Update 2.6 - Official Discussion Thread

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Comments

  • MabikiMabiki Member Posts: 1,732
    edited June 2017
    Jesus dude, what made you think I was being a smartarse. My comment was very straightforward. But since you bring it up, there was a post 10 minutes before yours clarifying this. :p
    AmigaRedEye52vshield50
  • AmigaAmiga Member Posts: 3,770
    @Poppy
    He just informed you about post above yours. I don't see anything "smartars"
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • PoppyPoppy Member Posts: 1,146
    Mabiki said:

    Jesus dude, what made you think I was being a smartarse. My comment was very straightforward. But since you bring it up, there was a post 10 minutes before yours clarifying this. :p


    I had been typing for 11 minutes!!!

    But apologise @Mabiki I'm having like 5 conversations at once and it wasn't called for!

    Still point stands ref the other matters raised.
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  • valereeevalereee Member Posts: 179
    @Teeceezy Thanks! I didn't think I'd seen any discussion of radio tent function changing.
    Teeceezy said:

    @valereee Nothing has changed but the text. There was error in 2.5 that was now fixed for 2.6.

    Winner of the 'Post Your Worst Jackpot' contest Jan18
  • JerryDixonJerryDixon Member Posts: 386
    @Poppy my outpost is maxed. I'm at outpost level 5, 114 walker strength and 4708 influence. I don't think I see a downside for that. Can you explain that a little further (not that I could do anything about it but I'm curious)?
    Jerry Dixon
    JSS
  • mogg76mogg76 Member Posts: 8
    What about the walker pit, will there be an update here in foreseeable future? The game states I have reached maximum level of the walker pit, but looking at the upgrading options of my walkers it states "walker pit level 10 required for upgrade".
  • RiggsRiggs Member Posts: 86
    To be honest, what do we do mostly when we get get hero tokens at 15 call - we take them. Now a 25 call us introduced where we get everytime hero tokens. So no mist people will take them. At the same time new traits come to life. But these trairs arent ln the actual heroes! So many player say i have 7 or 8 star survivor and they are now nerfed because they havent got the new traits. But at the same time we take an 25 call to upgrade heroes with sometimes bad traits and "old" traits. Ng wants to push us to heroes by reducing the phone drops and increase the amount of phones per call they bother us more and more. I will stand with my old survivors and old traits and i give a fuck of these new traits
    gcheong85Maverick1969AndriusRedEye52
  • TimboskiTimboski Member Posts: 132
    @Teeceezy My son is unable to make a platinum call out, 2.6 notes said the only criteria was to have radio tent at a level 2, and have completed chapter 2 story missions. Platinum call out says he must unlock shooter class first, which is chapter 4 story missions. Would you mind clarifying that for me? Thank you.
  • TeeceezyTeeceezy Staff Posts: 3,576
    Hey @Timboski, what the game says is correct. The Shooter class needs to be unlocked for Platinum Calls. Apologies for the confusion!
    Timboskiromeo
  • WarlordWarlord Member Posts: 163
    @Teeceezy any word yet on why the increase in cost for healing?
    David_H79
  • gespuergespuer Member Posts: 1,565
    Please @Teeceezy I'm still concerned about the considerably increased hospital time. It was not mentioned in the pre update notes. I don't understand why an upgrade of the hospital will give us an reduced time of 15 min when that period increased before by 15 min.
    Please tell us that this is not working as intended and that is a bug which will be fixed immediatly.
    Kill'em all & JustSurviveSomehow
    Member & founder of #nocarlclub
    Playin' since 15.01.2016

    Monsutagcheong85
  • TeeceezyTeeceezy Staff Posts: 3,576
    No word yet. @gespuer @Warlord
    gcheong85
  • TimboskiTimboski Member Posts: 132
    > @Teeceezy said:
    > Hey @Timboski, what the game says is correct. The Shooter class needs to be unlocked for Platinum Calls. Apologies for the confusion!

