@Pig great post ! It reminded me that once upon a time , Outpost was fun (even with all the bugs) For a while there , you could get real rewards and use the TG as you pleased .. it created healthy competition between guild mates and forum users , and you could use your spoils on as many gold crates as you liked . Strangely enough , I still bought weapon bundles and enjoyed upgrading and making my survivors better (even knowing council updates were around the corner) ..
This is such a great example of where NG lost track of how people had fun with this game.. I'm not trying to just reminisce, but when I think about the 'good old days' and compare it to my enjoyment of the game now , it's almost like comparing a summer vacation to a regimented military obedience school where your every move is monitored and controlled . People were actually forced to make their defenses and survivor placements challenging, and hospital time was actually worth going for a kill . Guild mates could give you feedback of how hard your camp was to defeat .. it almost brings a tear to my eye thinking about trying to beat @jester and @SlickRick death camps and doing hours of data collection with @OneLessTitan and @Brunosan opening thousands of gold and silver crates ...
There was freedom in the game then and it was fun and addictive daily even with bugs . I hope NG can put this game back to something of what it was and build a long-term , loyal player base for years to come . I just fear the bottom line monetization and recycled player base may be this games destiny now .. thanks for walking down memory lane with an old man before he fades into the sunset
I have my crate easily accessible by any class. I used to have good defenders in there, but I got tired of swapping guys in and out, and swapping gear.
So now I have my weakest heroes in my outpost, with weak, un-upgraded placeholder gear. I just looked over my last 20 failed defences. 9 grabbed the tg and left my guys alone. 11 slaughtered the lambs. I really don't care, since I'm in the 4600s and don't seem to go anywhere, up or down, even though I virtually never raid.
Anyway, that's my anecdotal evidence. About 45% respect the free tg and about 55% go for blood.
Bad Pig Bad to the bone! The Notorious P.I.G. "I'm stuck in forum prison, and time keeps draggin' on" "I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Lol, raid through my shield, why, don't mind if I do (why I love crate blockers)
i told @vertico (he's a friend of mine) about this picture from @GrimGael here just for fun and asked him if he also has about 5100 influence points, but no, he has roughly 1000 points less... how's that? if i recall correctly, (almost) equal influence points are the main source to assign an attacker to a defender, am i wrong?
If he wasn't a crate blocker, it would only be 990 less, lol. That does seem to be a lot of influence gain for such a difference, but we'll have to wait until @DLich publishes the formula. How many did he lose (according to _his_ log)
Ok, we have our first @Movado hero. Don't kill this person, raiders: Also, the crack team is fully assembled. Come and get it, I'll leave them out there until cycle end at least:
Just realized I never actually answered the question. I guess relative influence plays a role in matchmaking, but we don't know the range involved or other factors. So while that may be a difference on the larger end of the scale, we don't really know. It could go very high. I've raided people who just swat me like a fly, I assumed they are higher (back in the day, much higher, I've snuck up there) Also, since I see 21's on his team, I assume he's level 60, as am I.
Since I hit the 4800 influence mark I have noticed almost all the outposts I am faced with I can gain 10 influence points. I don't think it has much to do with the opponents influence anymore.. It seems to be just a flat 10 if you win. Of course if you lose (meaning you're presented with 10 if you successfully defeat the defenders but if you do not successfully defeat the defenders and they defeat you) I believe it's more than 10 that you lose.
| OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
^ the missing piece of the puzzle is how much influence loss from his log, @docfinzenburg It appears that they aren't directly linked, exactly, so that would be cool if you could relay that before it slips off the bottom of the list.
if anyone knows who ign Victor Gold is I'm curious what they won because even though they defeated all 3 of my defenders I lost 0 influence. I got an 8 hour shield at the cost of 0 influence loss.
| OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
> @Movado said: > Well, I guess the short answer is that it's their Outpost and they can set it up as they deem fit. If attackers feel raw about it, then punish the defenders (if you can). Otherwise, there's really no negotiating leverage for the attacker if they cannot successfully complete it, right? (although there's admittedly a valid argument to be made that blocking-TG's is pointless, objectively speaking). > > I would just disagree with your one comment stating that "most people are playing nice." No. No, they do not. I previously ran a social-experiment making TG's accessible and using low-level defenders. The majority slaughtered them anyways. I did this throughout different Cycle-tiers for weeks to observe differing demographics. Same shit. (I intentionally didn't do experiment with buffed defenders out of the way, as that wouldn't truly gauge the Outpost nature of raiders). > > You see, the harsh truth about Outposts is that people are only as good as the situational environment allows them to be. For many players, grabbing TG's and fleeing is not done out of some honorable mindset; it is self-serving to avoid hospital time. But I observed that if/when attackers can kill with ease, they tend to do it anyways even if unnecessary. (There was literally only 3 or 4 players that didn't take the bait and kill. For those few, as I stated before, you are truly your brothers' keeper). > > Thus, I have no faith in the outpost community. > > For this reason, above all else, I resumed blocking TG's with my crew. If my defenders are naughty, then go ahead and spank them. If you can. > > Happy hunting, and stay safe out there, survivor!
