@gespuer It shouldn't be possible to have a training survivor in outpost defense. If so you should open a bug ticket.
It's possible before new update @David_H79, i tried it once with Negan. So my 1st thought it's like @gespuer said, so i switched him with another survivors, coz if i had only 2 defenders in outpost they're dead meat
Edit: I never try again after that
I remember some time ago it was not possible to send a survivor to the training ground directly from the outpost defence team. Now that is possible and this surviver stays in the defence team until you take him out of the team. Afterwards it's impossible to bring him back to the team untill his upgrade is completed. I wonder if he is still a full active member of the defence team while he is in training? @teeceezy can you help?
The definition of insanity is extreme foolishness or irrationality. It would be irrational to think that doing the same thing over and over again will give different results. This isn't a sport in which we are practicing shooting baskets or kicking balls into a net or driving a car.
It is 'insanity' (extremely foolish) for us to think that 2.6 was going to come without bugs. It was 'insanity' (irrational) for NG to "fix" the hospital by bumping up heal times just so we can lower them again with the hospital upgrade. It's 'insane' (foolish) to announce the hospital will be the first to upgrade when in actuality it's the mission car which will max at 27 instead of the announced 29 and that we're told we won't get the new traits on pre 2.6 survivors being upgraded when in fact we will.
What is also 'insanity' (extremely foolish) is us players continually commenting on the threads with expectations that things will actually be changed into the players favor.
I have come to realize that NG isn't 'insane' with the changes they make... We are 'insane' for thinking this forum is used for anything other than feeback data which can be used to tweak formulas etc regarding how the game is played. Since NG doesn't tell us the drop rates or anything statistically speaking how things work they can simply change how it works and then say it's "working as originally intended". Was anyone aware that the hospital heal times were wrong? Nobody was... until we all gave our feedback on things, numbers were "corrected" and voila it's now working as intended.
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When looking at the 'insane' costs for upgrading the mission car, council, hospital, training grounds, workshop... Just remember what CRUSH taught us...
> @gespuer said: > @gespuer It shouldn't be possible to have a training survivor in outpost defense. > If so you should open a bug ticket. > > It's possible before new update @David_H79, i tried it once with Negan. So my 1st thought it's like @gespuer said, so i switched him with another survivors, coz if i had only 2 defenders in outpost they're dead meat > > Edit: I never try again after that > > I remember some time ago it was not possible to send a survivor to the training ground directly from the outpost defence team. Now that is possible and this surviver stays in the defence team until you take him out of the team. Afterwards it's impossible to bring him back to the team untill his upgrade is completed. > I wonder if he is still a full active member of the defence team while he is in training? > @teeceezy can you help?
@gespuer I would guessed yes. I did the same thing and was attacked but the raid failed. I seriously don't believe I had driven away the player with just 2 survivors.
Anyway you only stand to lose around 20 points if that's untrue
@gespuer he can help by telling the dev team to make sure you can no longer do it at all. What are you thinking?
Maybe you're right. But since it was not possible to do so before I don't care much if it will not be possible again. Important for me was to get a clarification not to go in outpost fights with only two defenders.
@gespuer why the hell would you point this out? Smh who cares about influence in the outpost? Man y'all bring all these pro player bugs to the forefront every single time, then wonder why we have so many things nerfed.
@San_Andres My best guess is to increase revenue. There is no other reason to make the hospital worse in an "update" and then when you upgrade that building, it's still not as effective as it was before the "update". It's despicable, shameless, and either proves that the update was not tested, this is a punishment, or is a blatant attempt at getting players to spend more gold.
What NG should do: fix the base of the hospital so that it is the same as before the update and decrease healing times for an actually upgraded hospital. And offer some sort of gift as a mea culpa.
I was maybe expecting a 4th healing slot by now. This was me thinking how this game would PROGRESS about a year ago, but instead ng is the kings of Regress and their nerfing prowess precedes them yet again
Isn't the alternative that NG had a closed end game in mind as @Shteevie alluded to when he first came on board? Then we would have all been SOL when we "beat the game" and deleted it from our devices like the many others we no longer play. (or worse the hundreds/thousands of $'s racked up on Sega Genesis, PS2, PS3, Xbox, Xbox 360, etc games we sold back to gamestop for $1 each).
