Personally I'd love to see more story missions, as well as better ways to unlock hero tokens and regular tokens. The season 7 missions were kick ass! IMO I think something like that.
I personally don't mind the low-level Challenge Mission grind because I find the phone drop rate to be better than the regular Scavenge missions (maybe it's just me). I run a bunch of Tara's Beach Life to try pick up phones. Now, if the phone drop rate went back to where it was a few weeks ago, then I would not want to grind the low-level Challenges. I'd stick to Beach Life for my phone needs.
> @David_H79 said:
> > @xbamfx said:
> > Also start everyone on same RSL so people will finally take their survivors to level 21
>
> Do you really want back the low level grind????
>
> Sorry I had to add more than one question mark.
I actually want to go back to low level grind than current time consuming high level grind.
It's painful to grind that triple rounds to advance another level.
Why can't we do away that triple rounds?
There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity. This is NOT WORKING AS INTENDED & it's UNFAIR.
@Monsuta Rewards. We like rewards, and we like them to be high level.
In a way, all of us has an El Guapo to face. For some, shyness might be their El Guapo. For others, a lack of education might be their El Guapo. For us, El Guapo is a big, dangerous man who wants to kill us.
Oh, and fixes to the following bugs: - Overwatch incompatible with Retaliate - Charged critical attacks doing less critical damage than a regular critical attack
Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild PM me or visit this link to join the Eh family! Visit this link for my Distance and Challenge strategy videos
I want the main story missions to continue, Hero's can get different skins/outfits, more maps, and maybe fix or do something about not losing points if kicked out of a raid
There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity. This is NOT WORKING AS INTENDED & it's UNFAIR.
aside from our regular gripes, i still want to see new survivors, preferably customization of survivors. traits can come as they would any other survivor but we can change their appearance. these fools are busted. and they need to take off that silly-ass hat!
I had the idea the other day of a guild attack on a compound. Each member would be responsible for a particular attack on a portion of the compound that would be randomly selected at the beginning of the week. The attacks would be sequential and each guild member would have to wait for a previous guild member to complete their section before being able to do theirs. If a particular member failed their part, the previous member would then need to repeat theirs before allowing another shot at the failed section. If the very first guild member failed, they could retry after healing. Completing the compound would yield a guild wide reward. Each section would only give individual rewards. One compound per week. The sections would be at least +1,2,3,4 (something to keep it a bit of a challenge but not impossible as not all guilds are high level guilds). Maybe the guild leader could select a Hard or Easy mode at the beginning of the week.
I am so sure that we would not get any of these in the next update
Ability to play completed story missions and Season 7 episodes.
Permanent supplies for TG trade option in the TG store
Getting rid of the 2/4/8 tokens
Removal of cap on upgrading weapons
No additional nerfs and bugs and loong maintenance breaks
The starting challenge level increases from 14 to 15 when you have 3 or more level 21 survivors. This should be increased to 50% level 21 survivors or you have one level 21 survivor in each class, excluding heroes
Ability to grab boobs (Just kidding)
I am Black, Zee Black, Level SeVeNtY tWo with hUnDrEd ThOuSaNd sTaRs, Elder, SG Woot, tWo MiLlIoN star guild
I hope they will start with the individual rewards (tokens) for challenge rank. Weekly class tokens rewards from number 1 (200 tokens) to number 20 (10 tokens).
"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Comments
I wanna see more phones...
I wanna see more radios and phones together..
> Also start everyone on same RSL so people will finally take their survivors to level 21
Do you really want back the low level grind????
Sorry I had to add more than one question mark.
> > @xbamfx said:
> > Also start everyone on same RSL so people will finally take their survivors to level 21
>
> Do you really want back the low level grind????
>
> Sorry I had to add more than one question mark.
I actually want to go back to low level grind than current time consuming high level grind.
It's painful to grind that triple rounds to advance another level.
Why can't we do away that triple rounds?
This is NOT WORKING AS INTENDED & it's UNFAIR.
More than two hours are really too much.
I would love to see the max healing time for all missions where they are for outpost play.
And yes I agree I would prefer less repetitions.
But if the triple rounds were removed many player would cry for their stars means their rewards.
Oh, and fixes to the following bugs:
- Overwatch incompatible with Retaliate
- Charged critical attacks doing less critical damage than a regular critical attack
PM me or visit this link to join the Eh family!
Visit this link for my Distance and Challenge strategy videos
This is NOT WORKING AS INTENDED & it's UNFAIR.
Member & founder of #nocarlclub
Playin' since 15.01.2016
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Wishful thinking
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