I raided Movado's outpost yesterday...
I typically only go for trade goods, still need some level 21 gears, esp assault rifles.
I'm pretty sure I just fled Movado. Like a few 9 star survivors blocking the trade goods? Sound about right?
((Figured I'd try and get the goods, since All three survivors were grouped easy target for assault, but all three avoided the stun and took about 3% damage... I was like, NOPE))
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There are a few legends like @Movado in the 5000s, but mostly raids have been easier once I crossed from high 4000's to low 5000's. Anybody else notice that?
There are a few legends like @Movado in the 5000s, but mostly raids have been easier once I crossed from high 4000's to low 5000's. Anybody else notice that?
I'm getting close to crossing the 5000 threshold. Not because I care about IP, but because TG Blockers have forced my hand over time. @jammin I hope you're right about this.
Comments
It reminded me that once upon a time , Outpost was fun (even with all the bugs)
For a while there , you could get real rewards and use the TG as you pleased .. it created healthy competition between guild mates and forum users , and you could use your spoils on as many gold crates as you liked . Strangely enough , I still bought weapon bundles and enjoyed upgrading and making my survivors better (even knowing council updates were around the corner) ..
This is such a great example of where NG lost track of how people had fun with this game.. I'm not trying to just reminisce, but when I think about the 'good old days' and compare it to my enjoyment of the game now , it's almost like comparing a summer vacation to a regimented military obedience school where your every move is monitored and controlled .
People were actually forced to make their defenses and survivor placements challenging, and hospital time was actually worth going for a kill . Guild mates could give you feedback of how hard your camp was to defeat .. it almost brings a tear to my eye thinking about trying to beat @jester and @SlickRick death camps and doing hours of data collection with @OneLessTitan and @Brunosan opening thousands of gold and silver crates ...
There was freedom in the game then and it was fun and addictive daily even with bugs . I hope NG can put this game back to something of what it was and build a long-term , loyal player base for years to come . I just fear the bottom line monetization and recycled player base may be this games destiny now .. thanks for walking down memory lane with an old man before he fades into the sunset
So now I have my weakest heroes in my outpost, with weak, un-upgraded placeholder gear. I just looked over my last 20 failed defences. 9 grabbed the tg and left my guys alone. 11 slaughtered the lambs. I really don't care, since I'm in the 4600s and don't seem to go anywhere, up or down, even though I virtually never raid.
Anyway, that's my anecdotal evidence. About 45% respect the free tg and about 55% go for blood.
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
how's that? if i recall correctly, (almost) equal influence points are the main source to assign an attacker to a defender, am i wrong?
Also, the crack team is fully assembled. Come and get it, I'll leave them out there until cycle end at least:
Also, since I see 21's on his team, I assume he's level 60, as am I.
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Freemium... the "mium" is latin for 'not really'
It appears that they aren't directly linked, exactly, so that would be cool if you could relay that before it slips off the bottom of the list.
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
> Well, I guess the short answer is that it's their Outpost and they can set it up as they deem fit. If attackers feel raw about it, then punish the defenders (if you can). Otherwise, there's really no negotiating leverage for the attacker if they cannot successfully complete it, right? (although there's admittedly a valid argument to be made that blocking-TG's is pointless, objectively speaking).
>
> I would just disagree with your one comment stating that "most people are playing nice." No. No, they do not. I previously ran a social-experiment making TG's accessible and using low-level defenders. The majority slaughtered them anyways. I did this throughout different Cycle-tiers for weeks to observe differing demographics. Same shit. (I intentionally didn't do experiment with buffed defenders out of the way, as that wouldn't truly gauge the Outpost nature of raiders).
>
> You see, the harsh truth about Outposts is that people are only as good as the situational environment allows them to be. For many players, grabbing TG's and fleeing is not done out of some honorable mindset; it is self-serving to avoid hospital time. But I observed that if/when attackers can kill with ease, they tend to do it anyways even if unnecessary. (There was literally only 3 or 4 players that didn't take the bait and kill. For those few, as I stated before, you are truly your brothers' keeper).
>
> Thus, I have no faith in the outpost community.
>
> For this reason, above all else, I resumed blocking TG's with my crew. If my defenders are naughty, then go ahead and spank them. If you can.
>
> Happy hunting, and stay safe out there, survivor!
I raided Movado's outpost yesterday...
I typically only go for trade goods, still need some level 21 gears, esp assault rifles.
I'm pretty sure I just fled Movado. Like a few 9 star survivors blocking the trade goods? Sound about right?
((Figured I'd try and get the goods, since All three survivors were grouped easy target for assault, but all three avoided the stun and took about 3% damage... I was like, NOPE))
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Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
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