PSA: Exploding Walkers have been nerfed (in a bad way)

If you haven't noticed yet, Exploding Walkers now deal damage (from explosions) in relation to their level and not one relatively constant explosion value. So, you may not always be killing normal walkers of similar levels by shooting exploders, and you definitely won't be killing most Tanks and Armored Walkers by shooting the boomers. NG said this was a byproduct of the walker rebalancing done in a recent update (shteevie said 2.5, but he may have meant 2.6). Either way, this doesn't pass the smell test as two challenges ago we had Quarry challenge (which was after both updates), and the Exploding Walkers worked the same way they had previously worked....but not anymore.
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Comments

  • xbamfxxbamfx Member Posts: 877
    If @shitevee said it then you can guarantee it was bull****
    InvaderVudniktdiddy
  • MystiqueMystique Content Creator ❤️ Posts: 1,408
    @OneLessTitan I'm not sure what level you're on and I never look at numbers.. But.. I have experienced them acting like they always have.. The explosions are taking out level 26-27 normal walkers from the blast and igniting tanks or armored like I always remembered.. zero issues for me!

    This is just my experience of course! ;)
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    OneLessTitan
  • StaceyElizabethStaceyElizabeth Member Posts: 21
    I have also been experiencing problems. I can have an exploding walker surrounded by regular zombies all of the same level, then when I hit the exploding walker it will kill maybe two but the rest are barely touched. If it takes out one level 17 normal walker it should take out all level 17 normal walkers. It is as if the exploding walker is handing out body shots, which makes zero sense to me.
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  • FearofabotplanetFearofabotplanet Staff Posts: 539
    @OneLessTitan Thanks for the feedback. Will ask for clarification and report back.
    Avengerskjmia421
  • AvengersAvengers Member Posts: 674
    I've experienced it too! On RSL 14 as well. One zombie didn't die...that bastard! :smiley:
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  • FearofabotplanetFearofabotplanet Staff Posts: 539
    @OneLessTitan @Shteevie says that in 2.6 onward nothing has changed in the way that the boomer damage is calculated.
    bigbeano
  • AkartikiAkartiki Member Posts: 143
    This isn't new for 2.6. It was this way in 2.5, maybe before. Definitely in 2.5 though.


    "Dasein always understands itself in terms of its existence--in terms of a possibility of itself: to be itself or not itself." Heidegger
  • C_LloydC_Lloyd Moderator Posts: 208
    Personally I have not noticed a difference. RNG plays funny tricks with everyone.
  • jesterjester Member Posts: 2,737
    I've seen boomers not kill regular walkers many times on this challenge. Previously, that was a very rare event. I also noticed that they will blow up a walker on the other side of a wall. That seems new as well.
    kjmia421
  • AvengersAvengers Member Posts: 674
    I've seen the wall thing before. That is normal. I haven't noticed anymore discrepancies with the explosions anymore so hopefully it's fixed itself
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  • SerpSerp Member Posts: 609
    > @jester said:
    > I've seen boomers not kill regular walkers many times on this challenge. Previously, that was a very rare event. I also noticed that they will blow up a walker on the other side of a wall. That seems new as well.

    They have always hit us through walls. It seems like there may have been a bug where they could get us but not other walkers (I may not be remembering that correctly)
  • AvengersAvengers Member Posts: 674
    Oops I spoke too soon...this walker didn't die even though the bomber was right beside him
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  • WeekOneWeekOne Member Posts: 1,195
    @jester I always use the bombadiers to blow up the guys on the other side of the wall ;)

    Only once, the fatty didn’t catch fire [for me], and to be honest, I think it might have been that way before but I’m not 100% certain.

    I’m not seeing any change so far and I’ve been paying close attention since @OneLessTitan posted this thread.
  • sbfsbf Member Posts: 466
    I've been keeping an eye out for this. It didn't happen until here at 26.3 (one's on fire and one's not after shooting the exploder:



  • gespuergespuer Member Posts: 1,565
    sbf said:

    I've been keeping an eye out for this. It didn't happen until here at 26.3 (one's on fire and one's not after shooting the exploder:


    "Keeping an eye for this"... didn't I read that elsewhere? Can't put my finger on it! But isn't that the synonym for "knowing about an issue but won't do anything about it?
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  • David_H79David_H79 Moderator Posts: 1,866
    edited June 2017
    @sbf
    That's not new.
    If a walker survives an explosion they are not automatically on fire.
    :)

    Edit sometimes they are sometimes not.
    sbf
  • sbfsbf Member Posts: 466
    edited June 2017
    David_H79 said:

    @sbf

    That's not new.

    If a walker survives an explosion they are not automatically on fire.

    :)



    Edit sometimes they are sometimes not.

    I know it :smile: It was just an instance where the damage from an exploding walker didn't kill off normal walkers. So I killed them with joy. I mean, I experienced joy while killing them--joy doesn't work the same way as bullets do.

    *edited to tag you back @David_H79
    David_H79
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