    No problem, we can run through them rather quickly. Thank you for the clarification.
    Teeceezyromeo
  • GarretGarret Member Posts: 135
    @Teeceezy this is wrong according to the update. The update states that the token economy for the discarded Survivors will be fixed. I thought that was meant for the elite ones but this one would give me 448 tokens before the update. Now a lot less as we see. Comments?
  • DoTakDoTak Member Posts: 1,964
    edited June 2017
    Putchuco said:

    Another quick one, the 'return value' of pink starred survivors is better, but still very low.
    1* pink will return you 518 token, where a Legendary is already at 256.
    Upgrading a legendary to single pink will cost you 5x250+500=1750. Total of invest is 1750+256=2006.
    And we get 518 back for those 2006?
    Or, the other way round, we get 262 back from the 1750 we invested in the upgrade to pink 1*. :cry:

    @Putchuco
    I haven't checked my own survivors, but 518 tokens for a 6star survivor sounds like it's now fixed, assuming that particular survivor started as legendary and had 1750 tokens invested into it.

    The return is: 518 - 256 (pre-investment value) = 262
    so the return % is 262/1750 = 15%

    That falls in line with the 15% return value on any non-pink token upgrades, so I'd say the bug was fixed.

    But yes, I agree, 15% return isn't great :|

    Edit: After seeing the post below, I checked my survivors and compared their current retirement values with their pre-2.6 values. It looks like survivors that began as legendary and are now pink, have been corrected. Unfortunately, values for others look to be wrong, as in the case below.
  • Shut_UpShut_Up Member Posts: 2,295
    OMG I'm so disappointed the token retirement economy isn't fixed but I'm not surprised.

    WHAT IS IT GOING TO TAKE FOR NG TO GET ONE UPDATE RIGHT?

    This is such bad business to be constantly trying to sell us stuff but can't release an update without bugs.

    All we need now is someone from NG to post circular logic to explain why players are at fault for bugs. Please don't insult our intelligence with more circular logic.
    InvaderRedEye52gcheong85Vudnik
  • General_QuatreGeneral_Quatre Member Posts: 990
    @DLich I have the same opinions, but let's wait until we get word from @Teeceezy if this is INTENDED functionality or a bug that will be fixed soon.

    That said...Um... @Teeceezy ... is the increased scavenger missions cost a bug or intended? Same with hospital (but I know you're waiting for word on that)

    Anyone completed their Council Upgrade know the costs and times for upgrading the other buildings?
  • TransmuteJunTransmuteJun Member Posts: 2,007
    Has anyone taken advantage of the additional gold buys for hero tokens in the TG shop? My husband bought Maggie tokens for TG, then was able to buy another 4 for 25 gold. But the next 4 were 70 gold and he didn't do it. What are the other (presumably increasing) costs?

    I wish we had been able to go straight to the council upgrade, but at least being forced to upgrade the car is more useful than last time, where we were forced to upgrade the food plots.

    Thank you for the update gift, and the ability to use it anytime in the first week! I will be waiting to use it during the challenge, after my council is upgraded (so I can store all of that extra XP).

    I wish the radio call screen had been revamped. Is it possible to have ALL calls on one screen PLEASE? Thank you.
    David_H79RedEye52romeop_herian
  • gespuergespuer Member Posts: 1,565

    Has anyone taken advantage of the additional gold buys for hero tokens in the TG shop? My husband bought Maggie tokens for TG, then was able to buy another 4 for 25 gold. But the next 4 were 70 gold and he didn't do it. What are the other (presumably increasing) costs?

    Feel free to take a look here :)
    Kill'em all & JustSurviveSomehow
    Member & founder of #nocarlclub
    Playin' since 15.01.2016

  • PoppyPoppy Member Posts: 1,146

    @Poppy my outpost is maxed. I'm at outpost level 5, 114 walker strength and 4708 influence. I don't think I see a downside for that. Can you explain that a little further (not that I could do anything about it but I'm curious)?

    Sure @JerryDixon

    We can all agree that before opening the gate Outpost are pretty trivial and you shouldn't really be taking any damage.

    If you player your raiding hasn't upgraded and populated their outpost with walkers the game defaults to 5 regular walkers meaning you the attacker can't get everyone charged up putting you at a disadvantage when you open the gate.

    Basically all weve done by playing as we were supposed too is provide charge fodder.


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