@Teeceezy ...please define what a team of 22's is. Does that mean 3 or more 22's.
After upgrading their Training Grounds, level 22 Survivors will be available. - With a full team of level 22 Survivors or Heroes, the weekly Challenge starts at difficulty 15
@Teeceezy I have been optimistic and at times even defensive of the upgrade because of the chance for 22s to be rewarded with extra stars to make it worth leveling up. There is time before the upgrade to fix that so level 22s start 3 rounds at level 20. Otherwise what little light people saw in this update will be ripped out from under them. Please at least have them consider making it the same before the destruction comes.
In a way, all of us has an El Guapo to face. For some, shyness might be their El Guapo. For others, a lack of education might be their El Guapo. For us, El Guapo is a big, dangerous man who wants to kill us.
It's pretty ironic that in this post apocalyptic setting in 2.6 new survivors we call can potentially have better (newer) traits than the ones we have now yet the survivors in my camp haven't figured out how to upgrade weapons faster or even upgrade multiple pieces of weapons at the same time.
Me : "I'm making a radio call hopefully find a more powerful survivor out there"
Random survivor : "Hello there thanks for calling out to me, I have some nice new shiny traits I can help your group"
Me : "oh wow that's a first, I haven't seen that trait before. Maybe we can replicate it for some of the survivors we've had around here since day 1"
Random survivor : "no I'm sorry that's not possible. You'll have to find more radios to call out to my friends whom all have similar new shiny traits"
Me : "oh well that kinda sucks. At least you come with some type of new awesome trait weapons"
Random survivor : "nope I have this common level 12 weapon and armor but maybe we can find some new ones"
Fast forward 3 months later.
Repeat this conversation again to more new shiny trait survivors.
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> @Teeceezy said:
>
> Yeah or you could try it before jumping to conclusions. I'd say at high-level challenges setting a tough enemy on fire and kiting them seems like a pretty solid strat.
Have game mechanics undergone some drastic change? Drawing a conclusion from all available data and past experience vs jumping to a conclusion are two different things.
@Teeceezy ...please define what a team of 22's is. Does that mean 3 or more 22's.
After upgrading their Training Grounds, level 22 Survivors will be available. - With a full team of level 22 Survivors or Heroes, the weekly Challenge starts at difficulty 15
What is considered a full team then...3 survivors taken on a mission...all 39 of my survivors upgraded?
We need a sixth trait for our survivors. After 2 years upgrading the same survivors it's insane to start from the beginning. I will probably never enjoy new traits...
"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Will we get full value for scrapping out pink survivors for new ones? I saw it is increasing but you really failed epicly NG on the decision not to allow current survivors to obtain these traits. #Shameful
Wait a minute. If I understand some of the discussion correctly so level 21 and 22 still start at rsl 15 however if you use level 22 survivors the round in which you start the triple round is bumped up 1. 21 survivors repeat rsl 20 and 22 survivors start repeat at rsl 21. Is this the correct way to interpret? If so then what the hell is the difference from the way it's been recently????? Someone please elaborate.
@xbamfx difference is you get more worthless low level rewards and grinding, save 33 stars, and start in only a 76 star hole compared to 106. Lol
In a way, all of us has an El Guapo to face. For some, shyness might be their El Guapo. For others, a lack of education might be their El Guapo. For us, El Guapo is a big, dangerous man who wants to kill us.
I think I have to disagree with those calling for our survivors to get a 6th trait. I've worked hard getting 7* survivors in each class with what I consider perfect traits. If they expand the possible survivor traits to 6, I'm more than likely going to get a random crappy trait and then my OCD will go through the roof.
Yes it is! Lol. Why add level 15 start? It gives a small help with stars lost to upgrade, but worsens rewards too. Why not start at 16 but start triple round at 20? That makes sense. Smaller stars lost, better rewards gained.
In a way, all of us has an El Guapo to face. For some, shyness might be their El Guapo. For others, a lack of education might be their El Guapo. For us, El Guapo is a big, dangerous man who wants to kill us.
> I'm guessing this won't work when hitting a body-shot?
>
> It does.
That makes it even worse. Why would we want a trait that makes the enemy more dangerous? Add to that the damage over time of fire taking out walkers and not giving xp for the kill and I think it's safe to say that NG just unseated Defective Stance as the most useless trait.
Yeah or you could try it before jumping to conclusions. I'd say at high-level challenges setting a tough enemy on fire and kiting them seems like a pretty solid strat.
If interrupt would still work 100% of the time instead of 100% if it is not a bodyshot, then definitely. But as it is, that's quite risky and will not work too well on maps like The Archives (as in not at all).
Leader of Morbid Sinners and Morbid Spirits
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
About 5 months ago I changed my profile pic to the scene from Happy Days where Fonzi jumped the shark. For those that don't know what the term 'jumping the shark' means it refers to the point where sooemthing has reached its high point and is now going down hill fast. I was about to change it this weekend but not anymore and I really think I called it very accurately when I said that this game had reached the jumping the shark moment at he beginning of 2017.
