BIG Thank you to Next Games Thread Post Update 2.7

Pain WalkerPain Walker Content Creator Posts: 2,627
Dear NG

Hmm how should I say this? Thank you for such an amazing update. It totally changed (and keeps changing) the way I play the game. It brought in a whole new experience and it will keep bringing more when the other features become available. To bring a new big feature and game mode in 1 update together with quality of life changes like new attack animations for some classes or faster crate openings and an overall better performance. I don’t think I have ever been those excited for a NML update before. The hype that was building up in the past few weeks actually wasn’t all for nothing. I guess I can keep going and going but the point of this thread.

EVRYONE let’s give a big thank you to NG who has worked hard to bring us this amazing new experience and let’s hope that from now on all updates will be as promising as this one.


P.S Every change NG does is for the better! Right @Invader ?

Probably making a video!

My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
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Comments

  • TransmuteJunTransmuteJun Member Posts: 2,168
    I'm enjoying the update so far, but really, I've barely gotten my toes wet. I earned a couple of components in a mission, but I'm still waiting for my buildings to be done so I can try out making badges. It seems like it will be hard to get badge fragments and components, although I haven't played enough to know that for sure. And of course, haven't tried the new challenge 'skipping' system or The Distance... but I will continue to keep an open mind.
    Bill_ZRTDavid_H79Papacas
  • paintbeastpaintbeast Member Posts: 1,188
    > @FeloniousSpunk said:
    > Wish they came out with a solution to our maxed supplies this update but I am happy with it as well.
    >
    > I think this is a solution, you have to spend supplies to create badges.

    The cost to create a badge is what I make in a normal supply run.
    TJS
  • 8N88N8 Member Posts: 164
    LariDixon said:

    I agree, I could only imagine the time effort and money that goes into building a FREE game that gives people so many FREE awesome gifts. There are tons of complaining posts, it's nice to give some love for a change. No game or app will be perfect.
    I appreciate the work you put it, the update looks great and even gives me something to look forward to down the road. Great job NG! .

    You keep emphasizing "FREE" as if they're doing us some sort of favor. You realize they get paid for this, right? Bulding games? Game-building is profit driven. There are a multitude of free games on the app store all competing for your attention so they can earn ad-revenue and potentially an in-game purchase. So people are free to complain, and if they don't foresee anything changing because of they're complaints, they're free to leave
    bigbeanopsychwolfjimmorrison369ADPaq
  • CaptainslayerCaptainslayer Member Posts: 1,430
    I'm thankful for the epic turned legendary retirement fix, haven't experienced the rest yet so it's a bit early to congratulate and thank ng so I'll continue to hold judgement and hope it's good
    Elder of dragons weyr a top USA guild
  • sbfsbf Member Posts: 466
    I'm also especially thankful for returning the epic-turned-legendary to its pre-debacle (pre2.6) state. I hope that the token retirement value for pink-starred survivors will go back to what it was before 2.7, as it seems they were unintentionally lessened with the update.

    Again, cheers for going back to the old number of retiring epic-turned-legendary survivors. This benefits both new players and end-gamers, giving a fair shot at finding survivors worth holding onto, or at least giving a decent salvage rate which would allow a third roll on a third promising epic survivor if two rolls were unsuccessful--and we all know the feeling when getting one of the less than useful traits as the fifth.
  • AmigaAmiga Member Posts: 3,770
    edited September 2017
    Update really cool. Top players are in the worst position atm. If they want to keep their places they will have to spend even more ;))
    Otherwise somebody else with cyborg team will grab their spot...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Monsuta
  • FeloniousSpunkFeloniousSpunk Member Posts: 76

    > @FeloniousSpunk said:

    > Wish they came out with a solution to our maxed supplies this update but I am happy with it as well.

    >

    > I think this is a solution, you have to spend supplies to create badges.



    The cost to create a badge is what I make in a normal supply run.

    Yeah but if people are crying about having maxed supplies, they now have something to use them on. Maybe if you don't need supplies don't do supply runs? lol idk
  • JerryDixonJerryDixon Member Posts: 387
    @painwalker Love your enthusiasm for the game! Nice to see someone IRL in the video's that is as happy about this game as I have been for the past (holy S) two years! Keep it up. Helps to boost the rest of us that have been around here a while and start to get a bit jaded :-)
    Jerry Dixon
    JSS
    Pain Walker
  • paintbeastpaintbeast Member Posts: 1,188
    @FeloniousSpunk There is no way to collect enough badge components to make enough badges to stay ahead of the influx of supplies. Even without doing supply missions, more supplies are coming in than going out. The badge feature is NOT a fix for the max supply problem.
  • JerryDixonJerryDixon Member Posts: 387
    @paintbeast agreed. I wish they would have allowed several walker pit upgrades to let us have level 22 walkers. (unless that is possible but I had seen that can only go to level 20's)
    Jerry Dixon
    JSS
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