A few questions about traits!

Hello again!:)

1. Question about "luck trait": Does luck work together with all the traits that have a % chance of happening? for example. 20% luck +15% dodge (trait) 15% dodge on armor =50 % dodgechance overall? And if so do i have a 50 % dodgechance vs whatever or does higher level walkers/freemen reduce that chance in any way?=)

2. Also does luck work together with traits given by armor and weapons? for example: i have a weapon with 30% chance to not bodyshot, does this work with luck? and in the case when a weapon has luck, survivor has luck, do i get 30%+20%+20%? 70% chance of not bodyshotting?

3. I have one survivor that is critcapped (93% chance of critical hit) =90% cause cap. How does this work together with everything else, does that leave only 10 % chance of bodyshotting/normal hitting? or is there any explanation in how bodyshots. crits, and normal hits percentage work together?


Sorry if the questions is hard to understand or if my grammar sometimes makes it hard to read:) If there is any other thread about this just link me to it=)

Thanks!



Comments

  • MonsutaMonsuta Member Posts: 1,168
    edited September 2017
    Here is the luck trait calculation formula
    http://forums.nextgames.com/walkingdead/discussion/16829/combat-rebalancing-in-2-2#latest

    - The Lucky trait now increases the chance that other percentage-based traits will take effect by the listed amount.
    - If a Survivor and their Weapon both possess the Lucky trait, both traits will contribute their full values.
    - For example, if a Survivor has Threat Reduction at 75% and also has a total of 20% Luck from their survivor and weapon traits, the total chance for Threat Reduction is 90%.
    In this example, .75 [base chance] times 1.20 [20% luck bonus] = .90, or a total chance of 90%.




    Answer on Question 2: Yes, but the actual formula refer the above


    Answer on Question 3:
    https://twdnomansland.wordpress.com/combat-mechanics/

    Edit: corrected question 2
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    I_Am_Psychojimmorrison369
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    @Monsuta - Question2 answer is both right and wrong, because more than one question was asked within it.

    Basically luck is a multiplier so it wouldn't be 70%. But it does indeed work with traits across survivor, weapon and armour.

    https://twdnomansland.wordpress.com/traits/

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  • MonsutaMonsuta Member Posts: 1,168
    @I_Am_Psycho OP can realize the calculation formula from answer 1, but you're right that simple yes might be confusing.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    @Monsuta - That's true. I need more coffee. I should have realised.
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  • jimmorrison369jimmorrison369 Member Posts: 1,746
    Also, piercing (the chance at body-shot is reduced) is NOT a luck based trait. It REDUCES THE CHANCE at body-shot. It is NOT a chance at not getting a body-shot.
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    All bummed out now about @gespuer not with us anymore...
    MonsutaSCBMAtabernacTheSittingDuck
  • GnidzorGnidzor Member Posts: 8
    @Monsuta
    Answer on Question 3:
    https://twdnomansland.wordpress.com/combat-mechanics/

    this was very helpful, thank you!

    Brings another question though. "If the walker is 5 lvls higher then my "ASL" the shot will always be a bodyshot" Does that mean my 30% piercing x1.40 cause luckstacking is totaly useless when we come to this point. and all that can save me from bodyshotting is getting pinkstars?
  • MonsutaMonsuta Member Posts: 1,168
    @Gnidzor You can read below that same page then you'll have your answer

    "Once Walkers get 5 levels above your ASL, Body Shots will happen 100% of the time, unless you have the Piercing Trait (currently only available on guns and the Michonne Katana sold for $$). This is why Piercing is the most important ranged weapon trait if you want to earn as many Stars as possible in Challenges. Without Piercing, traits like Accurate and Sure Shot have no chance of activating against Walkers 5 or more levels above your ASL."

    Piercing is still useful for those situation.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    edited September 2017
    Again, mind you. Luck is ALWAYS useless when it comes to body-shots.

    Luck has no interaction with body shot chances.

    http://forums.nextgames.com/walkingdead/discussion/comment/135684#Comment_135684

    Piercing also has no benefit from luck. Because piercing is not a chance.
    Monsuta
  • CaptainslayerCaptainslayer Member Posts: 1,384
    @jimmorrison369 I'm fairly certain you're wrong that luck doesn't stack with pierce.
    Pierce trait text says "piercing reduces the CHANCE that your attacks will result in bodyshot by xx%"
    which would make it a chance trait so luck would activate.
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  • jimmorrison369jimmorrison369 Member Posts: 1,746
    edited September 2017
    No, there is a chance at body-shot. Piercing only reduces that chance by a fixed amount.

    The actual chance is the body-shot chance, and as you can see in the link above. Body-shot doesn't interact with lucky. That is a choice of NG.