NG quit thanking advantage of the fans of the show by thinking that because they love the show that they will love this game and will be happy with the direction of this game.
I might have been nerfed but this update is awesome from a cc's point of view. More video ideas like burning radios on the platinum call, Getting council 21, playing the new missions and getting the new heroes etc....
@Teeceezy@Shteevie why are we being penalized for having Full teams of level 22's. Many of the top performers in challenges are sporting teams of lvl 20's with only 2 level 21 toons. This allows them to reach higher levels while starting lower to gain more stars.
Starting RSL should be based on CAMP level or start everyone at RSL 14 no matter what their survivor count or level is. I'd feel better starting my alt with level 11 survivors at RSL 14 aswell. He might only get through one challenge but at least its fair.
Not all CC's....I don't make videos to just burn my radios and to constantly be upgrading things. New Missions is the only thing I am looking forward to.
Need some visual stimulation? Click HERE to view my Youtube channel. Watch for quick updates and early announcements regarding our beloved TWD NML game. Join the EH family and party with me!
We need a sixth trait for our survivors. After 2 years upgrading the same survivors it's insane to start from the beginning. I will probably never enjoy new traits...
Or each pink level slot gets another trait. One pink star, six traits instead of five. We could grow a little extra something for that insanely hefty token cost.
I might have been nerfed but this update is awesome from a cc's point of view. More video ideas like burning radios on the platinum call, Getting council 21, playing the new missions and getting the new heroes etc....
@Teeceezy Haven't gone through entire thread yet, but a couple questions pop into my head:
1) Will the Epic/Legendary % be higher with the Platinum call than the Gold call, or is the only difference the 32+ guaranteed hero tokens?
2) There was no mention of the extra Supply Storage, whereas in our "Buildings Shop" it says we can build more at next level. Is this the case or no?
3) Can you give us SOME idea of building upgrade costs? Last time it ridiculously jumped from 6.5M to 12M. Please tell me it's not going to go to some crazy number like 20M???
Comments
After upgrading their Training Grounds, level 22 Survivors will be available.
- With a full team of level 22 Survivors or Heroes, the weekly Challenge starts at difficulty 15
Besides answering support tickets with sarcastic emoticons now we get this. Way to go NG. Building the love.
Mavericks Guild Family
Me : "I'm making a radio call hopefully find a more powerful survivor out there"
Random survivor : "Hello there thanks for calling out to me, I have some nice new shiny traits I can help your group"
Me : "oh wow that's a first, I haven't seen that trait before. Maybe we can replicate it for some of the survivors we've had around here since day 1"
Random survivor : "no I'm sorry that's not possible. You'll have to find more radios to call out to my friends whom all have similar new shiny traits"
Me : "oh well that kinda sucks. At least you come with some type of new awesome trait weapons"
Random survivor : "nope I have this common level 12 weapon and armor but maybe we can find some new ones"
Fast forward 3 months later.
Repeat this conversation again to more new shiny trait survivors.
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Freemium... the "mium" is latin for 'not really'
>
> Yeah or you could try it before jumping to conclusions. I'd say at high-level challenges setting a tough enemy on fire and kiting them seems like a pretty solid strat.
Have game mechanics undergone some drastic change? Drawing a conclusion from all available data and past experience vs jumping to a conclusion are two different things.
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
NG quit thanking advantage of the fans of the show by thinking that because they love the show that they will love this game and will be happy with the direction of this game.
Sorry...missed some sleep last night. You´re right...pretty unclear
My Youtube Channel: https://www.youtube.com/channel/UCnu91DEXHRfzGIZP1MKLU6Q
Starting RSL should be based on CAMP level or start everyone at RSL 14 no matter what their survivor count or level is. I'd feel better starting my alt with level 11 survivors at RSL 14 aswell. He might only get through one challenge but at least its fair.
Not all CC's....I don't make videos to just burn my radios and to constantly be upgrading things. New Missions is the only thing I am looking forward to.
Need some visual stimulation?
Click HERE to view my Youtube channel. Watch for quick updates and early announcements regarding our beloved TWD NML game.
Join the EH family and party with me!
Wait wait...now I get it.
You´re ST*U?
1) Will the Epic/Legendary % be higher with the Platinum call than the Gold call, or is the only difference the 32+ guaranteed hero tokens?
2) There was no mention of the extra Supply Storage, whereas in our "Buildings Shop" it says we can build more at next level. Is this the case or no?
3) Can you give us SOME idea of building upgrade costs? Last time it ridiculously jumped from 6.5M to 12M. Please tell me it's not going to go to some crazy number like 20M???
My Youtube Channel: https://www.youtube.com/channel/UCnu91DEXHRfzGIZP1MKLU6Q
Mind the gap.