# Body Shots and Critical Hit

dgraminho
Member Posts:

**39**
Guys, I always had this doubt regarding critical hits and body shots.

In higher RSL, where bodyshots are way more frequent, having a higher critical chance helps in avoiding the body shots?

I mean, how the game calculates those conditions? First it roll rng for bodyshot and only after confirming that the attack is not a bodyshot it will roll the chance for a critical?

If so, then having a high critical chance is rather pointless in higher RSL missions, right?

Asking this because I am evaluating if it is worth to go after % crit chance badges, or go for flat damage ones.

In higher RSL, where bodyshots are way more frequent, having a higher critical chance helps in avoiding the body shots?

I mean, how the game calculates those conditions? First it roll rng for bodyshot and only after confirming that the attack is not a bodyshot it will roll the chance for a critical?

If so, then having a high critical chance is rather pointless in higher RSL missions, right?

Asking this because I am evaluating if it is worth to go after % crit chance badges, or go for flat damage ones.

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## Comments

1,2041,431Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

5,526I understand NG won't give us the info and it is what it is. Personally I never exceed +5 RSL (+3 ASL) so testing if a normal hit is even possible at lvl 27 walkers is something I personally would never spend time on trying to figure out.

We all know how the game works regarding actual game play. The higher RSL we get the more likely of body shots. The 1 or 2 times I made it to RSL 27 (assault boost weeks) I didn't pay attention to what type of attack I was creating; I just expected it to not cause anywhere near the damage I was hoping for and knew it would take multiple hits (sometimes double digits) before they died.

So I'm going to throw in my "logic" regarding how I think it would work. When you factor in the chance of a body shot, piercing, survivors ASL (I like that term) and the walkers level & type etc there is some mathematical formula (whatever it may be) that determines a body shot. This we all know as we experience it when we play.

I tell my two year old daughter if she takes a nap in the afternoon then I will take her to the park afterwards. I tell my six year old son if he finishes his homework then he can play roblox.

If the first condition is met then the second condition can apply. But if my son doesn't do his homework or my daughter doesn't nap then they don't get rewarded. I believe body shots are implied the same way.

It would be extremely logical that the first roll (initial condition) is a body shot that the second condition (the reward) wouldn't apply. Inversely if the first roll (initial condition) is not a body shot that the second condition (the reward) would apply.

I don't think Critical hits and body shots work together the same way and thus must be on separate rolls. Having a higher crit chance I don't believe plays any bearing on body shots. Piercing is the only trait that does that. In order for a critical hit to occur it would have to not be a body shot and since there is nothing anywhere that leads me to believe having a higher crit chance decreases the chances of body shots I believe they are on completely different rolls.

If body shot is true then body shot

If body shot is false and If critical hit is true then critical hit

Else normal hit

That would be my interpretation of it anyway.

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Freemium... the "mium" is latin for 'not really'

3601) Roll to body shoot. If you get a body shoot apply -50% dmg to a regular attack

2) Roll to Crit. If you crit apply 50% to a regular attack

So at high lvls you can't never crit, you can't have an attack with +50%, but a crit negates the -50% dmg on the body shoot and you get a regular attack. -50%+50%=0

Edit: if not using piercing a guaranteed body shoot happens when walker lever is =>5 (RSL or ASL)

360On this video from @Terminates https://youtube.com/watch?v=HGZPjY7rG9k

You can see on 1:23 (aprox) Shasha getting a regular attack against a lvl 30 walker, not a body a shoot.

Shasha is 6 stars so her RSL or ASL is 22(21+1), there is 8 lvl difference and still she is getting a regular attack. Actually when killing that walker all the chars are getting regular attacks Sekushi is 8 stars (RSL 21+3) Bam is 9 stars ( RSL 21+4) None of them should be able to get a regular attack on a lvl 30 walker. But they are, so that makes me thing that they got a body shoot and then crit, -50%+50% = regular attack.

Thanks to @Terminates for the Video!

741My guess would be that she isn't making successful Critical Hit rolls, but rather that she is making successful Piercing rolls.

360I find this topic very interesting, I can't really go that far away, but would it be possible that anyone would do some testing. See if you can get a non body shoot attack on RSL +5 without using piercing... The only way I've seen a crit on higher RSL are using a charge attack that auto crits.

Anyway, on this scenario, guaranteed body shot, but you negates it due to piercing, theoretically you could also crit... right?

1,915Accurate increases damage, body-shots lowers it.

When Walker level is higher, accurate goes lower. Body shots increase.

When Walker level is lower, accurate goes higher. Body shots decrease.

But body-shot and critical are 2 different traits,

A body-shot always goes first,

accurate can't happen when it is a body-shot.

5,526You’ve explained dodge and crit. If your attack would have been a crit and the opponent would have been a dodge then the result is a normal hit. But those same mechanics don’t apply to crit and body shots.

