Update 2.7: Update Notes - Official Discussion Thread

One thread to rule them all. Links to patch notes:
What's New
The Distance
Badges and Components
Challenge Round Pass, bugs and balancing
What's New
The Distance
Badges and Components
Challenge Round Pass, bugs and balancing
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Comments
Finally after so many updates lol
That sounds legen
Wait for it
Daryyyy
"Leader Trait - "Teamwork": Successive attacks by your team made on the same target deal 12% more damage. [Upgradeable to 28%] Focus your attacks on a single enemy, and each one after the first will be even more powerful. This even works on groups of enemies hit by your Assaults, Hunters, and Warriors!"
Isn´t that kind of unfair to players on lower levels as the distance is just available for higher level players?
We're just giving examples here to show how Aaron can be useful to players. If an enemy the was attacked earlier in your turn is attacked again, the damage is increased by Aaron's trait. It doesn't matter what kind of attack came first or second.
@Invader
We're trying to find a sweet spot between releasing no new Heroes [which goes against our goals of supporting the TV show and creating new options for players], and the recurring complaints of adding Heroes to the radio calls, thereby making it harder for people to collect the characters they want.
This way, players will unlock Aaron through play, and can decide for themselves how important he is to their rosters. New players have no shortage of other Heroes to collect, and will eventually be able to play the Distance when they reach the right level. Additionally, Aaron is something of a trophy character to show that a player has the persistence and skill to succeed in The Distance long enough to unlock him.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Question:
'The Distance'
"You will not lose a Mission when one of your survivors falls; rather, if all living members of your team accomplish the objective and reach the exit, you will complete the Mission and move on. "
These sentences seem to contradict each other, or am I reading them wrong?
Can we finish a mission successfully if only one survivor reaches the goal/exit?
contact us via email at [email protected]
On another note cannot wait to try all the new stuff! Looks like a beast of an update! Cheers ng!
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
The number of Class Tokens refunded to a player when retiring a Survivor now takes into account the current rarity of the Survivor [from Common through Legendary] instead of the original rarity of the Survivor. Elite Survivors will be counted as Legendary for this calculation."
I would recommend adding that the current 15% return value for token used on a survivor still applies to make it perfectly clear.
contact us via email at [email protected]
contact us via email at [email protected]
Stars earned for completing Missions are doubled.
Stars earned for completing a Round are doubled.
Trade Goods earned by completing rounds are doubled."
I´m missing the radios.
I'm excited about The Distance! Thank you for the notes.
Let the questions and the discussions begin.
Feeling Lost, Click Here!
That means less rewards. Not good...especially because radios are the main factor.
Feeling Lost, Click Here!
You´re right...had a hard night yesterday
My main concern is radio shortage and token dillution and Challenge handicap which still needs a proper fix.
We are improving a lot... Thanks!
NG has really gone the distance in almost 2 years since this game came out. The progression and continuous updates over the past years has made this game even better than many of us would imagine.
There has been many rollercoaster rides and many of my mates and I are really glad to have survived through it all and journey through no man land with everyone here!
Great job everyone @NG for the hard work and dedication to push this game beyond another level of gameplay!
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
Shout out to the NG team who put together the most detailed update notes I've seen in a while. @Fearofabotplanet - is there any chance we can see a more detailed list of the possible traits and character bonuses available from badges?
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Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
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