I was maybe expecting a 4th healing slot by now. This was me thinking how this game would PROGRESS about a year ago, but instead ng is the kings of Regress and their nerfing prowess precedes them yet again
Never going to happen its a 4 seater car so only enough room for the 3 patients and the driver.
When looking at the 'insane' costs for upgrading the mission car, council, hospital, training grounds, workshop... Just remember what CRUSH taught us...
We all know, the costs are something between hilarious and ridiculous. But I'm interested in the real numbers.
And I have to apologize for being wrong. Meanwhile the upgrade costs and times are much more than ridiculous. We are really playing Groundhog Day with exponential growing costs.
I was a player which i was doing 1000 stars club weekly. But now with more bodyshoots and heal time longer, then moore resources and time spent for survs 22+ them gears lvl 25 for to lose 76 stars on RSL 20 2 rounds. Aah, then drop rate very low phones in challenge and ohers type misions, not phones on 5/5 trial done. I UNINSTALLED this game. I am free now. Bye.
Its an awesome game. before they nerfed everything. the update is cool. hospital time is total BS. NML used to be my only game in my phone. i even encouraged many people to play this game. they all felt the same like i did. dissapointed. Twice. but heck im still playing. just not like before.
Glad to hear about hospital. Even though I don't scrap upgraded survivors so really don't have any vested interest in that issue, I do take exception that 15% is a fair return on investment. It is not a return on investment as in return on investment, in this case, you would get 15% of the tokens back on top of everything you put in upgrading the survivor. That is ROI.
This is a salvage rate and a 15% salvage value is pitifully low, especially since in game scrapping rates of 1 thru 3 star gear in end mission chests compared to XP chests is anywhere from 45% to 95%. Agreed, that's a tough comparison, but its the best in game example to show that there are significantly higher salvage rates in the game.
I can see a 15% salvage rate in general. But right after the release of new traits, a period of higher salvage would be nice, say 2 weeks at 50% or something like that.
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"...and have decided to temporarily bring back the healing times back in line with the healing times used in Update 2.5...."
I'm, of course like everybody else, relieved, to read your lines @teeceezy.
But I'm concerned about the word "temporarily". I still feel slapped in my face. It seems that in future updates you plan to increase healing times again while we upgrade the hospital more. I do comprehend that healing times will increase if injuried at higher RSL. But following logical rules of all parts of human life (as I wrote in a post before which is in aproval of following the forum rules for many days) I still expect upgrading the hospital will always lead to shorter healing times than not upgrading the hospital. So the idea of an hospital upgrade is to benefit by it with a shorter healing time. And not only come back to a period of healing like before an update.
@gespuer I agree, the rollback says temporary, but the reduction to the 15 minute heal time down to 10 minute doesn't say temporary. Why does this make me uneasy?
It really is a mean-spirited update, frankly. Communicating this better beforehand is, yes, more honorable. However, without examining why you would release this in the first place, all it would do is earn you two peak periods of outrage, one for the announcement, then a crescendo on implementation.
I remember reading your CEO's words about mobile gaming, and really liking them. This is the first and last mobile game on my phone, and while it doesn't seem like that would be a factor, it actually was. Back in the day (and who doesn't love those stories, lol) I think you folks did a much better job living up to them, and I was very satisfied with my experience. It has become obvious that with time, your company has moved on from those days. I was hoping NG would really pioneer a different model and philosophy in the industry.
Complaint over change and shaking up paradigms is a given. 80-90% is probably a good negative comment ratio when you do this at first, but then there should be a period where adopters get into the meat of the changes and settle into a deeper satisfaction of accomplishment. I've fallen into that trap myself over my time with the game, and even come back a few times and said, well, it is actually better. There’s nothing to settle into here, and people are still complaining about the last update. This may be working out for you, so what can I say except it's another waste in a world of wasted opportunities.
Comments
I wonder if he is still a full active member of the defence team while he is in training?
@teeceezy can you help?
The definition of insanity is extreme foolishness or irrationality. It would be irrational to think that doing the same thing over and over again will give different results. This isn't a sport in which we are practicing shooting baskets or kicking balls into a net or driving a car.