    Let's go way back to when luck was still stacking. 15% dodge and 15% luck was 30% dodge right? But if you had 15% dodge on the weapon,15% dodge on the survivor and 15% luck on the survivor it would not be 60% right? You agree it would be 45%.

    That's because the chance at dodge in total would be increased by luck. Not each adjustment to the total chance.

    This is the same, the chance at body-shot in total is adjusted by piercing, but it CAN NOT be changed by luck (see link above), cause NG decided luck doesn't interact with body-shot chance.


    Last example. Critical chance, there is a base chance of 10% (shteevie said).
    If I have accurate of 15% and sure-shot of 35% and lucky of 15%.

    Calculation is (10%+15%+35%)*1.15, right? Again, look at how all those chances get added before lucky helps them. Same goes for body-shot, but lucky DOES NOT interact with body-shot.
    TJS
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    So to conclude.
    There is a chance at a body-shot.

    Let's say it is 60%. If you have gold piercing. This number will get reduced by 30%. (60%-30%).

    All other chances would now get the lucky factor, but bod-shot doesn't.
    (As can be seen in the link I've posted above).
    TJS
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    The difference is very subtle, but has serious implications. Traits themselves only ADJUST the chance. It's the actual chances that will, or will not, be affected by luck.
    TJStabernac
  • TJSTJS Member Posts: 4,501
    @jimmorrison369
    Thanks for explaining that in more detail.
    I get what you're saying now.
    Thanks!
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    jimmorrison369
  • CaptainslayerCaptainslayer Member Posts: 1,384
    @jimmorrison369 I understand and agree with all examples that you put out but the thread that you linked is before the pierce trait introduction (a week or 2 later with update 2.2) so luck had nothing to combine with to reduce body shots now with the trait I believe it does and from my experience with my 2 hunters (both with gold pierce) one has luck the other doesn't the one with luck does seem to get less body shot then the other
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  • crambert_neccrambert_nec Member Posts: 1,310
    @Shteevie @Fearofabotplanet Can any of you settle this? Does luck affect piercing or nah?
    Leader of WATCH TOWER RoD
  • CaptainslayerCaptainslayer Member Posts: 1,384
    Cheers for the clarification @Shteevie the CHANCE word in the description of the trait made me think luck affected it.
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  • PR0DJPR0DJ Member Posts: 834
    edited September 2017
    Shteevie said:


    Part of the confusion may come from the fact that Luck does affect Critical Hit chance, which is inconsistent with the way luck affects other non-trait-based percentage chances. However, the interaction between Luck and Critical Hit chance is the exception, and not the rule.

    Are you talking about Base Critical Chance (non-trait chance that all survivors have by default)?
    And if so, how many % is it?

  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    I also had believed it to be a random chance within a defined probability range, rather than a constant. I hadn't felt the need to read up on it before, as it appeared I already knew all I needed to.

    Maybe a slight revision to the wording might help people in the future. Perhaps "30% less attacks, result in body shots" or something along those lines.

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  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    I also had believed it to be a random chance within a defined probability range, rather than a constant. I hadn't felt the need to read up on it before, as it appeared I already knew all I needed to.

    Maybe a slight revision to the wording might help people in the future. Perhaps "30% less attacks, result in body shots" or something along those lines.

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  • PR0DJPR0DJ Member Posts: 834
    edited September 2017
    Shteevie said:


    Piercing's description reads:
    "Reduces the chance that your attacks will result in Body Shots by X%."

    @Shteevie
    1. Can high level walker have more than 100% chance to bodyshot him before 30% reduction by Piercing?
    2. Do Armored walkers have 100% chance to bodyshot them with ranged attack?
    Captainslayer
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    No random chance can be greater than 100%.
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  • DoTakDoTak Member Posts: 1,964
    edited September 2017
    @PR0DJ
    Here's the link to Shteevie discussing critical chances. Don't be confused by his use of the word Overwatch. He admits it was an error on the next page, but he didn't edit his original post
    http://forums.nextgames.com/walkingdead/discussion/comment/249718/#Comment_249718
    PR0DJ
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    edited January 2018
    Body-shot chance max is 100%. So when you use piercing 30%, maximum body-shot chance is 70%. Edited months after original discussion to reflect current knowledge.
    tabernacCaptainslayer
  • FirekidFirekid Member Posts: 1,073
    edited September 2017
    That's not what I wanted to hear. So my idea of getting my bruiser to 90 crit chance isn't going to make any difference to higher level walkers? That's the opposite of what I was told by support :-( ah well change of plans then
  • jimmorrison369jimmorrison369 Member Posts: 1,746
    @Firekid
    Exactly, you'll still have fun using it up to 3 lvls above your survivor lvl (+1 for each pink star). After that your bruiser can basically only body-shot, unless you used the charged attack (good luck charging when only body-shot).
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