NG placed it. Your players are pi**ed off by the effect of all these little balances and changes.

    I´m wondering what is the plan behind this. Is NG tired of making money?
  • JayZJayZ Member Posts: 3,716
    @vshield50 was going to post the same thing before I saw your comment.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

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  • avelardezavelardez Member Posts: 1,322

    Yes I did pay before and got the two weapons on my bruisers a while back. It does help out a lot.
  • JackBauerJackBauer Member Posts: 1,550
    @Teeceezy Will it also affect level24 gear that will be upgraded before your upcoming changes ?
    Remember to use your charge abilities
  • TeeceezyTeeceezy Staff Posts: 3,577
    Yes it will @JackBauer.
  • Shut_UpShut_Up Member Posts: 2,295
    > @Teeceezy said:
    > You'll find that these changes rolled out with 2.5, which was back in mid-March.

    Well thanks to us having to upgrade the farms before being able to upgrade the council as well as the 60 million tomato bill to do all the upgrades many people didn't see the effects of the changes that went into effect until several weeks after the mid March update. Don't forget the time to grind for the XP needed to upgrade characters and weapons. Time is relative in this case when people say did something change.
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