As the level of your opponents increase your chance for body shots increases. Accuracy badges and traits don’t fix this. Otherwise players with 80% as max would normal hit every time.

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Freemium... the "mium" is latin for 'not really'

360I see that you could crit on lower RSL 10/10 but 9/10 isn't that much difference... and at some point you get body shoots to limit your crit chance...

5,526If your chance to body shot is increased as the opponents level increases there comes a point where it feels like it’s almost 100% (it’s not but it’s almost expected to be a body shot)

Here’s my hypothesis on it. Let’s assume you’re chances to not body shot are 5% and your chance to crit is 80%

Out of every 100 hits, 95 of them would be a body shot. Out of the remaining 5, 4 of them should be a critical hit (that’s because 80% of the 5 that aren’t body shots is 4 out of 5). Only 1 of the 100 hits would be normal.

Now let’s be more realistic with the numbers. Badges and traits at f2p levels are closer to 20% crit chance.

100 hits, 95% are body shots = 95 body shot hits

5 hits non body shot; 20% of those are crit (1 in 5) the remaining 4 are normal hits.

As you increase in opponent strength, that 95% goes higher and higher and ONLY piercing brings it down.

Let’s suppose there’s 20% piercing when normally there would be 95% body shots. That results in 95% - 20% = 75%.

Now out of 100 hits only 75 would be body shots. Of the remaining 25 hits if there is 20% crit chance then 5 of them would be crit and remaining 20 would be normal.

Piercing, indirectly, increases the chance of a crit hit happening because it directly lowers the chance of a body shot. This may all sound confusing but increasing accuracy and crit chance WILL ONLY have a bearing on gameplay if piercing is in play and the chance of a non body shot is increased.

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Freemium... the "mium" is latin for 'not really'

5,526It’s true that at +5 of your survivor level you’re almost guaranteed a body shot. But it’s been said on the forum by admins in the past that pink stars help with lowering body shots.

What he feels, and I believe is true, that the +5 takes your pinks into account.

So if your survivor is lvl 22 then +5 is 27. But if you have 2 pink stars on that lvl 22 then it’s “24” and it’s +5 from that which is rsl 29

So a legendary survivor lvl 22 with 0 pink stars tops out on rsl 27 survivors body shot chance the same way a lvl 22 survivor with 2 pink stars tops out on rsl 29.

At least that’s my understanding of “ASL” = Actual Survivor Level

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Freemium... the "mium" is latin for 'not really'

1,205Mavericks Guild Family

611360I just don't get why they have to cap critical hit since it is already limited by body shoots... Low RSL are not an issue you don't need that crit.

Assuming that all of this is correct on a high end build you'll be looking for Piercing, wrestling and then as much damage as possible. Since you can't stack more than 3 badges of the same type you could have damage reduction or health. Critical hit chances and critical damage therefore seem useless.

I don't get it...

3601,205Mavericks Guild Family

741360I did some testing:

A hunter lvl 19 (6 stars)

Damage: 2118

Critical Damage bonus: +881

Regular attack against lvl 17 walker: 2071, 2157, 2018, 2026, 2071...

Critical attack against lvl 17 walker: 4352, 4126, 4236...

2118*1.5= 3177 +881 = 4058

2118+881= 2999*1.5= 4498

What do you guys think?

360Using the same example.

Scenario 1:

Damage: 3618(2118+1500)

Crit Damage bonus: 0

Over ten attacks(assuming 7/10 body shoots 3/10 critics): (3618*.5)*7=12663 / (2618*1.5)*3= 16281 // 12663+16281=28994 (total dmg)

Scenario 2:

Damage: 2118

Crit Damage bonus:2400

Over ten attacks(assuming 7/10 body shoots 3/10 critics): (2118*.5)*7= 7413 / (4518*1.5)*3= 20331 // 7413+20331= 27744 (total dmg)

In this example damage over crit damge gives you arounf 5% more damage.

But:

1) if body shoots increase over 3/7 you'll start to lose dmg

2) You need to crit always when you are not getting a body shoot

3) Scenario 1 has a better guaranteed dmg output, scenario 2 needs high (or charge attacks) to happen

4) Frequently charge attacks would make scenario 2 better

Conclusions:

In general I'd prefer damage over critical damage, but you could have 2 guys that have damage and 1 shooter or scout that has more critical damage. If you get that critical damage specialist to charge and use frequently his charge attack, critical dmg would be better)

Classes that doesn't have guaranteed critical charge attacks don't stack crit chance / crit dmg.

1,915Your sample doesn't guarantee either though.

When looking at regular damage, A badge+ doesn't get multiplied by marksman, lethal or hero-boost.

Interestingly (on a side note) a +badge DOES get multiplied by a %badge.

Couldn't agree more,

An Assault/warrior with high critical can be interesting though, if you get them to charge.

They can then hit a big group of walkers, it will be critical galore .