It is 'insanity' (extremely foolish) for us to think that 2.6 was going to come without bugs. It was 'insanity' (irrational) for NG to "fix" the hospital by bumping up heal times just so we can lower them again with the hospital upgrade. It's 'insane' (foolish) to announce the hospital will be the first to upgrade when in actuality it's the mission car which will max at 27 instead of the announced 29 and that we're told we won't get the new traits on pre 2.6 survivors being upgraded when in fact we will.
What is also 'insanity' (extremely foolish) is us players continually commenting on the threads with expectations that things will actually be changed into the players favor.
I have come to realize that NG isn't 'insane' with the changes they make... We are 'insane' for thinking this forum is used for anything other than feeback data which can be used to tweak formulas etc regarding how the game is played. Since NG doesn't tell us the drop rates or anything statistically speaking how things work they can simply change how it works and then say it's "working as originally intended". Was anyone aware that the hospital heal times were wrong? Nobody was... until we all gave our feedback on things, numbers were "corrected" and voila it's now working as intended.
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Freemium... the "mium" is latin for 'not really'
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'
> @gespuer It shouldn't be possible to have a training survivor in outpost defense.
> If so you should open a bug ticket.
>
> It's possible before new update @David_H79, i tried it once with Negan. So my 1st thought it's like @gespuer said, so i switched him with another survivors, coz if i had only 2 defenders in outpost they're dead meat
>
> Edit: I never try again after that
>
> I remember some time ago it was not possible to send a survivor to the training ground directly from the outpost defence team. Now that is possible and this surviver stays in the defence team until you take him out of the team. Afterwards it's impossible to bring him back to the team untill his upgrade is completed.
> I wonder if he is still a full active member of the defence team while he is in training?
> @teeceezy can you help?
@gespuer I would guessed yes. I did the same thing and was attacked but the raid failed. I seriously don't believe I had driven away the player with just 2 survivors.
Anyway you only stand to lose around 20 points if that's untrue
Unless you're trying to start a 5150
JSS
What NG should do: fix the base of the hospital so that it is the same as before the update and decrease healing times for an actually upgraded hospital. And offer some sort of gift as a mea culpa.
I'm grateful.
Fin
JSS
And I have to apologize for being wrong. Meanwhile the upgrade costs and times are much more than ridiculous.
We are really playing Groundhog Day with exponential growing costs.
Glad to hear about hospital. Even though I don't scrap upgraded survivors so really don't have any vested interest in that issue, I do take exception that 15% is a fair return on investment. It is not a return on investment as in return on investment, in this case, you would get 15% of the tokens back on top of everything you put in upgrading the survivor. That is ROI.
This is a salvage rate and a 15% salvage value is pitifully low, especially since in game scrapping rates of 1 thru 3 star gear in end mission chests compared to XP chests is anywhere from 45% to 95%. Agreed, that's a tough comparison, but its the best in game example to show that there are significantly higher salvage rates in the game.
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
"...and have decided to temporarily bring back the healing times back in line with the healing times used in Update 2.5...."
I'm, of course like everybody else, relieved, to read your lines @teeceezy.
But I'm concerned about the word "temporarily". I still feel slapped in my face. It seems that in future updates you plan to increase healing times again while we upgrade the hospital more.
I do comprehend that healing times will increase if injuried at higher RSL. But following logical rules of all parts of human life (as I wrote in a post before which is in aproval of following the forum rules for many days) I still expect upgrading the hospital will always lead to shorter healing times than not upgrading the hospital.
So the idea of an hospital upgrade is to benefit by it with a shorter healing time. And not only come back to a period of healing like before an update.
I remember reading your CEO's words about mobile gaming, and really liking them. This is the first and last mobile game on my phone, and while it doesn't seem like that would be a factor, it actually was. Back in the day (and who doesn't love those stories, lol) I think you folks did a much better job living up to them, and I was very satisfied with my experience. It has become obvious that with time, your company has moved on from those days. I was hoping NG would really pioneer a different model and philosophy in the industry.
Complaint over change and shaking up paradigms is a given. 80-90% is probably a good negative comment ratio when you do this at first, but then there should be a period where adopters get into the meat of the changes and settle into a deeper satisfaction of accomplishment. I've fallen into that trap myself over my time with the game, and even come back a few times and said, well, it is actually better. There’s nothing to settle into here, and people are still complaining about the last update. This may be working out for you, so what can I say except it's another waste in a world of wasted opportunities.