Got Gas?

The fuel mechanic, a psychological mind f**k you say! No, game designers would never do that! However, with just one third of smartphone/tablet users in the US buying an app of any kind this year, game makers are becoming smarter and shrewder (WSJ 2015). In addition, recognizing the trend that people want to avoid in your face adds and are more likely to spend money on one game contributes to such features as the title of this post. However, our beloved game's fuel mechanic I dare say is far too constraining. Rather than get people to watch adds or pay to play it is turning people off and most importantly, limiting the amount of time spent in-game. While it is a new game and an update is ready to pop, at this moment there is very little reason for people to spend more than a few minutes in the game after they reach a high level. I believe it needs to be addressed to give people more of a reason to open up the game and keep it open. What do you say?
Leader - The Owls Nest
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I'd suggest Lowering gas regeneration AND lowering prize chances or halving the gains in general. This adds more gameplay. Less wait, more play. In general, the amount of good items found are much more frequent than most games I've played that's typical to "energy" waiting (I'm glad that the game devs are generous), but I'd sacrifice that luxury so that I can play more (I mean... the battle system is PHENOMENAL!! The word "phenomenal" can't even explain how much of a genius the system is!). If not halving the gas gains, then add in a second source of gas to the game. So while we wait for the regular gas, we can then wait on something else also, say "energy/guild gas" to do guild missions only.
TL:DR More gameplay, less waiting please.
You got me thinking with your suggestions for gas adjustments. Players don't want to fly through a game in a week and have nothing to do like we are right now. So, keeping in mind it's a new title with an update coming, it needs an alternative to the story line OR just a lot more story line with winding chapters that don't necessarily give rewards(loot) but provide something for the player to chase. Basically, just more depth and variety BECAUSE the battle system rocks and we want to keep playing haha!!!
Maybe An idea to watch adds, Just for gas.