1) Gas cap is fine, but if you earn loot / kill walkers / watch videos that takes you over you should still be able to use that gas.
I.e allow gas to go over, but obviously at that point you dont gain any until you go back under the cap
2) Environmental damage - I see gas cannisters and barrels of potential explosvie chamicals around.. let us shoot those for AOE damage AND make a lot of noise
3) Base Attacks - No gas levels - limited walkers so cant be abused for XP
a) Wall breach -> Pick a normal team -> have to block holes - this could allow more than three heros.. ranged slowing the herd, melee blocking the holes
b) Hospital breach -> pick a team BUT any injured heros form part of that team by default
c) Barracks breach -> You get random weapons as you cant 'pick' your best ones
d) Infected survivor -> You take in a survivor but he / she is bitten and goes into hiding. You then have to do a hide and seek mission against an armed and intelligent HUMAN who does not want to be caught. Reward must return the wasted radios
4) Shifting Junk costs supplies BUT grants lower amount of XP
5) Medical Supply runs -> Normal mission but will allow you a usable bonus (amount determined by hospital level) to reduce healing time for one person by a huge amount
6) Distraction attacks -> Throw something to make a noise to lure walkers away
7) Popped Tyre - > On way to normal mission your car hits a bump, you have to defend one of your team whilst they change the tyre.. two missions for price of one
8) Guild handoff to elders -> Our leader has gone away but guild is active and successful. If leader is offline for 2 weeks (allow people to set 'I am away' markers if active but unable to play for a bit, initiate xfer to next highest ranking / time served member
9) Guild message on login
10) Guild 'last login' for members


  • PutchucoPutchuco Member Posts: 1,289
    Loving those ideas, especially the 'camp breach'. Very cool
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • hhmcameronhhmcameron Member Posts: 224
    edited November 2015
    Would love ability to click on retiree and see "memorial" type stats

    Bonus is if there was ability to recall retiree to active duty.... perhaps for XP or radio cost

    Say after your A team becomes sirloin. ..
  • hhmcameronhhmcameron Member Posts: 224
    Humm... partial agreement allow actual sorties around the base when walkers are present...

    Better than the scroll tap repetitive sleep inducer now

    Like survivors start on wall or at gate and go along trying to find all walkers
  • GlassDeviantGlassDeviant Member Posts: 40
    Have the base breach only be defended by randomly selected retirees ;p
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