Badges - Official Discussion Thread

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  • NeoTheOneNeoTheOne Member Posts: 83
    TJS said:

    I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.

    All the more reason to choose carefully.

    We are entitled to that option! In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.
    rustynailmik81TJSSleeperyJeem
  • TJSTJS Member Posts: 4,501
    > @TJS said:
    > I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.
    > All the more reason to choose carefully.

    You disagree with me agreeing with you + 6 other posts or your just disagreeing with everything I post?
    -
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  • JackBauerJackBauer Member Posts: 1,550
    Getting an Epic one out of all legendary - same like getting a perfect legendary weapon from a gold crate that is lvl21.

    You need to accept it and move on.

    Complaining is useless.
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  • David_H79David_H79 Member Posts: 1,866
    Let's keep things civil in here!
    If anyone needs a reminder of the rules, please check here: http://forums.nextgames.com/walkingdead/discussion/16495/forum-rules-guidelines
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  • TJSTJS Member Posts: 4,501
    (Getting Back Of Topic)
    This is "RARE" with evey meaning of the word. :smiley:
    -
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  • InvaderInvader Member Posts: 2,066
    zeeblack said:


    Drop rates of components and fragments I would prefer a separate scavenging missions for components and fragments.

    Thats what I thought anyway from the pre udate notes...
    MattOfEarth
  • BttlOpenerBttlOpener Member Posts: 993
    edited September 2017

    zeeblack said:


    Drop rates of components and fragments I would prefer a separate scavenging missions for components and fragments.
    Invader said:

    zeeblack said:


    Drop rates of components and fragments I would prefer a separate scavenging missions for components and fragments.

    Thats what I thought anyway from the pre udate notes...

    Actually, NG could put a higher percentage of components and fragments into the equipment scavenging missions. It would give players a reason to play that equipment mission.
    MattOfEarth
  • AmigaAmiga Member Posts: 3,770
    I have no problem with components...but badges pieces are freaking rare for me ;) (and I don't mean "green")
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    MadPuppyTJSGladi
  • dgraminhodgraminho Member Posts: 39
    edited September 2017
    Regarding the bagdes effect, anyone noticed a correlation between the type of the component and the effect?

    For example, if you use all edibles you get a better chance to get crit damage, and if you use all clothing the chance for life boost is better?

    Anyone noticed a pattern of this is pure random?

    In addition, there is badges with piercing effect? Or dodge?
    Invader
  • GladiGladi Member Posts: 616
    @dgraminho I cannot confirm or disprove any pattern, but as far as I see my own badges and ppls badges here on forum, I believe there are no badges with dodge/piercing and also stun resist. Only HP, crit dmg, crit rate, dmg, crit dmg, dmg reduction and...dunno any other.
  • AmigaAmiga Member Posts: 3,770
    Imo it's all random without any pattern.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    TJS
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    edited September 2017
    dgraminho said:

    Regarding the bagdes effect, anyone noticed a correlation between the type of the component and the effect?

    For example, if you use all edibles you get a better chance to get crit damage, and if you use all clothing the chance for life boost is better?

    Anyone noticed a pattern of this is pure random?

    I'm experimenting on it with low level components. But it could be weeks before I get enough data to infer a pattern.

    Edited out text that wasn't meant for this post
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  • NezoNezo Member Posts: 41
    I ran lots of scavenge missions during the event (xp/normal) and had decent success. I haven't crafted any badges yet, and am reluctant to after checking this thread. I'm going to hold off until i see what drop rates are for the distance.

    Scored a legendary cloth after a camp video, but this was my best pull.
    David_H79VladoIITJSzeeblack
  • NeoTheOneNeoTheOne Member Posts: 83
    TJS said:

    > @TJS said:

    > I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.

    > All the more reason to choose carefully.



    You disagree with me agreeing with you + 6 other posts or your just disagreeing with everything I post?

    You need lessons in Logic. I will be patient with you and explain. First, I did not disagree with your first statement. I disagreed with the second and third statements. Second, I certainly do not disagree with everything you post or will post. I disagreed with all the opinions you posted so far in this thread because they stem from an anti-player standpoint. I don't know if you are conscious of this standpoint or not; you may not be but your comments attempt to stop or derail all expressions of disappointment about fragments and/or components find rate, the results of crafting experience, etc.- and players are rightfully disappointed.
    InvaderTJSCaptainslayerSleeperyJeem
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    NeoTheOne said:

    In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.

    As it stands, unless NG make a change concerning that, nobody is rightly entitled to swap badges without a fee, but it is perfectly reasonable for anyone to have an opinion that we SHOULD be rightly entitled. Personally speaking, I feel that the fee to unequip is an inconvenience, but that is just the way it is. I don't care if it's removed or not as we were aware of it before the update was released.

    For now, I'd advise anyone to choose carefully which survivors to equip with badges as its a strategy decision.

    I seem to recall a member of staff, possibly @Shteevie , saying something along the lines that the Gold fee to unequip, was because they intend for us to regard the badges as semi-permanent, although I couldn't find the exact post in a very quick search this morning. (I may try again to locate the post as I think that would help here).

    The two biggest concerns I have are the drop rate, and the range of rarity, both of which I reckon will be adjusted eventually, due to the amount of disatisfaction expressed.

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  • AmigaAmiga Member Posts: 3,770
    I'm also wondering if more legendary components make better chance to get legendary badge.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    TJSTheSittingDuck
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    NeoTheOne said:

    We are entitled to that option! In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.

    Currently, there's no rightful entitlement to unequip badges, as we were notified of the Gold fee before the update. It doesn't matter to me if the fee is removed or not as I see it as being a strategy decision about how best to use them.

    I seem to recall a member of staff (perhaps @Shteevie ?) saying they intend for us to consider the badges as a semi permanent addition to a survivor and that was the reasoning for the fee (I'll try to find the post later, as it may help here).

    The two biggest issues I have with badges are the drop rate and range of rarity. I'd be surprised if those aspects aren't tweaked at some stage.
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  • DLichDLich Member Posts: 5,562

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  • Bill_ZRTBill_ZRT Member Posts: 1,421
    edited September 2017
    Poppy said:

    One other observation if there are no recipes what's the point in having 4 different types of component ?

    This seems to suggest that the type of component used might play some role in what is produced. This is speculation... the data collectors don't have nearly enough data to determine whether this is completely random or if there might be some patterns based on the components used.

    I know a lot of people say that this is totally RNG, but that's just speculation too... just because we haven't seen a pattern yet with this week old system (not weak, old system) doesn't mean that one doesn't exist. Of course it doesn't mean that one does exist either.

    *edit* Damned typos.
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  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    @DLich - Thanks. I was looking in the wrong threads. I knew I'd seen it somewhere.
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  • AmigaAmiga Member Posts: 3,770
    edited September 2017
    Ok I made some digging. Pattern has meaning.
    For example:

    CHEMICALS, CHEMICALS, EDIBLES, EDIBLES = DAMAGE %
    METAL, CHEMICALS, EDIBLES, CHEMICALS = CRITICAL DAMAGE %

    I don't know about order but type of component has meaning.
    Anybody can confirm? I don't have more badge fragments :P
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    Both of these were with 3 tins of sardines. All level 1 components and fragments both times.




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  • AmigaAmiga Member Posts: 3,770

    Both of these were with 3 tins of sardines. All level 1 components and fragments both times.





    SO with the same components you received different badges?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
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