Supply Scavenge Mission rewards

@Teeceezy and NG team:
First off, thanks for the update gift!
I used it yesterday, to the best of my ability to farm tomatoes. Best of my abilities actually refers to being hidden from family for most of the day, in order to run somewhere in between 350-400 supplies scavenge missions. The results were very disappointing, and I am not referring to my hide and seek skills. Those have actually improved after yesterday's "session".
I am of course referring to the mission crate rewards for these missions: somewhere between half and 2/3 of the supply scavenge mission rewards were NOT supplies! And I don't mean that I mostly got phones and gold either... No-No-No! I mostly got XP (on a quadruple xp event...so you can imagine how worthless that was) and useless common equipment.
Hell... I got rewards where actually only 1 out of 9 crate was supplies...
This would be just as if you would want to build a house, you would go to work to earn your salary, and at end of month you would receive 1/3 of salary together with a bag of onions and
a bag of screws...
I am bringing this to your attention as it is against logic (at least against my logic): If we have separate scavenge missions than the specific of the missions should have a much larger chance to drop than the rest. Otherwise, if drops are 1/3 as in most of the missions I ran, than you can just remove two types of missions and leave one generic scavenge mission in which players have 1/3 change of getting... stuff.
Please take a look at this situation, see if there is any bugs hidden somewhere that influence the drops, and in the case that it works "as intended" please revisit your intentions as the current state of scavenge missions are defying their purpose.
Thanks.
First off, thanks for the update gift!
I used it yesterday, to the best of my ability to farm tomatoes. Best of my abilities actually refers to being hidden from family for most of the day, in order to run somewhere in between 350-400 supplies scavenge missions. The results were very disappointing, and I am not referring to my hide and seek skills. Those have actually improved after yesterday's "session".
I am of course referring to the mission crate rewards for these missions: somewhere between half and 2/3 of the supply scavenge mission rewards were NOT supplies! And I don't mean that I mostly got phones and gold either... No-No-No! I mostly got XP (on a quadruple xp event...so you can imagine how worthless that was) and useless common equipment.
Hell... I got rewards where actually only 1 out of 9 crate was supplies...
This would be just as if you would want to build a house, you would go to work to earn your salary, and at end of month you would receive 1/3 of salary together with a bag of onions and
a bag of screws...
I am bringing this to your attention as it is against logic (at least against my logic): If we have separate scavenge missions than the specific of the missions should have a much larger chance to drop than the rest. Otherwise, if drops are 1/3 as in most of the missions I ran, than you can just remove two types of missions and leave one generic scavenge mission in which players have 1/3 change of getting... stuff.
Please take a look at this situation, see if there is any bugs hidden somewhere that influence the drops, and in the case that it works "as intended" please revisit your intentions as the current state of scavenge missions are defying their purpose.
Thanks.
12
Comments
That's why we have 3 to choose. If I need xp I'm going on xp scavenge mission. Supplies - supplies scavenge mission. ect. Previously we had only 1 mixed type.. Has been changed.. right?
And radio event
Then how about no more radios and legs for you from those missions. No ? Thats what you wanted.
It has nothing to do with lack of tomatoes from supply mission.
Radios and leg items mostly I received from challenge or TG shop.
Cost of those mission is too high. I prefer to do outpost. Xp and TG in one go.
Basically what you pick should be what you get with radios gold and gas left in the mix as the only other things you can get..
Nailed....
Remember what Daryl taught you.
- do not cut the branch on which you sit.
With the way NG likes to tweak things, lack of transparency, and their desire to slow our upgrades down with insane camp upgrade costs; its not above the realm of possibility that they messed with the supplies salvage mission drop rate for supplies knowing folks were going to try to take advantage of it with the free gift.
Running 5 supply scavenges and getting 8 xp, 3 crap equipment, 2 gold, and 3 supply crates is just wrong. I definitely get less supply crates than other types when I track it during supply runs.
You're the one complaining about the little things! Not wanting to jump from one scavenge type to another is a small thing. Not getting what is advertised is a MUCH bigger problem. Why label it as a supplies, xp or gear mission then? What if you went to the market to buy food (the list contains bread, eggs, fruits, veggies, potato salad and rotisserie chicken) but got only a batch of bread cuz the other things were a wrench and Monopoly money?
All scavenge missions are boring and the same ones can be found no matter what scavenge you go on. So how does it make you less bored if you get different things from the crates?
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Im complaining? Facepalm.... Once in a while you get something else then tomatoes and thats the reason for all this drama? While im doing tomato runs im mostly having tomatoes in reward crates. Missions are biased like this towards either xp tomatoes or gear so its working as advertised.
@Amiga
Im not here to convince you and i just have different point of view. Its not just about you and what you want. Theres like 0.00000000001% chance that NG is gonna listen to you so keep trying though.
Do not teach father how to make babies.
You are new here so behave.
You know nothing about this community what we achieved for this 2 yrs.. How long you play this game? 2 months??
And who are you to tell others what to do mr nobody? Keep making fool of yourself mr big shot vet playing a casual game with mechanics so complicated that it took you 2 years to master
"Fish?" What is this, prison?
Well said. Further discussion seems pointless. NG is gonna do whatever they see fit anyway.