Fleeing a deadly mission

TK-421 If you could clarify.
I lost all 3 survivors when I fled a deadly mission.
It told me to choose the survivor I wish to sacrifice the same as on a regular mission... I was prepared to loose one of my survivors but not all 3.... If this is how it is supposed to be perhaps there can be a little more info to make players aware of this fact.
If this is not how it is supposed to be then how can it be fixed?
Thanks for your time... Love the game!
I lost all 3 survivors when I fled a deadly mission.
It told me to choose the survivor I wish to sacrifice the same as on a regular mission... I was prepared to loose one of my survivors but not all 3.... If this is how it is supposed to be perhaps there can be a little more info to make players aware of this fact.
If this is not how it is supposed to be then how can it be fixed?
Thanks for your time... Love the game!
1
This discussion has been closed.
Comments
You are not the only one wondering how survivors are determined dead in deadly missions. I believe it should be crystal clear to players how dead happens as now I, for example, do not know the criteria when a survivor is dead (or in what ways he can die especially regarding to fleeing) in a deadly mission.
This is not the only occassion of the game not providing enough info. The luck trait for another example has been a black box since the start, and I wonder why did not they make it 100% clear what it does?
Hopefully we get a response?
I would really like some feedback from one of them. If it's a bug, perhaps I can test out their customer service lol
*can't sacrifice survivors in struggle or all ready dead.
*if survivor dies from struggle or reaches 0 hp after 1st save. You Have 2 turn to save equipment before finishing mission.
* fleeing saves all equipment of dead and sacrificed survivors.
* can't finish mission while survivor in struggle even if all survivors in exit. Unless survivor is saved or dies.
* if sacrifice a dead or struggling survivor random living one dies instead.
Think that covers most scenarios.
But how are we going to 'find out' how it works in 1.4 ?
Do we have to sacrifice characters to understand it?
Or could we convince you to post something along those lines in the release notes... today... ?
contact us via email at [email protected]